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iOS与服务器端 GZip压缩问题

昨天搞了一天的GZip压缩,试了三种方式(libz库,ZipArchive,ASIHttpRequest),一开始都不成功。
理论上三个应该都能用的,但我都不行。等我试到第三种方式的时候才知道,不是我的问题,而是后台的问题(Java端输出方式一会再说)。
今天就总结一下,写写iOS与Java服务器获取压缩数据的方法吧。
一、客户端-服务端数据压缩解压流程(ASIHttpRequest)客户端生成request,
设置header允许使用压缩("Accept-Encoding","gzip"),即是告诉服务器,
客户端支持压缩,但凡可以压缩的服务器,尽管来吧!服务器收到这个header,
如果它支持压缩,可以通过压缩方式输出数据,
然后再写入response的header("Content-Encoding","gzip")
1.以ASIHttpRequest为例,代码如下:

NSURL* requestURL = [NSURL URLWithString:_listURL];ASIHTTPRequest *request = [ASIHTTPRequest requestWithURL:requestURL];


// 默认为YES, 你可以设定它为NO来禁用gzip压缩 [request setAllowCompressedResponse:YES];

  [request setDelegate:self];   [request startAsynchronous]; 

  

如果是普通的URLRequest,只要: request.setHeader("Accept-Encoding","gzip");

2.服务器端返回: response.setHeader("Content-Encoding","gzip");

3.客户端响应,同样以ASIHttpRequest为例(此例传输的是json数据,我还使用了SBJson解析一下):

  - (void)requestFinished:(ASIHTTPRequest *)request{         NSString *jsonString = @"";         SBJsonParser* jsonParser = [[SBJsonParser alloc] init];        NSMutableDictionary *jsonDictionary = nil;         BOOL dataWasCompressed = [request isResponseCompressed]; // 响应是否被gzip压缩过?        if (dataWasCompressed)             {                 NSData *uncompressedData = [request responseData];                 // 解压缩后的数据                 NSStringEncoding enc = CFStringConvertEncodingToNSStringEncoding(kCFStringEncodingGB_18030_2000);                 jsonString = [[NSString alloc]initWithData:uncompressedData encoding:enc];                 jsonDictionary = [jsonParser objectWithString:jsonString error:nil];                 [jsonString release];            }else {                 jsonString = [request responseString];                 jsonDictionary = [jsonParser objectWithString:jsonString error:nil];             }                 self._tableDict = jsonDictionary;                 [jsonParser release];                 [self loadTableDict];                 [self release]; } 

  

附上一篇非常详细的ASIHttpRequest请求Json数据教程(无GZip相关内容):
http://ios-blog.co.uk/articles/tutorials/parsing-json-on-ios-with-asihttprequest-and-sbjson/
libz库 libz库是官方的一个库,貌似ASIHttpRequest也是用这个库解压的,当我们获得压缩过的data数据以后(方法与上面类似,
只是获得了普通的data数据响应),可以使用这种方法解压数据,解压方法如下所示(如果仅仅放在当前类下面使用,传个data参数进来,
然后把self换成变量名): 

#include @implementation NSData (DDData)   - (NSData *)gzipInflate {       if ([self length] == 0)          return self;          unsigned full_length = [self length];          unsigned half_length = [self length] / 2;         NSMutableData *decompressed = [NSMutableData dataWithLength: full_length + half_length]; BOOL done = NO;          int status;          z_stream strm;          strm.next_in = (Bytef *)[self bytes];          strm.avail_in = [self length];          strm.total_out = 0;                   strm.zalloc = Z_NULL;          strm.zfree = Z_NULL;          if (inflateInit2(&strm, (15+32)) != Z_OK) return nil;                   while (!done) { // Make sure we have enough room and reset the lengths.             if (strm.total_out >= [decompressed length])            [decompressed increaseLengthBy: half_length];                        strm.next_out = [decompressed mutableBytes] + strm.total_out;            strm.avail_out = [decompressed length] - strm.total_out;             // Inflate another chunk. status = inflate (&strm, Z_SYNC_FLUSH);             if (status == Z_STREAM_END)                 done = YES;                 else if (status != Z_OK)                 break;          }          if (inflateEnd (&strm) != Z_OK) return nil;         // Set real length.          if (done) {            [decompressed setLength: strm.total_out];             return [NSData dataWithData: decompressed];         } else    return nil; } 

  

 

附上一篇非常详细的libz库压缩教程 http://www.clintharris.net/2009/how-to-gzip-data-in-memory-using-objective-c/ 

以及压缩解压教程(代码从这里拷贝的): http://deusty.blogspot.com/2007/07/gzip-compressiondecompression.html

ZipArchive 上面讲的都是Memory压缩与解压,ZipArchive主要是对文档进行处理。昨天在上述方法不成功的情况下,我把获取的data数据
save to file,然后再处理,理论上是可行的,但是由于服务器有误,获取的数据不对,所以我怎么都解压不成功!!!!
示例如下: 

Objective-C class used to zip / unzip compressed zip file. Usage: Add all the files to you project, and and framework libz.1.2.3.dylib. include ZipArchive.h using #import "ZipArchive/ZipArchive.h" * create zip file ZipArchive* zipFile = [[ZipArchive alloc] init];[zipFile CreateZipFile2:@"zipfilename"]; // A OR [[zipFile CreateZipFile2:@"zipfilename" Password:@"your password"];// if password needed, //empty password will get same result as A [zipFile addFileToZip:@"fullpath of the file" newname:@"new name of the file without path"];//  ....add any number of files here [zipFile CloseZipFile2];[zipFile release];// remember to release the object * unzip compressed file ZipArchive* zipFile = [[ZipArchive alloc] init];[zipFile UnzipOpenFile:@"zip file name"]; // B (the zip got no password) OR [zipFile UnzipOpenFile:@"zip file name" Password:@"password" ]; [zipFile UnzipFileTo:@"output path" overwrite:YES];[zipFile UnzipCloseFile];[zipFile release];

  

iOS与服务器端 GZip压缩问题