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android项目 之 记事本(6)----- 添加手写

       想必大家都用过QQ的白板功能,里面主要有两项,一个是涂鸦功能,其实类似于上节的画板功能,而另一个就是手写,那记事本怎么能没有这个功能呢,今天就来为我们的记事本添加手写功能。

       先上图,看看效果:

       看了效果图,是不是心动了呢?那就赶紧着手做吧,其实,手写功能并不难实现,大体就是全屏书写,定时发送handle消息,更新activity。

       实现手写功能的主要步骤:

             1. 自定义两个View,一个是TouchView,用于在上面画图,另一个是EditText,用于将手写的字显示在其中,并且,要将两个自定义View通过FrameLayout帧式布局重叠在起,以实现全屏手写的功能。

             2  在TouchView中实现写字,并截取画布中的字以Bitmap保存。

             3. 设置定时器,利用handle更新界面。

       

        下面是实现的细节:

            1. 手写的界面设计:

                      如上图所示,和上节的画板界面一致,底部分选项菜单栏,有5个选项,分别是调整画笔大小,画笔颜色,撤销,恢复,以及清空,对于这些功能,之后几节再实现。

                    布局文件activity_handwrite.xml

<?xml version="1.0" encoding="utf-8"?><RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"    android:layout_width="match_parent"    android:layout_height="match_parent"    android:background="@android:color/white"     >  	<FrameLayout 	android:layout_width="fill_parent"  	android:layout_height="wrap_content"  	android:id="@+id/finger_layout"    	>                <com.example.notes.LineEditText        android:id="@+id/et_handwrite"        android:layout_width="match_parent"        android:layout_height="match_parent"        android:scrollbars="vertical"        android:fadingEdge="vertical"        android:inputType="textMultiLine"        android:gravity="top"        android:textSize="20sp"        android:layout_margin="5dp"        android:focusable="true"        android:lineSpacingExtra="10dp"        android:textColor="#00000000"        android:background="#00000000"                />         	  <com.example.notes.TouchView        	android:id="@+id/touch_view"        	android:layout_width="fill_parent"        	android:layout_height="wrap_content"        	android:background="@android:color/transparent" >     </com.example.notes.TouchView>  	        </FrameLayout>    <ImageView       android:layout_width="match_parent"      android:layout_height="wrap_content"      android:src=http://www.mamicode.com/"@drawable/line">

                 可以看出,里面有两个自定义view,并且通过FrameLayout重叠在一起。       

           

                先来看com.example.notes.LineEditText,这个其实和添加记事中的界面一样,就是自定义EditText,并且在字的下面画一条线。

         LineEditText.java

public class LineEditText extends EditText {	private Rect mRect;	private Paint mPaint;		public LineEditText(Context context, AttributeSet attrs) {		// TODO Auto-generated constructor stub		super(context,attrs);		mRect = new Rect();		mPaint = new Paint();		mPaint.setColor(Color.GRAY);	}		@Override	protected void onDraw(Canvas canvas) {		super.onDraw(canvas);		//得到EditText的总行数		int lineCount = getLineCount();		Rect r = mRect;		Paint p = mPaint;		//为每一行设置格式 		for(int i = 0; i < lineCount;i++){			//取得每一行的基准Y坐标,并将每一行的界限值写到r中			int baseline = getLineBounds(i, r);			//设置每一行的文字带下划线			canvas.drawLine(r.left, baseline+20, r.right, baseline+20, p);		}	}}

         另一个就是com.example.notes.TouchView,实现了绘制,及定时更新界面的功能,具体看代码

         TouchView.java

public class TouchView extends View { 	private Bitmap  mBitmap,myBitmap;	private Canvas  mCanvas;	private Path    mPath;	private Paint   mBitmapPaint;	private Paint mPaint;	private Handler bitmapHandler;	GetCutBitmapLocation getCutBitmapLocation;	private Timer timer;	DisplayMetrics dm;	private int w,h;	public TouchView(Context context) {        super(context);        dm = new DisplayMetrics();		((Activity) context).getWindowManager().getDefaultDisplay().getMetrics(dm);        w = dm.widthPixels;        h = dm.heightPixels;		initPaint();    }    	public TouchView(Context context, AttributeSet attrs) {		super(context,attrs);		dm = new DisplayMetrics();		((Activity) context).getWindowManager().getDefaultDisplay().getMetrics(dm);		w = dm.widthPixels;        h = dm.heightPixels;		initPaint();	}	//设置handler	public void setHandler(Handler mBitmapHandler){		bitmapHandler = mBitmapHandler;	}		//初始化画笔,画布	private void initPaint(){		mPaint = new Paint();        mPaint.setAntiAlias(true);        mPaint.setDither(true);        mPaint.setColor(0xFF00FF00);        mPaint.setStyle(Paint.Style.STROKE);        mPaint.setStrokeJoin(Paint.Join.ROUND);        mPaint.setStrokeCap(Paint.Cap.ROUND);        mPaint.setStrokeWidth(15);          getCutBitmapLocation = new GetCutBitmapLocation();                //画布大小         mBitmap = Bitmap.createBitmap(w, h,             Bitmap.Config.ARGB_8888);        mCanvas = new Canvas(mBitmap);  //所有mCanvas画的东西都被保存在了mBitmap中                mCanvas.drawColor(Color.TRANSPARENT);        mPath = new Path();        mBitmapPaint = new Paint(Paint.DITHER_FLAG);        timer = new Timer(true);	}		/**	 * 处理屏幕显示	 */	Handler handler = new Handler(){		public void handleMessage(Message msg) {			switch (msg.what) {						case 1:					myBitmap = getCutBitmap(mBitmap); 				Message message = new Message();				message.what=1;				Bundle bundle = new Bundle();;				bundle.putParcelable("bitmap",myBitmap);				message.setData(bundle);				bitmapHandler.sendMessage(message);				RefershBitmap();				break;			}			super.handleMessage(msg);		}	};		/**	 * 发送消息给handler更新ACTIVITY			 */	TimerTask task = new TimerTask() {		public void run() {			Message message = new Message();			message.what=1;			Log.i("线程", "来了");			handler.sendMessage(message);		}	};		//切割画布中的字并返回	public Bitmap getCutBitmap(Bitmap mBitmap){		//得到手写字的四周位置,并向外延伸10px		float cutLeft = getCutBitmapLocation.getCutLeft() - 10;		float cutTop = getCutBitmapLocation.getCutTop() - 10;		float cutRight = getCutBitmapLocation.getCutRight() + 10;		float cutBottom = getCutBitmapLocation.getCutBottom() + 10;				cutLeft = (0 > cutLeft ? 0 : cutLeft);		cutTop = (0 > cutTop ? 0 : cutTop);				cutRight = (mBitmap.getWidth() < cutRight ? mBitmap.getWidth() : cutRight);		cutBottom = (mBitmap.getHeight() < cutBottom ? mBitmap.getHeight() : cutBottom);				//取得手写的的高度和宽度 		float cutWidth = cutRight - cutLeft;		float cutHeight = cutBottom - cutTop;				Bitmap cutBitmap = Bitmap.createBitmap(mBitmap, (int)cutLeft, (int)cutTop, (int)cutWidth, (int)cutHeight);		if (myBitmap!=null ) {			myBitmap.recycle();			myBitmap= null;		}				return cutBitmap;	}		//刷新画布	private void RefershBitmap(){		initPaint();		invalidate();		if(task != null)			task.cancel();	}	    @Override    protected void onDraw(Canvas canvas) {                    canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);     //显示旧的画布               canvas.drawPath(mPath, mPaint);  //画最后的path    }        private float mX, mY;    private static final float TOUCH_TOLERANCE = 4;         //手按下时    private void touch_start(float x, float y) {        mPath.reset();//清空path        mPath.moveTo(x, y);        mX = x;        mY = y;        if(task != null)        	task.cancel();//取消之前的任务        task = new TimerTask() {						@Override			public void run() {				Message message = new Message();				message.what=1;				Log.i("线程", "来了");				handler.sendMessage(message);			}		};        getCutBitmapLocation.setCutLeftAndRight(mX,mY);    }    //手移动时    private void touch_move(float x, float y) {        float dx = Math.abs(x - mX);        float dy = Math.abs(y - mY);        if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {            mPath.quadTo(mX, mY, x, y);            // mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);//源代码是这样写的,可是我没有弄明白,为什么要这样?            mX = x;            mY = y;            if(task != null)            	task.cancel();//取消之前的任务            task = new TimerTask() {    			    			@Override    			public void run() {    				Message message = new Message();    				message.what=1;    				Log.i("线程", "来了");    				handler.sendMessage(message);    			}    		};            getCutBitmapLocation.setCutLeftAndRight(mX,mY);                  }    }    //手抬起时    private void touch_up() {        //mPath.lineTo(mX, mY);        mCanvas.drawPath(mPath, mPaint);        mPath.reset();                if (timer!=null) {			if (task!=null) {				task.cancel();				task = new TimerTask() {					public void run() {						Message message = new Message();						message.what = 1;						handler.sendMessage(message);					}				};				timer.schedule(task, 1000, 1000);				//2200秒后发送消息给handler更新Activity			}		}else {			timer = new Timer(true);			timer.schedule(task, 1000, 1000);					//2200秒后发送消息给handler更新Activity		}            }        //处理界面事件    @Override    public boolean onTouchEvent(MotionEvent event) {        float x = event.getX();        float y = event.getY();                switch (event.getAction()) {            case MotionEvent.ACTION_DOWN:                touch_start(x, y);                invalidate(); //刷新                break;            case MotionEvent.ACTION_MOVE:                touch_move(x, y);                invalidate();                break;            case MotionEvent.ACTION_UP:                touch_up();                invalidate();                break;        }        return true;    }}

        这里面的难点就是利用TimerTask和Handle来更新界面显示,需要在onTouchEvent的三个事件中都要通过handle发送消息来更新显示界面。

        

       接下来就是在activity里通过handle来得到绘制的字,并添加在editText中。

       关于配置底部菜单,以及顶部标题栏,这里不再赘述,直接如何将绘制的字得到,并添加在edittext中:

      

         得到绘制字体的Bitmap

	   //处理界面	    Handler handler = new Handler(){			@Override			public void handleMessage(Message msg) {				super.handleMessage(msg);								Bundle bundle = new Bundle();				bundle = msg.getData();				Bitmap myBitmap = bundle.getParcelable("bitmap");					InsertToEditText(myBitmap);			}	   };


          其中myBitmap就是取得的手写字,保存在Bitmap中,  InsertToEditText(myBitmap);是将该图片添加在edittext中,具体如下:

	private LineEditText et_handwrite;      
	et_handwrite = (LineEditText)findViewById(R.id.et_handwrite);

                   

	   //将手写字插入到EditText中	    private void InsertToEditText(Bitmap mBitmap){	    		    				int imgWidth = mBitmap.getWidth();			int imgHeight = mBitmap.getHeight();			//缩放比例			float scaleW = (float) (80f/imgWidth);			float scaleH = (float) (100f/imgHeight);						Matrix mx = new Matrix();			//对原图片进行缩放			mx.postScale(scaleW, scaleH);						mBitmap = Bitmap.createBitmap(mBitmap, 0, 0, imgWidth, imgHeight, mx, true);			//将手写的字插入到edittext中			SpannableString ss = new SpannableString("1");			ImageSpan span = new ImageSpan(mBitmap, ImageSpan.ALIGN_BOTTOM);			ss.setSpan(span, 0, 1, Spannable.SPAN_INCLUSIVE_EXCLUSIVE);			et_handwrite.append(ss);	   }	    

            这样,就实现了手写的功能,下节就实现手写字的撤销,恢复,以及清空的功能。

                 

            

              

 

 

 

      

android项目 之 记事本(6)----- 添加手写