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Decorator pattern
Decorator pattern hold hear to the SOLID principles that Open for Extension and Close for change
static void Main(string[] args) { //Test Decorator SimpleInterface D = new DecoratorClass(new SimpleClass()); D.domeonething(); Console.Read(); }
using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;namespace ConsoleApplication1{ public interface SimpleInterface { void domeonething(); } public class SimpleClass : SimpleInterface { public void domeonething() { Console.WriteLine(" Simple Class did something"); } } public class DecoratorClass : SimpleInterface { private SimpleInterface _decoratedClass; public DecoratorClass(SimpleInterface decoratedClass) { _decoratedClass = decoratedClass; } public void domeonething() { Console.WriteLine("Decorated object going to perform operation below"); _decoratedClass.domeonething(); Console.WriteLine("Decorated object finished perform operation below"); } }}
Decorator pattern
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