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Cocos2d-x 3.1.1 学习笔记(三)学习绘图API

  关于cocos2d-x 3.1.1 版本的绘图方法有两种

  1、使用DrawNode类绘制自定义图形。

  2、继承Layer类重写draw()方法。

  以上两种方法都可以绘制自定义图形,根据自己的需要选择合适的方法。

一、使用DrawNode类绘制自定义图形

  使用DrawNode 类绘制图形是最简单的方法,create一个DrawNode类,然后添加进场景。然后就可以愉快的绘图了。

  

 1     auto s = Director::getInstance()->getWinSize(); 2    //创建 3     auto draw = DrawNode::create(); 4     addChild(draw, 10); 5  6     // 画圆 7     for( int i=0; i < 10; i++) 8     { 9         draw->drawDot(Vec2(s.width/2, s.height/2), 10*(10-i), Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));10     }11 12     // 画多边形13     Vec2 points[] = { Vec2(s.height/4,0), Vec2(s.width,s.height/5), Vec2(s.width/3*2,s.height) };14     draw->drawPolygon(points, sizeof(points)/sizeof(points[0]), Color4F(1,0,0,0.5), 4, Color4F(0,0,1,1));15 16     // 画线17     draw->drawSegment(Vec2(20,s.height), Vec2(20,s.height/2), 10, Color4F(0, 1, 0, 1));18 19     draw->drawSegment(Vec2(10,s.height/2), Vec2(s.width/2, s.height/2), 40, Color4F(1, 0, 1, 0.5));20 21     // 画三角形22     draw->drawTriangle(Vec2(10, 10), Vec2(70, 30), Vec2(100, 140), Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));23 24     // 画贝赛尔曲线25     draw->drawQuadraticBezier(Vec2(s.width - 150, s.height - 150), Vec2(s.width - 70, s.height - 10), Vec2(s.width - 10, s.height - 10), 10, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));26 27     draw->drawCubicBezier(Vec2(s.width - 250, 40), Vec2(s.width - 70, 100), Vec2(s.width - 30, 250), Vec2(s.width - 10, s.height - 50), 10, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));

 

  根据需要可以用这些api创造出自己需要的图像。

二、继承Layer类重写draw()方法

  这种方式可以自定义一个绘图类,用于创作自己需要的图形。

  

#ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"USING_NS_CC;class HelloWorld : public cocos2d::Layer{public:        virtual void draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) override;protected:      void onDraw(const kmMat4 &transform, bool transformUpdated);      CustomCommand _customCommand;  };#endif
#include "HelloWorldScene.h"#include "VisibleRect.h"void HelloWorld::draw(cocos2d::Renderer *renderer, const kmMat4 &transform, bool transformUpdated)  {      return;    _customCommand.init(1);      _customCommand.func = CC_CALLBACK_0(HelloWorld::onDraw, this,transform,transformUpdated);      renderer->addCommand(&_customCommand);  }void HelloWorld::onDraw(const kmMat4 &transform, bool transformUpdated)  {      kmGLPushMatrix();      kmGLLoadMatrix(&transform);      /*直线*/      CHECK_GL_ERROR_DEBUG();      DrawPrimitives::drawLine(VisibleRect::leftBottom(), VisibleRect::rightTop());      CHECK_GL_ERROR_DEBUG();      glLineWidth( 5.0f );      DrawPrimitives::setDrawColor4B(255,0,0,255);      DrawPrimitives::drawLine( Point(0, 0), Point(100, 100) );      // draw big point in the center      DrawPrimitives::setPointSize(64);      DrawPrimitives::setDrawColor4B(100, 0, 255, 128);      DrawPrimitives::drawPoint(VisibleRect::center());      CHECK_GL_ERROR_DEBUG();      // draw 4 small points      Point points[] = { Point(60,60), Point(70,70), Point(160,70), Point(170,60) };      DrawPrimitives::setPointSize(10);      DrawPrimitives::setDrawColor4B(0,10,255,255);      DrawPrimitives::drawPoints( points, 4);      CHECK_GL_ERROR_DEBUG();      // draw a green circle with 10 segments      glLineWidth(16);      DrawPrimitives::setDrawColor4B(0, 255, 0, 255);      DrawPrimitives::drawCircle( VisibleRect::center(), 100, 0, 10, false);      CHECK_GL_ERROR_DEBUG();      // draw a green circle with 50 segments with line to center      glLineWidth(2);      DrawPrimitives::setDrawColor4B(0, 255, 255, 255);      DrawPrimitives::drawCircle( VisibleRect::center(), 150, CC_DEGREES_TO_RADIANS(90), 50, false);      CHECK_GL_ERROR_DEBUG();      // draw a pink solid circle with 50 segments      glLineWidth(2);      DrawPrimitives::setDrawColor4B(255, 0, 255, 255);      DrawPrimitives::drawSolidCircle( VisibleRect::center() + Point(140,0), 40, CC_DEGREES_TO_RADIANS(90), 50, 1.0f, 1.0f);      CHECK_GL_ERROR_DEBUG();      // open yellow poly      DrawPrimitives::setDrawColor4B(255, 255, 0, 255);      glLineWidth(5);      Point vertices[] = { Point(10,10), Point(50,50), Point(100,50), Point(150,100), Point(200,150) };      DrawPrimitives::drawPoly( vertices, 5, false);      CHECK_GL_ERROR_DEBUG();      // filled poly      glLineWidth(1);      Point filledVertices[] = { Point(0,120), Point(50,120), Point(50,170), Point(25,200), Point(0,170) };      DrawPrimitives::drawSolidPoly(filledVertices, 5, Color4F(0.5f, 0.5f, 1, 1 ) );      // closed purble poly      DrawPrimitives::setDrawColor4B(255, 0, 255, 255);      glLineWidth(2);      Point vertices2[] = { Point(30,130), Point(30,230), Point(50,200) };      DrawPrimitives::drawPoly( vertices2, 3, true);      CHECK_GL_ERROR_DEBUG();      // draw quad bezier path      DrawPrimitives::drawQuadBezier(VisibleRect::leftTop(), VisibleRect::center(), VisibleRect::rightTop(), 50);      CHECK_GL_ERROR_DEBUG();      // draw cubic bezier path      DrawPrimitives::drawCubicBezier(VisibleRect::center(), Point(VisibleRect::center().x+30,VisibleRect::center().y+150), Point(VisibleRect::center().x+60,VisibleRect::center().y-300),Point(VisibleRect::center().x+90,VisibleRect::center().y+150),100);      CHECK_GL_ERROR_DEBUG();      //draw a solid polygon      Point vertices3[] = {Point(60,160), Point(70,190), Point(100,190), Point(90,160)};      DrawPrimitives::drawSolidPoly( vertices3, 4, Color4F(1,1,0,1) );      CHECK_GL_ERROR_DEBUG();      //end draw      kmGLPopMatrix();  }  

  其中涉及到辅助类VisibleRect类得到获取视口。

 1 #ifndef __VISIBLERECT_H__ 2 #define __VISIBLERECT_H__ 3  4 #include "cocos2d.h" 5  6 class VisibleRect 7 { 8 public: 9     static cocos2d::Rect getVisibleRect();10 11     static cocos2d::Vec2 left();12     static cocos2d::Vec2 right();13     static cocos2d::Vec2 top();14     static cocos2d::Vec2 bottom();15     static cocos2d::Vec2 center();16     static cocos2d::Vec2 leftTop();17     static cocos2d::Vec2 rightTop();18     static cocos2d::Vec2 leftBottom();19     static cocos2d::Vec2 rightBottom();20 private:21     static void lazyInit();22     static cocos2d::Rect s_visibleRect;23 };24 25 #endif /* __VISIBLERECT_H__ */
VisibleRect.h
 1 #include "VisibleRect.h" 2  3 USING_NS_CC; 4  5 Rect VisibleRect::s_visibleRect; 6  7 void VisibleRect::lazyInit() 8 { 9     // no lazy init10     // Useful if we change the resolution in runtime11     s_visibleRect = Director::getInstance()->getOpenGLView()->getVisibleRect();12 }13 14 Rect VisibleRect::getVisibleRect()15 {16     lazyInit();17     return s_visibleRect;18 }19 20 Vec2 VisibleRect::left()21 {22     lazyInit();23     return Vec2(s_visibleRect.origin.x, s_visibleRect.origin.y+s_visibleRect.size.height/2);24 }25 26 Vec2 VisibleRect::right()27 {28     lazyInit();29     return Vec2(s_visibleRect.origin.x+s_visibleRect.size.width, s_visibleRect.origin.y+s_visibleRect.size.height/2);30 }31 32 Vec2 VisibleRect::top()33 {34     lazyInit();35     return Vec2(s_visibleRect.origin.x+s_visibleRect.size.width/2, s_visibleRect.origin.y+s_visibleRect.size.height);36 }37 38 Vec2 VisibleRect::bottom()39 {40     lazyInit();41     return Vec2(s_visibleRect.origin.x+s_visibleRect.size.width/2, s_visibleRect.origin.y);42 }43 44 Vec2 VisibleRect::center()45 {46     lazyInit();47     return Vec2(s_visibleRect.origin.x+s_visibleRect.size.width/2, s_visibleRect.origin.y+s_visibleRect.size.height/2);48 }49 50 Vec2 VisibleRect::leftTop()51 {52     lazyInit();53     return Vec2(s_visibleRect.origin.x, s_visibleRect.origin.y+s_visibleRect.size.height);54 }55 56 Vec2 VisibleRect::rightTop()57 {58     lazyInit();59     return Vec2(s_visibleRect.origin.x+s_visibleRect.size.width, s_visibleRect.origin.y+s_visibleRect.size.height);60 }61 62 Vec2 VisibleRect::leftBottom()63 {64     lazyInit();65     return s_visibleRect.origin;66 }67 68 Vec2 VisibleRect::rightBottom()69 {70     lazyInit();71     return Vec2(s_visibleRect.origin.x+s_visibleRect.size.width, s_visibleRect.origin.y);72 }
VisibleRect.cpp