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Android按键事件处理流程 -- KeyEvent

  刚接触Android开发的时候,对touch、key事件的处理总是一知半解,一会是Activity里的方法,一会是各种View

中的,自己始终不清楚到底哪个在先哪个在后,总之对整个处理流程没能很好的把握。每次写这部分代码的时候都有些心虚,

因为我不是很清楚什么时候、以什么样的顺序被调用,大都是打下log看看,没问题就算ok了。但随着时间流逝,这种感觉一直

折磨着我。期间也在网上搜索了相关资料,但总感觉不是那么令人满意。自打开始研究Android源码起,这部分内容的分析早就

被列在我的TODO list上了。因为弄懂这部分处理逻辑对明明白白地写android程序实在是太重要了,所以今天我就带领大家看看

这部分的处理逻辑。touch事件的处理我将放在另一篇博客中介绍(相比KeyEvent,大体都一样,只是稍微复杂些)。

  为了突出本文的重点,我们直接从事件被派发到View层次结构的根节点DecorView开始分析,这里我们先来看看DecorView#

dispatchKeyEvent方法,代码如下:

    @Override    public boolean dispatchKeyEvent(KeyEvent event) {        final int keyCode = event.getKeyCode();        final int action = event.getAction();        final boolean isDown = action == KeyEvent.ACTION_DOWN;        /// 1. 第一次down事件的时候,处理panel的快捷键        if (isDown && (event.getRepeatCount() == 0)) {            // First handle chording of panel key: if a panel key is held            // but not released, try to execute a shortcut in it.            if ((mPanelChordingKey > 0) && (mPanelChordingKey != keyCode)) {                boolean handled = dispatchKeyShortcutEvent(event);                if (handled) {                    return true;                }            }            // If a panel is open, perform a shortcut on it without the            // chorded panel key            if ((mPreparedPanel != null) && mPreparedPanel.isOpen) {                if (performPanelShortcut(mPreparedPanel, keyCode, event, 0)) {                    return true;                }            }        }        /// 2. 这里是我们本文的重点,当window没destroy且其Callback非空的话,交给其Callback处理        if (!isDestroyed()) { // Activity、Dialog都是Callback接口的实现            final Callback cb = getCallback(); // mFeatureId < 0 表示是application的DecorView,比如Activity、Dialog            final boolean handled = cb != null && mFeatureId < 0 ? cb.dispatchKeyEvent(event) // 派发给callback的方法                    : super.dispatchKeyEvent(event); // 否则直接派发到ViewGroup#dispatchKeyEvent(View层次结构)            if (handled) {                return true; // 如果被上面的步骤处理了则直接返回true,不再往下传递            }        }        /// 3. 这是key事件的最后一步,如果到这一步还没处理掉,则派发到PhoneWindow对应的onKeyDown, onKeyUp方法        return isDown ? PhoneWindow.this.onKeyDown(mFeatureId, event.getKeyCode(), event)                : PhoneWindow.this.onKeyUp(mFeatureId, event.getKeyCode(), event);    }

  接下来我们按照这个派发顺序依次来看看相关方法的实现,这里先看看Activity(Callback)的dispatchKeyEvent实现:

    /**     * Called to process key events.  You can override this to intercept all      * key events before they are dispatched to the window.  Be sure to call      * this implementation for key events that should be handled normally.     *      * @param event The key event.     *      * @return boolean Return true if this event was consumed.     */    @Override    public boolean dispatchKeyEvent(KeyEvent event) {        /// 2.1. 回调接口,实际开发中用处不大,你感兴趣可以参看其方法doc        onUserInteraction();        Window win = getWindow();        /// 2.2. 从这里事件的处理交给了与之相关的window对象,实质是派发到了view层次结构        if (win.superDispatchKeyEvent(event)) {            return true;        }        View decor = mDecor;        if (decor == null) decor = win.getDecorView();        /// 2.3. 到这里如果view层次结构没处理则交给KeyEvent本身的dispatch方法,Activity的各种回调方法会被触发        return event.dispatch(this, decor != null                ? decor.getKeyDispatcherState() : null, this);    }

紧接着我们看看,Window#superDispatchKeyEvent方法,相关代码如下:

    <!-- Window.java -->    /**     * Used by custom windows, such as Dialog, to pass the key press event     * further down the view hierarchy. Application developers should     * not need to implement or call this.     *     */    public abstract boolean superDispatchKeyEvent(KeyEvent event);    <!-- PhoneWindow.java -->

@Override public boolean superDispatchKeyEvent(KeyEvent event) { return mDecor.superDispatchKeyEvent(event); } <!-- DecorView.superDispatchKeyEvent -->

  public boolean superDispatchKeyEvent(KeyEvent event) { /// 2.2.1. 进入view层次结构了,即调用ViewGroup的对应实现了。。。 if (super.dispatchKeyEvent(event)) { return true; // 如果被view层次结构处理了则直接返回true。 } // Not handled by the view hierarchy, does the action bar want it // to cancel out of something special? /// 2.2.2. ActionBar对BACK key的特殊处理 if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) { final int action = event.getAction(); // Back cancels action modes first. if (mActionMode != null) { if (action == KeyEvent.ACTION_UP) { mActionMode.finish(); } return true; } // Next collapse any expanded action views. if (mActionBar != null && mActionBar.hasExpandedActionView()) { if (action == KeyEvent.ACTION_UP) { mActionBar.collapseActionView(); } return true; } }
/// 2.2.3. 最后返回false表示没处理掉,会接着2.3.步骤处理
return false; }

然后我们接着看看2.2.1.包括的小步骤,即ViewGroup#dispatchKeyEvent的实现,代码如下:

    @Override    public boolean dispatchKeyEvent(KeyEvent event) {        /// 2.2.1.1. keyevent一致性检测用的,可忽略。。。        if (mInputEventConsistencyVerifier != null) {            mInputEventConsistencyVerifier.onKeyEvent(event, 1);        }        if ((mPrivateFlags & (PFLAG_FOCUSED | PFLAG_HAS_BOUNDS))                == (PFLAG_FOCUSED | PFLAG_HAS_BOUNDS)) {            /// 2.2.1.2. 如果此ViewGroup是focused或者具体的大小被设置了,则交给他处理,即调用View的实现            if (super.dispatchKeyEvent(event)) {                return true;            }        } else if (mFocused != null && (mFocused.mPrivateFlags & PFLAG_HAS_BOUNDS)                == PFLAG_HAS_BOUNDS) {            /// 2.2.1.3. 否则,如果此ViewGroup中有focused的child,且child有具体的大小,则交给mFocused处理            if (mFocused.dispatchKeyEvent(event)) { // 注意这里可能是个递归调用                return true; // 我们可以看到并不是每个child都能响应key事件,前提必须是focused child才有机会响应            }        }        if (mInputEventConsistencyVerifier != null) {            mInputEventConsistencyVerifier.onUnhandledEvent(event, 1);        }        /// 2.2.1.4. 最后都没被处理返回false,2.2.2.步骤会接着执行。。。        return false;    }

这里我们可以看出对KeyEvent来说在View层次结构中,如果ViewGroup条件满足则会优先处理事件而不是先派发给其孩子view,

这一点和touch事件有所不同。这里我们看看View的dispatchKeyEvent实现:

    /**     * Dispatch a key event to the next view on the focus path. This path runs     * from the top of the view tree down to the currently focused view. If this     * view has focus, it will dispatch to itself. Otherwise it will dispatch     * the next node down the focus path. This method also fires any key     * listeners.     *     * @param event The key event to be dispatched.     * @return True if the event was handled, false otherwise.     */    public boolean dispatchKeyEvent(KeyEvent event) {        if (mInputEventConsistencyVerifier != null) {            mInputEventConsistencyVerifier.onKeyEvent(event, 0);        }        // Give any attached key listener a first crack at the event.        //noinspection SimplifiableIfStatement        ListenerInfo li = mListenerInfo;        /// 2.2.1.2(3).1. 调用onKeyListener,如果它非空且view是ENABLED状态,监听器优先触发        if (li != null && li.mOnKeyListener != null && (mViewFlags & ENABLED_MASK) == ENABLED                && li.mOnKeyListener.onKey(this, event.getKeyCode(), event)) {            return true;        }        /// 2.2.1.2(3).2. 调用KeyEvent.dispatch方法,并将view对象本身作为参数传递进去,view的各种callback方法在这里被触发        if (event.dispatch(this, mAttachInfo != null                ? mAttachInfo.mKeyDispatchState : null, this)) {            return true;        }        if (mInputEventConsistencyVerifier != null) {            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);        }        /// 2.2.1.2(3).3. 还没处理掉返回false,接着2.2.1.4.执行        return false;    }

不管是这里的2.2.1.2(3).2.步骤还是前面Activity里的2.3.步骤,都调到了KeyEvent.dispatch方法,不过在看其代码之前我们

先来看看这里用到的mAttachInfo.mKeyDispatchState对象是咋来的,代码如下:

// 这句代码位于View.AttachInfo类里final KeyEvent.DispatcherState mKeyDispatchState                = new KeyEvent.DispatcherState();/**     * Return the global {@link KeyEvent.DispatcherState KeyEvent.DispatcherState}     * for this view‘s window.  Returns null if the view is not currently attached     * to the window.  Normally you will not need to use this directly, but     * just use the standard high-level event callbacks like     * {@link #onKeyDown(int, KeyEvent)}.     */    public KeyEvent.DispatcherState getKeyDispatcherState() {        return mAttachInfo != null ? mAttachInfo.mKeyDispatchState : null;    }// KeyEvent.DispatcherState类    /**     * Use with {@link KeyEvent#dispatch(Callback, DispatcherState, Object)}     * for more advanced key dispatching, such as long presses.     */    public static class DispatcherState {        int mDownKeyCode;        Object mDownTarget;        SparseIntArray mActiveLongPresses = new SparseIntArray();                /**         * Reset back to initial state.         */        public void reset() { // 清空内部状态            if (DEBUG) Log.v(TAG, "Reset: " + this);            mDownKeyCode = 0;            mDownTarget = null;            mActiveLongPresses.clear();        }                /**         * Stop any tracking associated with this target.         */        public void reset(Object target) { // 清空target对应的内部状态            if (mDownTarget == target) { // 只有相同时才清空,否则啥也不做                if (DEBUG) Log.v(TAG, "Reset in " + target + ": " + this);                mDownKeyCode = 0;                mDownTarget = null;            }        }                /**         * Start tracking the key code associated with the given event.  This         * can only be called on a key down.  It will allow you to see any         * long press associated with the key, and will result in         * {@link KeyEvent#isTracking} return true on the long press and up         * events.         *          * <p>This is only needed if you are directly dispatching events, rather         * than handling them in {@link Callback#onKeyDown}.         */        public void startTracking(KeyEvent event, Object target) {            if (event.getAction() != ACTION_DOWN) { // 状态检测                throw new IllegalArgumentException(                        "Can only start tracking on a down event");            }            if (DEBUG) Log.v(TAG, "Start trackingt in " + target + ": " + this);            mDownKeyCode = event.getKeyCode(); // 赋值,表示正在track某个keycode            mDownTarget = target;        }                /**         * Return true if the key event is for a key code that is currently         * being tracked by the dispatcher.         */        public boolean isTracking(KeyEvent event) {            return mDownKeyCode == event.getKeyCode();        }                /**         * Keep track of the given event‘s key code as having performed an         * action with a long press, so no action should occur on the up.         * <p>This is only needed if you are directly dispatching events, rather         * than handling them in {@link Callback#onKeyLongPress}.         */        public void performedLongPress(KeyEvent event) {// 用来记录发生了生理长按事件            mActiveLongPresses.put(event.getKeyCode(), 1);        }                /**         * Handle key up event to stop tracking.  This resets the dispatcher state,         * and updates the key event state based on it.         * <p>This is only needed if you are directly dispatching events, rather         * than handling them in {@link Callback#onKeyUp}.         */        public void handleUpEvent(KeyEvent event) {            final int keyCode = event.getKeyCode();            if (DEBUG) Log.v(TAG, "Handle key up " + event + ": " + this);            int index = mActiveLongPresses.indexOfKey(keyCode);            if (index >= 0) { // 如果发生过生理长按则设置event.mFlags为CACELED,这样在接下来的receiver.onKeyUp中有些处理就不会发生了                if (DEBUG) Log.v(TAG, "  Index: " + index); // 因为事件被标记为CANCELED了                event.mFlags |= FLAG_CANCELED | FLAG_CANCELED_LONG_PRESS;                mActiveLongPresses.removeAt(index);            }            if (mDownKeyCode == keyCode) {                if (DEBUG) Log.v(TAG, "  Tracking!");                event.mFlags |= FLAG_TRACKING; // 设置event正确的mFlags,接下来的receiver.onKeyUp可能会检测此状态                mDownKeyCode = 0; // reset,表示此keycode的tracking到此结束了                mDownTarget = null;            }        }    }

大概了解了KeyEvent.DispatcherState类,我们就可以来看看KeyEvent.dispatch方法了,代码如下:

    /**     * Deliver this key event to a {@link Callback} interface.  If this is     * an ACTION_MULTIPLE event and it is not handled, then an attempt will     * be made to deliver a single normal event.     *      * @param receiver The Callback that will be given the event.     * @param state State information retained across events.     * @param target The target of the dispatch, for use in tracking.     *      * @return The return value from the Callback method that was called.     */    public final boolean dispatch(Callback receiver, DispatcherState state,            Object target) {        switch (mAction) {            case ACTION_DOWN: { // DOWN事件                mFlags &= ~FLAG_START_TRACKING; //先清掉START_TRACKING标记                if (DEBUG) Log.v(TAG, "Key down to " + target + " in " + state                        + ": " + this);                boolean res = receiver.onKeyDown(mKeyCode, this); // 回调Callback接口的onKeyDown方法,View和Activity都是此接口的实现者                if (state != null) { // 一般都成立                    if (res && mRepeatCount == 0 && (mFlags&FLAG_START_TRACKING) != 0) {                        if (DEBUG) Log.v(TAG, "  Start tracking!"); // receiver.onKeyDown返回true了且不是repeated                        state.startTracking(this, target); // 并且也没有开始tracking,则开始tracking当前的KeyEvent和target                    } else if (isLongPress() && state.isTracking(this)) { // 处理生理长按                        try { // 检测到生理长按则调用receiver.onKeyLongPress方法                            if (receiver.onKeyLongPress(mKeyCode, this)) {                                if (DEBUG) Log.v(TAG, "  Clear from long press!");                                state.performedLongPress(this); // 记录此event已经有生理long press发生了。。。                                res = true; // 设置为处理了                            }                        } catch (AbstractMethodError e) {                        }                    }                }                return res; // 返回down事件处理的结果            }            case ACTION_UP: // UP事件                if (DEBUG) Log.v(TAG, "Key up to " + target + " in " + state                        + ": " + this);                if (state != null) {                    state.handleUpEvent(this); // reset state的内部状态,也改变了KeyEvent的某些状态                }                return receiver.onKeyUp(mKeyCode, this); // 最后调用receiver.onKeyUp方法            case ACTION_MULTIPLE: // 这里可以忽略掉                final int count = mRepeatCount;                final int code = mKeyCode;                if (receiver.onKeyMultiple(code, count, this)) {                    return true;                }                if (code != KeyEvent.KEYCODE_UNKNOWN) {                    mAction = ACTION_DOWN;                    mRepeatCount = 0;                    boolean handled = receiver.onKeyDown(code, this);                    if (handled) {                        mAction = ACTION_UP;                        receiver.onKeyUp(code, this);                    }                    mAction = ACTION_MULTIPLE;                    mRepeatCount = count;                    return handled;                }                return false;        }        return false;    }

  看完了KeyEvent的具体实现,我们接着看看receiver(Callback接口)的onKeyDown、onKeyUp实现,先来看View相关的,代码如下:

/**     * Default implementation of {@link KeyEvent.Callback#onKeyDown(int, KeyEvent)     * KeyEvent.Callback.onKeyDown()}: perform press of the view     * when {@link KeyEvent#KEYCODE_DPAD_CENTER} or {@link KeyEvent#KEYCODE_ENTER}     * is released, if the view is enabled and clickable.     *     * <p>Key presses in software keyboards will generally NOT trigger this listener,     * although some may elect to do so in some situations. Do not rely on this to     * catch software key presses.     *     * @param keyCode A key code that represents the button pressed, from     *                {@link android.view.KeyEvent}.     * @param event   The KeyEvent object that defines the button action.     */public boolean onKeyDown(int keyCode, KeyEvent event) {        boolean result = false;        if (KeyEvent.isConfirmKey(keyCode)) { // 只处理KEYCODE_DPAD_CENTER、KEYCODE_ENTER这2个按键            if ((mViewFlags & ENABLED_MASK) == DISABLED) {                return true; // 针对disabled View直接返回true表示处理过了            }            // Long clickable items don‘t necessarily have to be clickable            if (((mViewFlags & CLICKABLE) == CLICKABLE ||                    (mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) &&                    (event.getRepeatCount() == 0)) { // clickable或者long_clickable且是第一次down事件                setPressed(true); // 标记pressed,你可能设置了View不同的background,这时候就会有所体现(比如高亮效果)                checkForLongClick(0); // 启动View的long click检测                return true; // 到达这一步就表示KeyEvent被处理掉了            }        }        return result;    }/**     * Default implementation of {@link KeyEvent.Callback#onKeyUp(int, KeyEvent)     * KeyEvent.Callback.onKeyUp()}: perform clicking of the view     * when {@link KeyEvent#KEYCODE_DPAD_CENTER} or     * {@link KeyEvent#KEYCODE_ENTER} is released.     * <p>Key presses in software keyboards will generally NOT trigger this listener,     * although some may elect to do so in some situations. Do not rely on this to     * catch software key presses.     *     * @param keyCode A key code that represents the button pressed, from     *                {@link android.view.KeyEvent}.     * @param event   The KeyEvent object that defines the button action.     */    public boolean onKeyUp(int keyCode, KeyEvent event) {        if (KeyEvent.isConfirmKey(keyCode)) { // 同onKeyDown,默认也只处理confirm key            if ((mViewFlags & ENABLED_MASK) == DISABLED) {                return true; // 同样的逻辑,如果是DISABLED view,直接返回true表示处理过了            }            if ((mViewFlags & CLICKABLE) == CLICKABLE && isPressed()) {                setPressed(false); // 重置pressed状态                if (!mHasPerformedLongPress) { // 长按没发生的话,                    // This is a tap, so remove the longpress check                    removeLongPressCallback(); // 当up事件发生的时候,移除这些已经没用的callback                    return performClick(); // 调用单击onClick监听器                }            }        }        return false; // 其他所有的Key默认不处理    }/**     * Sets the pressed state for this view.     *     * @see #isClickable()     * @see #setClickable(boolean)     *     * @param pressed Pass true to set the View‘s internal state to "pressed", or false to reverts     *        the View‘s internal state from a previously set "pressed" state.     */    public void setPressed(boolean pressed) {        final boolean needsRefresh = pressed != ((mPrivateFlags & PFLAG_PRESSED) == PFLAG_PRESSED);        if (pressed) {            mPrivateFlags |= PFLAG_PRESSED;        } else {            mPrivateFlags &= ~PFLAG_PRESSED;        }        if (needsRefresh) {            refreshDrawableState(); // 这行代码会刷新View的显示状态        }        dispatchSetPressed(pressed);    }private void checkForLongClick(int delayOffset) {        if ((mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) { // 必须得是LONG_CLICKABLE的View            mHasPerformedLongPress = false; // 设置初始值            if (mPendingCheckForLongPress == null) { // 只非空的时候才new一个                mPendingCheckForLongPress = new CheckForLongPress();            }            mPendingCheckForLongPress.rememberWindowAttachCount();            postDelayed(mPendingCheckForLongPress, // post一个Runnable,注意延迟是个差值,而不是delayOffset                    ViewConfiguration.getLongPressTimeout() - delayOffset);        }    }class CheckForLongPress implements Runnable {        private int mOriginalWindowAttachCount;        public void run() {            if (isPressed() && (mParent != null) // 当时间到了,此Runnable没被移除掉的话,并且这些条件都满足的时候,                    && mOriginalWindowAttachCount == mWindowAttachCount) {                if (performLongClick()) { // 客户端定义的onLongClickListener监听器被触发                    mHasPerformedLongPress = true; // 只有当被上面的方法处理掉了,才表示LongPress发生过了                }            }        }        public void rememberWindowAttachCount() {            mOriginalWindowAttachCount = mWindowAttachCount;        }    }/**     * Call this view‘s OnLongClickListener, if it is defined. Invokes the context menu if the     * OnLongClickListener did not consume the event.     *     * @return True if one of the above receivers consumed the event, false otherwise.     */    public boolean performLongClick() {        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_LONG_CLICKED);        boolean handled = false;        ListenerInfo li = mListenerInfo;        if (li != null && li.mOnLongClickListener != null) { // 优先触发监听器            handled = li.mOnLongClickListener.onLongClick(View.this);        }        if (!handled) { // 如果还没处理,显示ContextMenu如果定义了的话            handled = showContextMenu();        }        if (handled) {            performHapticFeedback(HapticFeedbackConstants.LONG_PRESS);        }        return handled; // 返回处理结果    }

  接下来,看看Activity对应的onKeyDown,onKeyUp方法:

    /**     * Called when a key was pressed down and not handled by any of the views     * inside of the activity. So, for example, key presses while the cursor     * is inside a TextView will not trigger the event (unless it is a navigation     * to another object) because TextView handles its own key presses.     *     * <p>If the focused view didn‘t want this event, this method is called.     *     * <p>The default implementation takes care of {@link KeyEvent#KEYCODE_BACK}     * by calling {@link #onBackPressed()}, though the behavior varies based     * on the application compatibility mode: for     * {@link android.os.Build.VERSION_CODES#ECLAIR} or later applications,     * it will set up the dispatch to call {@link #onKeyUp} where the action     * will be performed; for earlier applications, it will perform the     * action immediately in on-down, as those versions of the platform     * behaved.     *     * <p>Other additional default key handling may be performed     * if configured with {@link #setDefaultKeyMode}.     *     * @return Return <code>true</code> to prevent this event from being propagated     * further, or <code>false</code> to indicate that you have not handled     * this event and it should continue to be propagated.     * @see #onKeyUp     * @see android.view.KeyEvent     */    public boolean onKeyDown(int keyCode, KeyEvent event)  {        if (keyCode == KeyEvent.KEYCODE_BACK) {            if (getApplicationInfo().targetSdkVersion                    >= Build.VERSION_CODES.ECLAIR) {                event.startTracking();            } else {                onBackPressed();            }            return true;        }        if (mDefaultKeyMode == DEFAULT_KEYS_DISABLE) {            return false;        } else if (mDefaultKeyMode == DEFAULT_KEYS_SHORTCUT) {            if (getWindow().performPanelShortcut(Window.FEATURE_OPTIONS_PANEL,                    keyCode, event, Menu.FLAG_ALWAYS_PERFORM_CLOSE)) {                return true;            }            return false;        } else {            // Common code for DEFAULT_KEYS_DIALER & DEFAULT_KEYS_SEARCH_*            boolean clearSpannable = false;            boolean handled;            if ((event.getRepeatCount() != 0) || event.isSystem()) {                clearSpannable = true;                handled = false;            } else {                handled = TextKeyListener.getInstance().onKeyDown(                        null, mDefaultKeySsb, keyCode, event);                if (handled && mDefaultKeySsb.length() > 0) {                    // something useable has been typed - dispatch it now.                    final String str = mDefaultKeySsb.toString();                    clearSpannable = true;                    switch (mDefaultKeyMode) {                    case DEFAULT_KEYS_DIALER:                        Intent intent = new Intent(Intent.ACTION_DIAL,  Uri.parse("tel:" + str));                        intent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);                        startActivity(intent);                        break;                    case DEFAULT_KEYS_SEARCH_LOCAL:                        startSearch(str, false, null, false);                        break;                    case DEFAULT_KEYS_SEARCH_GLOBAL:                        startSearch(str, false, null, true);                        break;                    }                }            }            if (clearSpannable) {                mDefaultKeySsb.clear();                mDefaultKeySsb.clearSpans();                Selection.setSelection(mDefaultKeySsb,0);            }            return handled;        }    }/**     * Called when a key was released and not handled by any of the views     * inside of the activity. So, for example, key presses while the cursor     * is inside a TextView will not trigger the event (unless it is a navigation     * to another object) because TextView handles its own key presses.     *     * <p>The default implementation handles KEYCODE_BACK to stop the activity     * and go back.     *     * @return Return <code>true</code> to prevent this event from being propagated     * further, or <code>false</code> to indicate that you have not handled     * this event and it should continue to be propagated.     * @see #onKeyDown     * @see KeyEvent     */    public boolean onKeyUp(int keyCode, KeyEvent event) {        if (getApplicationInfo().targetSdkVersion                >= Build.VERSION_CODES.ECLAIR) {            if (keyCode == KeyEvent.KEYCODE_BACK && event.isTracking()                    && !event.isCanceled()) {                onBackPressed();                return true;            }        }        return false;    }

  最后是3.步骤,回到一开始DecorView.dispatchKeyEvent的最后几行代码,我们来看看PhoneWindow对应的onKeyDown,onKeyUp方法:

/**     * A key was pressed down and not handled by anything else in the window.     *     * @see #onKeyUp     * @see android.view.KeyEvent     */    protected boolean onKeyDown(int featureId, int keyCode, KeyEvent event) {        /* ****************************************************************************         * HOW TO DECIDE WHERE YOUR KEY HANDLING GOES.         *         * If your key handling must happen before the app gets a crack at the event,         * it goes in PhoneWindowManager.         *         * If your key handling should happen in all windows, and does not depend on         * the state of the current application, other than that the current         * application can override the behavior by handling the event itself, it         * should go in PhoneFallbackEventHandler.         *         * Only if your handling depends on the window, and the fact that it has         * a DecorView, should it go here.         * ****************************************************************************/        final KeyEvent.DispatcherState dispatcher =                mDecor != null ? mDecor.getKeyDispatcherState() : null;        //Log.i(TAG, "Key down: repeat=" + event.getRepeatCount()        //        + " flags=0x" + Integer.toHexString(event.getFlags()));                switch (keyCode) {            case KeyEvent.KEYCODE_VOLUME_UP: // key event处理中的最后一步,            case KeyEvent.KEYCODE_VOLUME_DOWN:            case KeyEvent.KEYCODE_VOLUME_MUTE: { // 处理音量调节键                // Similar code is in PhoneFallbackEventHandler in case the window                // doesn‘t have one of these.  In this case, we execute it here and                // eat the event instead, because we have mVolumeControlStreamType                // and they don‘t.                getAudioManager().handleKeyDown(event, mVolumeControlStreamType);                return true;            }            case KeyEvent.KEYCODE_MENU: {                onKeyDownPanel((featureId < 0) ? FEATURE_OPTIONS_PANEL : featureId, event);                return true;            }            case KeyEvent.KEYCODE_BACK: {                if (event.getRepeatCount() > 0) break;                if (featureId < 0) break;                // Currently don‘t do anything with long press.                if (dispatcher != null) {                    dispatcher.startTracking(event, this);                }                return true;            }        }        return false;    }/**     * A key was released and not handled by anything else in the window.     *     * @see #onKeyDown     * @see android.view.KeyEvent     */    protected boolean onKeyUp(int featureId, int keyCode, KeyEvent event) {        final KeyEvent.DispatcherState dispatcher =                mDecor != null ? mDecor.getKeyDispatcherState() : null;        if (dispatcher != null) {            dispatcher.handleUpEvent(event);        }        //Log.i(TAG, "Key up: repeat=" + event.getRepeatCount()        //        + " flags=0x" + Integer.toHexString(event.getFlags()));                switch (keyCode) {            case KeyEvent.KEYCODE_VOLUME_UP:            case KeyEvent.KEYCODE_VOLUME_DOWN:            case KeyEvent.KEYCODE_VOLUME_MUTE: {                // Similar code is in PhoneFallbackEventHandler in case the window                // doesn‘t have one of these.  In this case, we execute it here and                // eat the event instead, because we have mVolumeControlStreamType                // and they don‘t.                getAudioManager().handleKeyUp(event, mVolumeControlStreamType);                return true;            }            case KeyEvent.KEYCODE_MENU: {                onKeyUpPanel(featureId < 0 ? FEATURE_OPTIONS_PANEL : featureId,                        event);                return true;            }            case KeyEvent.KEYCODE_BACK: {                if (featureId < 0) break;                if (event.isTracking() && !event.isCanceled()) {                    if (featureId == FEATURE_OPTIONS_PANEL) {                        PanelFeatureState st = getPanelState(featureId, false);                        if (st != null && st.isInExpandedMode) {                            // If the user is in an expanded menu and hits back, it                            // should go back to the icon menu                            reopenMenu(true);                            return true;                        }                    }                    closePanel(featureId);                    return true;                }                break;            }            case KeyEvent.KEYCODE_SEARCH: {                /*                 * Do this in onKeyUp since the Search key is also used for                 * chording quick launch shortcuts.                 */                if (getKeyguardManager().inKeyguardRestrictedInputMode()) {                    break;                }                if (event.isTracking() && !event.isCanceled()) {                    launchDefaultSearch();                }                return true;            }        }        return false;    }

  至此所有按键事件的处理就分析完毕了,鉴于篇幅略长,我们最后稍微总结下。主要有这么几点:

1. View的各种KeyEvent.Callback接口早于Activity的对应接口被调用;

2. 整个处理环节中只要有一处表明处理掉了,则处理结束,不在往下传递;

3. 各种Callback接口的处理优先级低于监听器,也就是说各种onXXXListener的方法优先被调用。