首页 > 代码库 > Android设备连接Unity Profiler性能分析器
Android设备连接Unity Profiler性能分析器
Unity提供两种方式让Developer的Android设备连接Profiler进行性能分析:
1、通过wifi,Android设备和计算机处于同一个Wlan中。
2、通过USB ADB
一般情况我们的计算机都是网线,所以我们采用ADB的方式。相比与wifi,ADB也更及时的反应设备性能。
官方的英文文档如下:
http://docs.unity3d.com/Manual/Profiler.html
For ADB profiling, follow these steps: Attach your device to your Mac/PC via cable and make sure ADB recognizes the device (i.e. it shows in adb devices list). Check the “Development Build” checkbox in Unity’s build settings dialog, and hit “Build & Run”. When the app launches on the device, open the profiler window in Unity Editor (Window->Profiler) Select the AndroidProfiler(ADB@127.0.0.1:54999) from the Profiler Window Active Profiler drop down menu. Note: The Unity editor will automatically create an adb tunnel for your application when you press “Build & Run”. If you want to profile another application or you restart the adb server you have to setup this tunnel manually. To do this, open a Terminal window / CMD prompt and enter adb forward tcp:54999 localabstract:Unityinsert bundle identifier here Note: The entry in the drop down menu is only visible when the selected target is Android. If you are using a firewall, you need to make sure that ports 54998 to 55511 are open in the firewall’s outbound rules - these are the ports used by Unity for remote profiling.
按照文档的步骤,这里我来翻译一下:
首先我们先设置ADB:
打开CMD命令行窗口,输入以下命令:
adb forward tcp:54999 localabstract:Unity-com.thisisgame.gamedemo
然后 从Unity中Export Android 工程的时候一定要勾选 Development Build
然后在手机上打开游戏。
打开Unity Profiler窗口选择(ADB@127.0.0.1:54999)
然后就能在Profiler进行性能分析了。
Android设备连接Unity Profiler性能分析器
声明:以上内容来自用户投稿及互联网公开渠道收集整理发布,本网站不拥有所有权,未作人工编辑处理,也不承担相关法律责任,若内容有误或涉及侵权可进行投诉: 投诉/举报 工作人员会在5个工作日内联系你,一经查实,本站将立刻删除涉嫌侵权内容。