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Lua使用Vector容器
一、编写vector.pkg
class vector { TOLUA_TEMPLATE_BIND(T, string, CCSprite*) // 添加我们想要的容器类型 void clear(); int size() const; const T& operator[](int index) const; T& operator[](int index); void push_back(T val); vector(); ~vector(); };
二、生成绑定文件,使用tolua++生成的文件节选
... #ifdef __cplusplus tolua_cclass(tolua_S,"vector_CCSprite__","vector<CCSprite*>","",tolua_collect_vector_CCSprite__); #else tolua_cclass(tolua_S,"vector_CCSprite__","vector<CCSprite*>","",NULL); #endif tolua_beginmodule(tolua_S,"vector_CCSprite__"); tolua_function(tolua_S,"clear",tolua_Lottery_vector_CCSprite___clear00); tolua_function(tolua_S,"size",tolua_Lottery_vector_CCSprite___size00); tolua_function(tolua_S,".geti",tolua_Lottery_vector_CCSprite____geti00); tolua_function(tolua_S,".seti",tolua_Lottery_vector_CCSprite____seti00); tolua_function(tolua_S,".geti",tolua_Lottery_vector_CCSprite____geti01); tolua_function(tolua_S,"push_back",tolua_Lottery_vector_CCSprite___push_back00); tolua_function(tolua_S,"new",tolua_Lottery_vector_CCSprite___new00); tolua_function(tolua_S,"new_local",tolua_Lottery_vector_CCSprite___new00_local); tolua_function(tolua_S,".call",tolua_Lottery_vector_CCSprite___new00_local); tolua_function(tolua_S,"delete",tolua_Lottery_vector_CCSprite___delete00); tolua_endmodule(tolua_S); ...
三、在Lua中使用
local string_vector = vector_string_:new_local() string_vector:push_back("hello") string_vector:push_back("world") cclog(string_vector[0].." "..string_vector[1]) local ccsprite_vector = vector_CCSprite__:new_local() // 注意指针类型的是__ ccsprite_vector:push_back(CCSprite:create("image")) ccsprite_vector:push_back(CCSprite:create("image"))
Lua使用Vector容器
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