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将TCP 和UDP封装成动态库

my_socket.h

#ifndef __MY_SOCKET_H__#define __MY_SOCKET_H__#include <stdio.h>#include <stdlib.h>#include <string.h>#include <unistd.h>#include <sys/socket.h>#include <sys/types.h>#include <netinet/in.h>#include <arpa/inet.h>#define IN#define OUT#define IN_OUT#define MY_TCP 1#define MY_UDP 2typedef struct sockaddr* pSA ;typedef struct sockaddr_in SA ;#define MY_ASSERT(flag,msg) ( (flag) ? NULL : ( fprintf(stdout,msg), exit(EXIT_FAILURE) ) )   // NULL代表什么也不做void my_socket(OUT int *local_sfd, int protocal, char *local_ip, int local_port);void my_listen(int local_sfd, int backlog);void my_accept(OUT int *peer_sfd, int local_sfd, OUT pSA peer_addr, IN_OUT int *addr_len );void my_connect(int local_sfd, pSA peer_addr, int addr_len);void my_recv(OUT int *recv_len, int peer_sfd, IN_OUT void *base, int len);void my_send(OUT int *send_len, int peer_sfd, void *base, int len);void my_recvfrom(OUT int *recvfrom_len, int peer_sfd, IN_OUT void *base, int len, OUT pSA peer_addr, IN_OUT int *addr_len);void my_sendto(OUT int *sendto_len, int peer_sfd, OUT void *base, int len,  pSA peer_addr, int addr_len);void my_close(int sfd);#endif







my_socket.c

/* 本代码用于在一台主机上模拟socket通信。因此IP地址对于server和client而言是一样的。 * 为了简化代码,此处即使是客户端,也提前分配好端口号。事实上,主动方的端口号可以由系统分配,不用提前绑定 * --> 无论server或者client,都会预先绑定本地socket *//* 本代码local_sfd代表本地socket描述符。 * 对于服务器而言,就是用于监听的socket; 对于客户端而言就是用于通信的socket * peer_sfd,代表与对方通信的socket描述符。 * 对于服务器而言,由accept以传出参数形式返回;对于客户端而言,就是本地socket */#include "my_socket.h"void my_socket(OUT int *local_sfd, int protocal, char *local_ip, int local_port){    MY_ASSERT(protocal == MY_TCP || protocal == MY_UDP, "wrong arg! protocal is MY_TCP or MY_UDP! \n");    /* 创建本地socket */    if(protocal == MY_TCP)    {        MY_ASSERT(-1 != (*local_sfd = socket(AF_INET, SOCK_STREAM, 0)), "tcp_socket init falure!\n");    }else if(protocal == MY_UDP)    {        MY_ASSERT(-1 != (*local_sfd = socket(AF_INET, SOCK_DGRAM, 0)),  "udp_socket init failure!\n");    }    /* 将本地联系方式bind到本地socket */    SA local_addr;    memset(&local_addr, 0, sizeof(SA));    local_addr.sin_family      = AF_INET;    local_addr.sin_port        = htons(local_port);    local_addr.sin_addr.s_addr = inet_addr(local_ip);    MY_ASSERT( 0 == bind(*local_sfd, (pSA)&local_addr, sizeof(SA)), "bind failure!\n");}/*----------------------------- 以下针对TCP ----------------------------------------------------- *//* server: listen + accept */void my_listen(int local_sfd, int backlog){    MY_ASSERT( 0 == listen(local_sfd, backlog), "listen failure!\n");}void my_accept(OUT int *peer_sfd, int local_sfd, OUT pSA peer_addr, IN_OUT int *addr_len ){    MY_ASSERT(-1 != (*peer_sfd = accept(local_sfd, peer_addr, addr_len)), "accept failure!\n");}/* client: connect */void my_connect(int local_sfd, pSA peer_addr, int addr_len){    int cnt = 0;    // 10次连不上就退出程序    while(-1 == connect(local_sfd, peer_addr, addr_len))    {        cnt++;        if(cnt == 10)        {            printf("connect failure!\n");            exit(EXIT_FAILURE);        }        sleep(1);    }}/* recv and send */void my_recv(OUT int *recv_len, int peer_sfd, IN_OUT void *base, int len){    MY_ASSERT(-1 != (*recv_len = recv(peer_sfd, base, len, 0)), "recv error! \n");}void my_send(OUT int *send_len, int peer_sfd, void *base, int len){    MY_ASSERT(-1 != (*send_len = send(peer_sfd, base, len, 0)), "send error! \n");}/*---------------------------- 以下针对UDP--------------------------------------------------------*/void my_recvfrom(OUT int *recvfrom_len, int peer_sfd, IN_OUT void *base, int len, OUT pSA peer_addr, IN_OUT int *addr_len){    MY_ASSERT(-1 != (*recvfrom_len = recvfrom(peer_sfd, base, len, 0, peer_addr, addr_len)), "recvfrom failure!\n");}void my_sendto(OUT int *sendto_len, int peer_sfd, OUT void *base, int len,  pSA peer_addr, int addr_len){    MY_ASSERT(-1 != (*sendto_len = sendto(peer_sfd, base, len, 0, peer_addr, addr_len)), "sendto failure!\n");}/* close */void my_close(int sfd){    MY_ASSERT(0 == close(sfd), "close failure!\n");}

编译成为动态库
gcc -fPIC -o my_socket.o -c my_socket.c        gcc -shared -o libmy_socket.so.1.0 my_socket.o    cp./libmy_socket.s0.3.1 /libcd /libln -s libmy_socket.so.3.1 libmy_socket.so

//测试代码
server.c
#include "my_socket.h"#define IP "192.168.0.138"#define PORT 8888int main(int argc, char *argv[]){    int fd_server, fd_client;    int val;  //用4个字节的地址空间来传数据    int len;    my_socket(&fd_server, MY_TCP, IP, PORT);    my_listen(fd_server,5);    my_accept(&fd_client, fd_server, NULL, NULL);    printf("accept success!\n");    while(1)    {        my_recv(&len, fd_client, (void*)&val, sizeof(val));        printf("recv data: %d\n", val);        my_send(&len, fd_client, (void*)&val, sizeof(val));        printf("%d has sent!\n\n", val);    }    my_close(fd_client);    my_close(fd_server);    return 0;}
//测试代码
client.c
#include "my_socket.h"#define IP "192.168.0.138"#define MY_PORT 6666#define SERVER_PORT 8888int main(int argc, char *argv[]){    /* socket */    int fd_client;    my_socket(&fd_client, MY_TCP, IP, MY_PORT);        /* connect */    SA server_addr;    memset(&server_addr,0,sizeof(server_addr));    server_addr.sin_family = AF_INET;    server_addr.sin_port = htons(SERVER_PORT);    server_addr.sin_addr.s_addr = inet_addr(IP);        my_connect(fd_client, (pSA)&server_addr, sizeof(SA));    printf("connect success!\n");        /* 发送一个数据,并从服务器端返回这个数据 */    int val_in,val_out,len;    while(scanf("%d", &val_in) == 1)    {        my_send(&len,fd_client,(void*)&val_in,sizeof(int));        my_recv(&len,fd_client,(void*)&val_out,sizeof(int));        printf("recv fron server: %d\n", val_out);    }        my_close(fd_client);    return 0;    }
//编译
gcc -o server server.c -lmy_socket -I ../include
gcc -o client client.c -lmy_socket -I ../include

将TCP 和UDP封装成动态库