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map初始化定时器

init_timer();    //各种定时器的初始化void Map::init_timer(){    //auto tf = GetPlug(TimerFactory);    auto tf = m_spTimerFactory;    m_updateMovePosTimer.reset(tf->createTimer());    m_updateMovePosTimer->setInterval(50);    m_updateMovePosTimer->regTimer(std::bind(&Map::updateMovePosTimer, this));//这个是最重要的定时跟新所有NCP的位置信息,50ms是相当快的    m_updateMovePosTimer->start();    //单人组队定时    m_updateTeamTimer.reset(tf->createTimer());    m_updateTeamTimer->setInterval(15 * 1000);    m_updateTeamTimer->regTimer(std::bind(&Map::updateTeamTimer, this));    m_updateTeamTimer->start();    //宝物限时消失    //m_checkPropExistTimer.reset(tf->createTimer());    //m_checkPropExistTimer->setInterval(10 * 6000);    //m_checkPropExistTimer->regTimer(std::bind(&Map::checkPropExistTimer, this));    ////m_checkPropExistTimer->start();    //定时器监视buff    m_updateStatTimer.reset(tf->createTimer());    m_updateStatTimer->setInterval(1000);    m_updateStatTimer->regTimer(std::bind(&Map::updateStatTimer, this));    m_updateStatTimer->start();    //压测复活    m_checkRebornTimer.reset(tf->createTimer());    m_checkRebornTimer->setInterval(2000);    m_checkRebornTimer->regTimer(std::bind(&Map::checkRebornTimer, this));    m_checkRebornTimer->start();    //Item 消失    m_updateItemDisappearTimer.reset(tf->createTimer());    m_updateItemDisappearTimer->setInterval(2000);    m_updateItemDisappearTimer->regTimer(std::bind(&Map::updateItemDisappearTimer, this));    m_updateItemDisappearTimer->start();    //Spell消失(因玩家而定) + 施法    m_updateSpellWorkTimer.reset(tf->createTimer());    m_updateSpellWorkTimer->setInterval(500);    m_updateSpellWorkTimer->regTimer(std::bind(&Map::updateSpellWorkTimer, this));    m_updateSpellWorkTimer->start();}//-------------------这所有的定时器都是map线程驱动的--------------------------

 

map初始化定时器