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x264 build for iOS

环境是OS X 10.9, Xcode版本是6.0

 

armv7的配置命令行为

CC=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang  ../configure --host=arm-apple-darwin --sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS8.0.sdk --prefix=build --extra-cflags=-arch armv7 --extra-ldflags=-arch armv7 -L/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS8.0.sdk/usr/lib/system --enable-pic --extra-asflags=-arch armv7

arm64/aarch64的配置命令行为

CC=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang  ../configure --host=aarch64-apple-darwin --sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS8.0.sdk --prefix=build --extra-cflags=-arch arm64 --extra-ldflags=-arch arm64 -L/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS8.0.sdk/usr/lib/system --enable-pic --extra-asflags=-arch arm64

这里我是在x264的顶层目录里面新建了一个build目录,在build目录执行的。

configure成功以后,用make就可以编译出binary了。

注意在configure成功以后,需要手工copy 一个新版的gas-preprocessor.pl到extras目录下面

x264 build for iOS