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获取预制和获取gameObject

using UnityEngine;using System.Collections;using System.Collections.Generic;using UnityEditor;public class selectionFn : ScriptableObject {    [MenuItem("Learn/selection")]    static void _selection()    {        //获取预制的方法        ArrayList getPrefabs = new ArrayList();        Object[] objs = Selection.GetFiltered(typeof(Object),SelectionMode.DeepAssets);        foreach(Object c in objs)        {            string _Path =  AssetDatabase.GetAssetPath(c);            if(_Path.Contains(".prefab"))            {                getPrefabs.Add(c);                //Debug.Log(_Path);            }        }        //Debug.Log(getPrefabs.Count.ToString());        //2写的获取project里资产的方法        Object[] _objs = Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets | SelectionMode.DeepAssets);        foreach(var obj in _objs)        {            if (obj is GameObject)            {                GameObject go = obj as GameObject;                Debug.Log("Asset:" + go.name);            }        }    }}