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canvas制作雪花效果

<!DOCTYPE html>
<html>

<head>
    <meta http-equiv="Content-type" content="text/html; charset=utf-8" />
    <title>圣诞主题</title>
    <link rel=‘stylesheet‘ href=http://www.mamicode.com/‘common.css‘ />
    <link rel="stylesheet" type="text/css" href="http://www.mamicode.com/pageC.css">
</head>

<body>
    <section class="container">
        <!-- 第一幅画面 -->
        <section class="page-a bg-adaptive">
        </section>
        <!-- 第二幅画面 -->
    <section class="page-b bg-adaptive">
        </section>
        <!-- 第三幅画面 -->
        <section class="page-c bg-adaptive">
            <!-- 窗户关闭 -->
            <div class="window wood">
                <div class="window-content" data-attr="red">
                   <div class="window-scene-bg"></div>
                    <div class="window-close-bg"></div>
                    <div class="window-left hover"></div>
                    <div class="window-right hover"></div>
                </div>
            </div>
        </section>
        <!-- 雪花 -->
        <canvas id="snowflake"></canvas>

</section>
    <script type="text/javascript">
    var config = {};
    //rem设置
    (function(doc, win) {
        var docEl = doc.documentElement,
            resizeEvt = ‘orientationchange‘ in window ? ‘orientationchange‘ : ‘resize‘,
           recalc = function() {
                var clientWidth = docEl.clientWidth;
                if (!clientWidth) return;
                docEl.style.fontSize = 20 * (clientWidth / 320) + ‘px‘;
                //宽与高度
                document.body.style.height = clientWidth * (900 / 1440) + "px"
                config.clientWidth = clientWidth;
               config.clientHeight =  clientWidth * (900 / 1440)
            };
        win.addEventListener(resizeEvt, recalc, false);
        doc.addEventListener(‘DOMContentLoaded‘, recalc, false);
    })(document, window);
    </script>
    <script src="http://libs.baidu.com/jquery/1.9.1/jquery.js"></script>
    <script type="text/javascript" src="http://www.mamicode.com/snowflake.js"></script>
</body>

</html>

技术分享
/**
 * 雪花
 * canvas版
 */
$(function() {

    /**
     * 雪球
     * @param {[type]} elementName [description]
     */
    function Snowflake(elementName) {

        var snowElement = document.getElementById(elementName)
        var canvasContext = snowElement.getContext("2d");
        var width = config.clientWidth;
        var height = config.clientHeight;

        //canvas尺寸修正
        snowElement.width = width;
        snowElement.height = height;

        //构建雪球的数量
        var snowNumber = 50;

        //构建雪球对象
        var snowArrObjs = initSnow(snowNumber, width, height);
        var snowArrNum = snowArrObjs.length;
        /**
         * 绘制页面
         * @return {[type]} [description]
         */
        var render = function() {
            //清理之前的矩形数据
            canvasContext.clearRect(0, 0, width, height);
            for (var i = 0; i < snowArrNum; ++i) {
                snowArrObjs[i].render(canvasContext);
            }
        }

        /**
         * 更新雪花
         * @return {[type]} [description]
         */
        var update = function() {
            for (var i = 0; i < snowArrNum; ++i) {
                snowArrObjs[i].update();
            }
        }

        /**
         * 绘制与更新
         * @return {[type]} [description]
         */
        var renderAndUpdate = function() {
            render();
            update();
            requestAnimationFrame(renderAndUpdate);
        }

        renderAndUpdate();
    }

    function initSnow(snowNumber, width, height) {
        //雪球参数
        var options = {
            //雪球的半球距离
            minRadius: 3,
            maxRadius: 10,
            // 运动的范围区域
            maxX: width,
            maxY: height,
            //速率
            minSpeedY: 0.05,
            maxSpeedY: 2,
            speedX: 0.05,
            //滤镜
            minAlpha: 0.5,
            maxAlpha: 1.0,
            minMoveX: 4,
            maxMoveX: 18
        }
        var snowArr = [];
        for (var i = 0; i < snowNumber; ++i) {
            snowArr[i] = new Snow(options);
        }
        return snowArr;
    }

    /**
     * 雪球类
     */
    function Snow(snowSettings) {
        this.snowSettings = snowSettings;
        this.radius = randomInRange(snowSettings.minRadius, snowSettings.maxRadius);
        //初始的x位置
        this.initialX = Math.random() * snowSettings.maxX;
        this.y = -(Math.random() * 500);
        //运行的速率
        this.speedY = randomInRange(snowSettings.minSpeedY, snowSettings.maxSpeedY);
        this.speedX = snowSettings.speedX;
        //滤镜
        this.alpha = randomInRange(snowSettings.minAlpha, snowSettings.maxAlpha);
        //角度.默认是360
        this.angle = Math.random(Math.PI * 2);
        //运行的距离
        this.x = this.initialX + Math.sin(this.angle);
        //x移动距离
        this.moveX = randomInRange(snowSettings.minMoveX, snowSettings.maxMoveX);
    }

    /**
     * 绘制雪球
     * @param  {[type]} canvasContext [description]
     * @return {[type]}               [description]
     */
    Snow.prototype.render = function(canvasContext) {
        //清除路径
        //开始一个画布中的一条新路径(或者子路径的一个集合)
        canvasContext.beginPath();
        //用来填充路径的当前的颜色,白色的雪球
        canvasContext.fillStyle = "rgba(255, 255, 255, " + this.alpha + ")";
        //一个中心点和半径,为一个画布的当前子路径添加一条弧线
        //坐标,圆,沿着圆指定弧的开始点和结束点的一个角度
        //弧沿着圆周的逆时针方向(TRUE)还是顺时针方向(FALSE)遍历
        canvasContext.arc(this.x, this.y, this.radius, 0, Math.PI * 2, true);
        //关闭子路径
        canvasContext.closePath();
        //fill() 方法使用 fillStyle 属性所指定的颜色、渐变和模式来填充当前路径
        canvasContext.fill();
    }

    Snow.prototype.update = function() {
        this.y += this.speedY;
        if (this.y > this.snowSettings.maxY) {
            this.y -= this.snowSettings.maxY;
        }
        this.angle += this.speedX;
        if (this.angle > Math.PI * 2) {
            this.angle -= Math.PI * 2;
        }
        //?
    }


    /**
     * 随机处理
     * @param  {[type]} min [description]
     * @param  {[type]} max [description]
     * @return {[type]}     [description]
     */
    function randomInRange(min, max) {
        var random = Math.random() * (max - min) + min;
        return random;
    }


    Snowflake("snowflake")
})
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canvas制作雪花效果