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杂七杂八的API

BluePrint:

 

 

C++:

<style>p.p1 { margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #d12f1b } span.s1 { color: #78492a } span.s2 { }</style>

#include "kismet/KismetMathLibrary.h" //这个类有一个方法可以获取一定范围内随机一点,用法: (GetWhereToSpawn() 返回boxComponent)

FVector ASpawnVolume::GetRandomPointToVolume()
{
    FVector MeshOrigin = GetWhereToSpawn()->Bounds.Origin;
    FVector MeshExt = GetWhereToSpawn()->Bounds.BoxExtent;
    return UKismetMathLibrary::RandomPointInBoundingBox(MeshOrigin, MeshExt);
}

 

#include "Engine.h"
//打印内容到屏幕
 GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::Yellow, TEXT("Some debug message!"));   

 

 

<style>p.p1 { margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #000000 } p.p2 { margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #4f8187 } p.p3 { margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #000000; min-height: 13.0px } span.s1 { color: #4f8187 } span.s2 { } span.s3 { color: #31595d } span.s4 { color: #000000 } span.s5 { color: #ba2da2 } span.s6 { color: #703daa } span.s7 { color: #3e1e81 }</style>

 

杂七杂八的API