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用Python写一个贪吃蛇

最近在学Python,想做点什么来练练手,命令行的贪吃蛇一般是C的练手项目,但是一时之间找不到别的,就先做个贪吃蛇来练练简单的语法。

  由于Python监听键盘很麻烦,没有C语言的kbhit(),所以这条贪吃蛇不会自己动,运行效果如下:

  技术分享

要求:用#表示边框,用*表示食物,o表示蛇的身体,O表示蛇头,使用wsad来移动

Python版本:3.6.1

系统环境:Win10

类:

  board:棋盘,也就是游戏区域

  snake:贪吃蛇,通过记录身体每个点来记录蛇的状态

  game:游戏类

  本来还想要个food类的,但是food只需要一个坐标,和一个新建,所以干脆使用list来保存坐标,新建food放在game里面,从逻辑上也没有太大问题

源码

# Write By Guobao
# 2017/4//7
#
# 贪吃蛇
# 用#做边界,*做食物,o做身体和头部
# python 3.6.1

import copy
import random
import os
import msvcrt

# the board class, used to put everything
class board:

    __points =[]

    def __init__(self):
        self.__points.clear()
        for i in range(22):
            line = []
            if i == 0 or i == 21:
                for j in range(22):
                    line.append(#)
            else:
                line.append(#)
                for j in range(20):
                    line.append( )
                line.append(#)
            self.__points.append(line)

    def getPoint(self, location):
        return self.__points[location[0]][location[1]]

    def clear(self):
        self.__points.clear()
        for i in range(22):
            line = []
            if i == 0 or i == 21:
                for j in range(22):
                    line.append(#)
            else:
                line.append(#)
                for j in range(20):
                    line.append( )
                line.append(#)
            self.__points.append(line)

    def put_snake(self, snake_locations):
        # clear the board
        self.clear()

        # put the snake points
        for x in snake_locations:
            self.__points[x[0]][x[1]] = o

        # the head
        x = snake_locations[len(snake_locations) - 1]
        self.__points[x[0]][x[1]] = O

    def put_food(self, food_location):
        self.__points[food_location[0]][food_location[1]] = *

    def show(self):
        os.system("cls")
        for i in range(22):
            for j in range(22):
                print(self.__points[i][j], end=‘‘)
            print()

# the snake class
class snake:
    __points = []

    def __init__(self):
        for i in range(1, 6):
            self.__points.append([1, i])

    def getPoints(self):
        return self.__points

    # move to the next position
    # give the next head
    def move(self, next_head):
        self.__points.pop(0)
        self.__points.append(next_head)

    # eat the food
    # give the next head
    def eat(self, next_head):
        self.__points.append(next_head)

    # calc the next state
    # and return the direction
    def next_head(self, direction=default):

        # need to change the value, so copy it
        head = copy.deepcopy(self.__points[len(self.__points) - 1])

        # calc the "default" direction
        if direction == default:
            neck = self.__points[len(self.__points) - 2]
            if neck[0] > head[0]:
                direction = up
            elif neck[0] < head[0]:
                direction = down
            elif neck[1] > head[1]:
                direction = left
            elif neck[1] < head[1]:
                direction = right

        if direction == up:
            head[0] = head[0] - 1
        elif direction == down:
            head[0] = head[0] + 1
        elif direction == left:
            head[1] = head[1] - 1
        elif direction == right:
            head[1] = head[1] + 1
        return head

# the game
class game:

    board = board()
    snake = snake()
    food = []
    count = 0

    def __init__(self):
        self.new_food()
        self.board.clear()
        self.board.put_snake(self.snake.getPoints())
        self.board.put_food(self.food)

    def new_food(self):
        while 1:
            line = random.randint(1, 20)
            column = random.randint(1, 20)
            if self.board.getPoint([column, line]) ==  :
                self.food = [column, line]
                return

    def show(self):
        self.board.clear()
        self.board.put_snake(self.snake.getPoints())
        self.board.put_food(self.food)
        self.board.show()


    def run(self):
        self.board.show()

        # the ‘w a s d‘ are the directions
        operation_dict = {bw: up, bW: up, bs: down, bS: down, ba: left, bA: left, bd: right, bD: right}
        op = msvcrt.getch()

        while op != bq:
            if op not in operation_dict:
                op = msvcrt.getch()
            else:
                new_head = self.snake.next_head(operation_dict[op])

                # get the food
                if self.board.getPoint(new_head) == *:
                    self.snake.eat(new_head)
                    self.count = self.count + 1
                    if self.count >= 15:
                        self.show()
                        print("Good Job")
                        break
                    else:
                        self.new_food()
                        self.show()

                # 反向一Q日神仙
                elif new_head == self.snake.getPoints()[len(self.snake.getPoints()) - 2]:
                    pass

                # rush the wall
                elif self.board.getPoint(new_head) == # or self.board.getPoint(new_head) == o:
                    print(GG)
                    break

                # normal move
                else:
                    self.snake.move(new_head)
                    self.show()
            op = msvcrt.getch()

game().run()

笔记:

  1.Python 没有Switch case语句,可以利用dirt来实现

  2.Python的=号是复制,复制引用,深复制需要使用copy的deepcopy()函数来实现

  3.即使在成员函数内,也需要使用self来访问成员变量,这和C++、JAVA很不一样

用Python写一个贪吃蛇