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最少javascript代码完成一个2048游戏

原生javascript代码写的2048游戏。建议在谷歌浏览器下跑。‘WASD‘控制方向。
演示地址请移步:http://runjs.cn/detail/bp8baf8b 

直接贴代码~

html:

<!DOCTYPE><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8" /><title>2048</title><link rel="stylesheet" type="text/css" href="css/2048.css" /><!-- <script type="text/javascript" src="http://code.jquery.com/jquery-latest.js"></script> --><script type="text/javascript" src="js/2048.js"></script></head> <body>    <div id="div2048">        <a id="start">tap to start :-)</a>    </div></body></html>

css:

@charset "utf-8"; #div2048{    width: 500px;    height: 500px;    background-color: #b8af9e;    margin: 0 auto;    position: relative;}#start{    width: 500px;    height: 500px;    line-height: 500px;    display: block;    text-align: center;    font-size: 30px;    background: #f2b179;    color: #FFFFFF;}#div2048 div.tile{    margin: 20px 0px 0px 20px;    width: 100px;    height: 40px;    padding: 30px 0;    font-size: 40px;    line-height: 40px;    text-align: center;    float: left;}#div2048 div.tile0{    background: #ccc0b2;}#div2048 div.tile2{    color: #7c736a;    background: #eee4da;}#div2048 div.tile4{    color: #7c736a;    background: #ece0c8;}#div2048 div.tile8{    color: #fff7eb;    background: #f2b179;}#div2048 div.tile16{    color:#fff7eb;    background:#f59563;}#div2048 div.tile32{    color:#fff7eb;    background:#f57c5f;}#div2048 div.tile64{    color:#fff7eb;    background:#f65d3b;}#div2048 div.tile128{    color:#fff7eb;    background:#edce71;}#div2048 div.tile256{    color:#fff7eb;    background:#edcc61;}#div2048 div.tile512{    color:#fff7eb;    background:#ecc850;}#div2048 div.tile1024{    color:#fff7eb;    background:#edc53f;}#div2048 div.tile2048{    color:#fff7eb;    background:#eec22e;}

 

js:

function game2048(container){    this.container = container;    this.tiles = new Array(16);} game2048.prototype = {    init: function(){        for(var i = 0, len = this.tiles.length; i < len; i++){            var tile = this.newTile(0);            tile.setAttribute(‘index‘, i);            this.container.appendChild(tile);            this.tiles[i] = tile;        }        this.randomTile();        this.randomTile();    },    newTile: function(val){        var tile = document.createElement(‘div‘);        this.setTileVal(tile, val)        return tile;    },    setTileVal: function(tile, val){        tile.className = ‘tile tile‘ + val;        tile.setAttribute(‘val‘, val);        tile.innerHTML = val > 0 ? val : ‘‘;    },    randomTile: function(){        var zeroTiles = [];        for(var i = 0, len = this.tiles.length; i < len; i++){            if(this.tiles[i].getAttribute(‘val‘) == 0){                zeroTiles.push(this.tiles[i]);            }        }        var rTile = zeroTiles[Math.floor(Math.random() * zeroTiles.length)];        this.setTileVal(rTile, Math.random() < 0.8 ? 2 : 4);    },    move:function(direction){        var j;        switch(direction){            case ‘W‘:                for(var i = 4, len = this.tiles.length; i < len; i++){                    j = i;                    while(j >= 4){                        this.merge(this.tiles[j - 4], this.tiles[j]);                        j -= 4;                    }                }                break;            case ‘S‘:                for(var i = 11; i >= 0; i--){                    j = i;                    while(j <= 11){                        this.merge(this.tiles[j + 4], this.tiles[j]);                        j += 4;                    }                }                break;            case ‘A‘:                for(var i = 1, len = this.tiles.length; i < len; i++){                    j = i;                    while(j % 4 != 0){                        this.merge(this.tiles[j - 1], this.tiles[j]);                        j -= 1;                    }                }                break;            case ‘D‘:                for(var i = 14; i >= 0; i--){                    j = i;                    while(j % 4 != 3){                        this.merge(this.tiles[j + 1], this.tiles[j]);                        j += 1;                    }                }                break;        }        this.randomTile();    },    merge: function(prevTile, currTile){        var prevVal = prevTile.getAttribute(‘val‘);        var currVal = currTile.getAttribute(‘val‘);        if(currVal != 0){            if(prevVal == 0){                this.setTileVal(prevTile, currVal);                this.setTileVal(currTile, 0);            }            else if(prevVal == currVal){                this.setTileVal(prevTile, prevVal * 2);                this.setTileVal(currTile, 0);            }        }    },    equal: function(tile1, tile2){        return tile1.getAttribute(‘val‘) == tile2.getAttribute(‘val‘);    },    max: function(){        for(var i = 0, len = this.tiles.length; i < len; i++){            if(this.tiles[i].getAttribute(‘val‘) == 2048){                return true;            }        }    },    over: function(){        for(var i = 0, len = this.tiles.length; i < len; i++){            if(this.tiles[i].getAttribute(‘val‘) == 0){                return false;            }            if(i % 4 != 3){                if(this.equal(this.tiles[i], this.tiles[i + 1])){                    return false;                }            }            if(i < 12){                if(this.equal(this.tiles[i], this.tiles[i + 4])){                    return false;                }            }        }        return true;    },    clean: function(){        for(var i = 0, len = this.tiles.length; i < len; i++){            this.container.removeChild(this.tiles[i]);        }        this.tiles = new Array(16);    }} var game, startBtn; window.onload = function(){    var container = document.getElementById(‘div2048‘);    startBtn = document.getElementById(‘start‘);    startBtn.onclick = function(){        this.style.display = ‘none‘;        game = game || new game2048(container);        game.init();    }} window.onkeydown = function(e){    var keynum, keychar;    if(window.event){       // IE        keynum = e.keyCode;    }    else if(e.which){       // Netscape/Firefox/Opera        keynum = e.which;    }    keychar = String.fromCharCode(keynum);    if([‘W‘, ‘S‘, ‘A‘, ‘D‘].indexOf(keychar) > -1){        if(game.over()){            game.clean();            startBtn.style.display = ‘block‘;            startBtn.innerHTML = ‘game over, replay?‘;            return;        }        game.move(keychar);    }}

 

最少javascript代码完成一个2048游戏