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RakNet基本教程
官方网址:http://www.jenkinssoftware.com/raknet/manual/tutorialsample3.html
Tutorial code sample 3 |
Remote procedure call setup. The target of this exercise was to add the following features to sample 2:
#include <stdio.h>
#include <string.h>
#include "RakPeerInterface.h"
#include "MessageIdentifiers.h"
#include "BitStream.h"
#include "RakNetTypes.h" // MessageID
#define MAX_CLIENTS 10
#define SERVER_PORT 60000
enum GameMessages
{
ID_GAME_MESSAGE_1=ID_USER_PACKET_ENUM+1
};
int main(void)
{
char str[512];
RakNet::RakPeerInterface *peer = RakNet::RakPeerInterface::GetInstance();
bool isServer;
RakNet::Packet *packet;
printf("(C) or (S)erver?\n");
gets(str);
if ((str[0]==‘c‘)||(str[0]==‘C‘))
{
RakNet::SocketDescriptor sd;
peer->Startup(1,&sd, 1);
isServer = false;
} else {
RakNet::SocketDescriptor sd(SERVER_PORT,0);
peer->Startup(MAX_CLIENTS, &sd, 1);
isServer = true;
}
if (isServer)
{
printf("Starting the server.\n");
// We need to let the server accept incoming connections from the clients
peer->SetMaximumIncomingConnections(MAX_CLIENTS);
} else {
printf("Enter server IP or hit enter for 127.0.0.1\n");
gets(str);
if (str[0]==0){
strcpy(str, "127.0.0.1");
}
printf("Starting the client.\n");
peer->Connect(str, SERVER_PORT, 0,0);
}
while (1)
{
for (packet=peer->Receive(); packet; peer->DeallocatePacket(packet), packet=peer->Receive())
{
switch (packet->data[0])
{
case ID_REMOTE_DISCONNECTION_NOTIFICATION:
printf("Another client has disconnected.\n");
break;
case ID_REMOTE_CONNECTION_LOST:
printf("Another client has lost the connection.\n");
break;
case ID_REMOTE_NEW_INCOMING_CONNECTION:
printf("Another client has connected.\n");
break;
case ID_CONNECTION_REQUEST_ACCEPTED:
{
printf("Our connection request has been accepted.\n");
// Use a BitStream to write a custom user message
// Bitstreams are easier to use than sending casted structures, and handle endian swapping automatically
RakNet::BitStream bsOut;
bsOut.Write((RakNet::MessageID)ID_GAME_MESSAGE_1);
bsOut.Write("Hello world");
peer->Send(&bsOut,HIGH_PRIORITY,RELIABLE_ORDERED,0,packet->systemAddress,false);
}
break;
case ID_NEW_INCOMING_CONNECTION:
printf("A connection is incoming.\n");
break;
case ID_NO_FREE_INCOMING_CONNECTIONS:
printf("The server is full.\n");
break;
case ID_DISCONNECTION_NOTIFICATION:
if (isServer){
printf("A client has disconnected.\n");
} else {
printf("We have been disconnected.\n");
}
break;
case ID_CONNECTION_LOST:
if (isServer){
printf("A client lost the connection.\n");
} else {
printf("Connection lost.\n");
}
break;
case ID_GAME_MESSAGE_1:
{
RakNet::RakString rs;
RakNet::BitStream bsIn(packet->data,packet->length,false);
bsIn.IgnoreBytes(sizeof(RakNet::MessageID));
bsIn.Read(rs);
printf("%s\n", rs.C_String());
}
break;
default:
printf("Message with identifier %i has arrived.\n", packet->data[0]);
break;
}
}
}
RakNet::RakPeerInterface::DestroyInstance(peer);
return 0;
}
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RakNet基本教程
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