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重写2048游戏
在慕客网上看到一个叫2048的游戏,作者讲的不错。听听很激动,看着很多网友留言,遇到各种问题,于是打算自己写一遍。试玩了一遍别人写好的2048.感觉逻辑还算容易理解。一种写下来,还是遇到了不少问题,但是冷静的想想,很快就找出问题,并解决了。最后,终于完成了自己的2048私人定制版。
下面是最终成果:
写完之后,其实代码一点都不难,会用jquery就可以了。
下面我自己的代码贴一下:
index.html
<!DOCTYPE html><html><head> <meta charset="UTF-8" /> <title>2048 私人定制</title> <link rel="stylesheet" type="text/css" href="2048.css" /> <script type="text/javascript" src="http://libs.baidu.com/jquery/1.9.0/jquery.min.js"></script> <script type="text/javascript" src="support2048.js"></script> <script type="text/javascript" src="showanimation2048.js"></script> <script type="text/javascript" src="main2048.js"></script></head><body> <header> <h1>2048 升官版</h1> <a href="javascript:newgame();" id="newgamebutton">New Game</a> <p>贡献值 : <span id="score">0</span></p> </header> <div id="grid-container"></div> <div style="width:500px;margin:10px auto;text-align:center;">请使用键盘上的上、下、左、右的按键进行游戏。</div></body></html>
support2048.js
/** * Created by *** on 14-4-11. * modify by ouyangli on 14-8-15. * @author <278500368@qq.com> * my site: http://www.imooc.com/ */function getPosTop( i ,j, size){ var top = size.paddingTop; var height = size.cellHeight + top; return top + i*height;}function getPosLeft( i , j,size ){ var left = size.paddingLeft; var width = size.cellWidth + left; return left + j*width;}function getNumberBackgroundColor( number ){ switch( number ){ case 2:return "#eee4da";break; case 4:return "#ede0c8";break; case 8:return "#f2b179";break; case 16:return "#f59563";break; case 32:return "#f67c5f";break; case 64:return "#f65e3b";break; case 128:return "#edcf72";break; case 256:return "#edcc61";break; case 512:return "#9c0";break; case 1024:return "#33b5e5";break; case 2048:return "#09c";break; case 4096:return "#a6c";break; case 8192:return "#93c";break; } return "black";}function getNumberColor( number ){ if( number <= 4 ) return "#776e65"; return "white";}//生成单元格function setGridCell(i,j){ return $(‘<div class="grid-cell" id="grid-cell-‘+i+‘-‘+j+‘"></div>‘);}//获取单元格function getGridCell(i,j){ return $(‘#grid-cell-‘+i+"-"+j);}//生成数字块function setNumberCell(i,j){ return $(‘<div class="number-cell" id="number-cell-‘+i+‘-‘+j+‘"></div>‘ );}//获取数字块function getNumberCell(i,j){ return $(‘#number-cell-‘ + i + "-" + j );}function getNumberText( number ){ switch( number ){ case 2:return "学生";break; case 4:return "工人";break; case 8:return "企业家";break; case 16:return "人大代表";break; case 32:return "市长";break; case 64:return "省长";break; case 128:return "部长";break; case 256:return "副总理";break; case 512:return "总理";break; case 1024:return "副主席";break; case 2048:return "国家主席";break; case 4096:return "#a6c";break; case 8192:return "#93c";break; } return "black";}//修正字号function getNumberTextSize(number){ var str = getNumberText(number); switch(str.length){ case 2 : return ‘1.5em‘; case 3 : return ‘1em‘; case 4 : return ‘0.25em‘; default: return ‘0.2em‘; }}//生成一个0到4之间的随机数function getRandomNum () { return Math.floor( Math.random() * 4 )}//手动找出空闲位置function setPosition (board) { for( var i = 0 ; i < 4 ; i ++ ) for( var j = 0 ; j < 4 ; j ++ ){ if( board[i][j] == 0 ){ return [i,j]; } }}function nospace( board ){ for( var i = 0 ; i < 4 ; i ++ ) for( var j = 0 ; j < 4 ; j ++ ) if( board[i][j] == 0 ) return false; return true;}function canMoveLeft( board ){ for( var i = 0 ; i < 4 ; i ++ ) for( var j = 1; j < 4 ; j ++ ) if( board[i][j] != 0 ) if( board[i][j-1] == 0 || board[i][j-1] == board[i][j] ) return true; return false;}function canMoveRight( board ){ for( var i = 0 ; i < 4 ; i ++ ) for( var j = 2; j >= 0 ; j -- ) if( board[i][j] != 0 ) if( board[i][j+1] == 0 || board[i][j+1] == board[i][j] ) return true; return false;}function canMoveUp( board ){ for( var j = 0 ; j < 4 ; j ++ ) for( var i = 1 ; i < 4 ; i ++ ) if( board[i][j] != 0 ) if( board[i-1][j] == 0 || board[i-1][j] == board[i][j] ) return true; return false;}function canMoveDown( board ){ for( var j = 0 ; j < 4 ; j ++ ) for( var i = 2 ; i >= 0 ; i -- ) if( board[i][j] != 0 ) if( board[i+1][j] == 0 || board[i+1][j] == board[i][j] ) return true; return false;}function noBlockHorizontal( row , col1 , col2 , board ){ for( var i = col1 + 1 ; i < col2 ; i ++ ) if( board[row][i] != 0 ) return false; return true;}function noBlockVertical( col , row1 , row2 , board ){ for( var i = row1 + 1 ; i < row2 ; i ++ ) if( board[i][col] != 0 ) return false; return true;}function nomove( board ){ if( canMoveLeft( board ) || canMoveRight( board ) || canMoveUp( board ) || canMoveDown( board ) ) return false; return true;}
showanimation.js
/** * Created by *** on 14-4-11. * modify by ouyangli on 14-8-15. * @author <278500368@qq.com> * my site: http://www.imooc.com/ */function showNumberWithAnimation( i , j , randNumber ,size){ getNumberCell(i,j).css({ backgroundColor : getNumberBackgroundColor( randNumber ), color : getNumberColor( randNumber ), fontSize : getNumberTextSize(randNumber) }).text( getNumberText( randNumber ) ).animate({ width : size.cellWidth, height : size.cellWidth },200);}function showMoveAnimation( fromx , fromy , tox, toy ,size){ getNumberCell(fromx,fromy).animate({ top:getPosTop( tox,toy ,size), left:getPosLeft( tox ,toy, size ) },200); }function updateScore( score ){ $(‘#score‘).text( score );}
main.js
/** * Created by *** on 14-4-11. * modify by ouyangli on 14-8-15. * @author <278500368@qq.com> * my site: http://www.imooc.com/ */var board = new Array();var score = 0;var hasConflicted = new Array();var size = {};$(document).ready(function(){ newgame();});function newgame(){ //初始化棋盘格 init(); //在随机两个格子生成数字 generateOneNumber(); generateOneNumber();}function init(){ //获取棋盘尺寸 setWrapSize(); setFontSize(); //创建格子 createBoardView(); //初始化数据 for( var i = 0 ; i < 4 ; i ++ ){ board[i] = new Array(); hasConflicted[i] = new Array(); for( var j = 0 ; j < 4 ; j ++ ){ board[i][j] = 0; hasConflicted[i][j] = false; } } //更新视图 updateBoardView(); score = 0; $(‘#score‘).text( score );}//设置棋盘的宽高信息function setWrapSize(){ // 这里有一个等宽分布格子的公式 // 棋盘宽度 = 格子宽 * 4 + 间距 * 5 // 在没有提供棋盘尺寸时,取屏幕最小长度的60%, var boardWidth = size.boardWidth || function(Width){ return Math.round(Width * 0.6); }(Math.min(window.innerWidth,window.innerHeight)), boardHeight = size.boardHeight || boardWidth, maxCellWidth = Math.floor(boardWidth / 4), maxCellHeight = Math.floor(boardHeight / 4), paddingLeft = Math.ceil(maxCellWidth * 0.2), paddingTop = Math.ceil(maxCellHeight * 0.2), cellWidth = Math.floor((boardWidth - 5 * paddingLeft) / 4), cellHeight = Math.floor((boardHeight - 5 * paddingTop) / 4); size = { boardWidth : boardWidth, boardHeight : boardHeight, paddingLeft : paddingLeft, paddingTop : paddingTop, cellWidth : cellWidth, cellHeight: cellWidth };}//设置字体大体function setFontSize(){ var width = size.boardWidth; if(width < 320){ size.fontSize = ‘12px‘; }else if(width > 320 && width < 800){ size.fontSize = ‘16px‘; }else{ size.fontSize = ‘22px‘; }}//创建棋盘function createBoardView(){ var cell = ‘‘; var frame = $(‘<div></div>‘); for( var i = 0 ; i < 4 ; i ++ ){ for( var j = 0 ; j < 4 ; j ++ ){ cell = setGridCell(i,j); cell.css({ width : size.cellWidth, height : size.cellHeight, left : getPosLeft(i,j,size), top : getPosTop(i,j,size) }) frame.append(cell); } } $(‘#grid-container‘).html(frame.html()).css({ width : size.boardWidth, height: size.boardHeight, fontSize : size.fontSize, margin : ‘0 auto‘ });}function updateBoardView(){ $(".number-cell").remove(); for( var i = 0 ; i < 4 ; i ++ ) for( var j = 0 ; j < 4 ; j ++ ){ var theNumberCell = setNumberCell(i,j); var tag = getNumberText( board[i][j] ); if( board[i][j] == 0 ){ theNumberCell.css({ width : 0, height : 0, top : getPosTop(i,j,size), left : getPosLeft(i,j,size), lineHeight : size.cellHeight+‘px‘ }) }else{ theNumberCell.css({ width : size.cellWidth, height: size.cellHeight, lineHeight : size.cellHeight+‘px‘, top : getPosTop(i,j,size), left : getPosLeft(i,j,size), color : getNumberColor( board[i][j] ), backgroundColor : getNumberBackgroundColor(board[i][j]), fontSize : getNumberTextSize(board[i][j]) }).text( tag ); } $("#grid-container").append(theNumberCell); hasConflicted[i][j] = false; }}function generateOneNumber(){ var randx,randy,times=0,pos,randNumber; if( nospace( board ) ) return false; //随机一个位置 randx = getRandomNum(); randy = getRandomNum(); while( times < 50 ){ if( board[randx][randy] == 0 ) break; randx = getRandomNum(); randy = getRandomNum(); times ++; } if( times == 50 ){ pos = setPosition(board); randx = pos[0]; randy = pos[1]; } //随机一个数字 randNumber = Math.random() < 0.5 ? 2 : 4; //在随机位置显示随机数字 board[randx][randy] = randNumber; showNumberWithAnimation( randx , randy , randNumber ,size);}$(document).keydown( function( event ){ switch( event.keyCode ){ case 37: //left moveLeft(); break; case 38: //up moveUp(); break; case 39: //right moveRight(); break; case 40: //down moveDown(); break; default: //default break; }});function isgameover(){ if( nospace( board ) && nomove( board ) ){ gameover(); }}function gameover(){ alert(‘gameover!‘);}function next () { setTimeout(function() { generateOneNumber(); },210); setTimeout(function(){ isgameover(); },300);}function moveLeft(){ if( !canMoveLeft( board ) ) return false; //moveLeft for( var i = 0 ; i < 4 ; i ++ ){ for( var j = 1 ; j < 4 ; j ++ ){ if( board[i][j] != 0 ){ for( var k = 0 ; k < j ; k ++ ){ if( board[i][k] == 0 && noBlockHorizontal( i , k , j , board ) ){ //move showMoveAnimation( i , j , i , k ,size); board[i][k] = board[i][j]; board[i][j] = 0; continue; } else if( board[i][k] == board[i][j] && noBlockHorizontal( i , k , j , board ) && !hasConflicted[i][k] ){ //move showMoveAnimation( i , j , i , k ,size); //add board[i][k] += board[i][j]; board[i][j] = 0; //add score score += board[i][k]; updateScore( score ); hasConflicted[i][k] = true; continue; } } } } setTimeout(function(){ updateBoardView(); },200); } next();}function moveRight(){ if( !canMoveRight( board ) ) return false; //moveRight for( var i = 0 ; i < 4 ; i ++ ){ for( var j = 2 ; j >= 0 ; j -- ){ if( board[i][j] != 0 ){ for( var k = 3 ; k > j ; k -- ){ if( board[i][k] == 0 && noBlockHorizontal( i , j , k , board ) ){ //move showMoveAnimation( i , j , i , k ,size); board[i][k] = board[i][j]; board[i][j] = 0; continue; } else if( board[i][k] == board[i][j] && noBlockHorizontal( i , j , k , board ) && !hasConflicted[i][k] ){ //move showMoveAnimation( i , j , i , k,size); //add board[i][k] += board[i][j]; board[i][j] = 0; //add score score += board[i][k]; updateScore( score ); hasConflicted[i][k] = true; continue; } } } } setTimeout(function(){ updateBoardView(); },200); } next();}function moveUp(){ if( !canMoveUp( board ) ) return false; //moveUp for( var j = 0 ; j < 4 ; j ++ ){ for( var i = 1 ; i < 4 ; i ++ ){ if( board[i][j] != 0 ){ for( var k = 0 ; k < i ; k ++ ){ if( board[k][j] == 0 && noBlockVertical( j , k , i , board ) ){ //move showMoveAnimation( i , j , k , j ,size); board[k][j] = board[i][j]; board[i][j] = 0; continue; } else if( board[k][j] == board[i][j] && noBlockVertical( j , k , i , board ) && !hasConflicted[k][j] ){ //move showMoveAnimation( i , j , k , j ,size); //add board[k][j] += board[i][j]; board[i][j] = 0; //add score score += board[k][j]; updateScore( score ); hasConflicted[k][j] = true; continue; } } } } setTimeout(function(){ updateBoardView(); },200); } next();}function moveDown(){ if( !canMoveDown( board ) ) return false; //moveDown for( var j = 0 ; j < 4 ; j ++ ){ for( var i = 2 ; i >= 0 ; i -- ){ if( board[i][j] != 0 ){ for( var k = 3 ; k > i ; k -- ){ if( board[k][j] == 0 && noBlockVertical( j , i , k , board ) ){ //move showMoveAnimation( i , j , k , j,size ); board[k][j] = board[i][j]; board[i][j] = 0; continue; } else if( board[k][j] == board[i][j] && noBlockVertical( j , i , k , board ) && !hasConflicted[k][j] ){ //move showMoveAnimation( i , j , k , j ,size); //add board[k][j] += board[i][j]; board[i][j] = 0; //add score score += board[k][j]; updateScore( score ); hasConflicted[k][j] = true; continue; } } } } setTimeout(function(){ updateBoardView(); },200); } next();}
2048.css
/** * Created by *** on 14-4-11. * modify by ouyangli on 14-8-15. * @author <278500368@qq.com> * my site: http://www.imooc.com/ */body { font-family:Arial;}header{ display:block; margin:0 auto; width:500px; text-align:center;}header h1{ font-size:1.25em; font-weight:bold;}#newgamebutton{ display:block; margin:10px auto; width:100px; padding:10px; background-color:#8f7a66; color:white; border-radius:10px; text-decoration:none;}#newgamebutton:hover{ background-color:#9f8b77;}header p{ font-size:1em; margin:20px auto;}#grid-container{ background-color:#007aff; border-radius: 10px; position: relative;}.grid-cell { background-color: #ccc0b3;}.grid-cell,.number-cell{ border-radius: 6px; position: absolute;}.number-cell{ overflow: hidden; font-weight:bold; text-align:center;}
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