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Android多线程分析之二:Thread的实现

Android多线程分析之二:Thread的实现

罗朝辉 (http://www.cnblogs.com/kesalin/)
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在前文《Android多线程分析之一:使用Thread异步下载图像》中演示了如何使用 Thread 处理异步事务。示例中这个 Java Thread 类都是位于 Framework 层的类,它自身是通过 JNI 转调 dalvik 里面的 Thread 相关方法实现的。因此要分析 Androd 中的线程,就需要分析这两层中的与线程相关的代码,这就是本文要探讨的主题。本文将把 Framework 层中的 Java Thread 称为 Android 线程/Thread,而把 dalvik 中的  Thread 成为 dalvik 线程/Thread。 

本文涉及到的 Android 源码路径:
android/libcore/luni/src/main/java/java/lang/Runnable.java
android/libcore/luni/src/main/java/java/lang/Thread.java
android/libcore/luni/src/main/java/java/lang/ThreadGroup.java
android/libcore/luni/src/main/java/java/lang/VMThread.java
android/dalvik/vm/native/java_lang_VMThread.cpp
android/dalvik/vm/Thread.cpp

首先来分析 Android Thread,这个类的源码在android/libcore/luni/src/main/java/java/lang/Thread.java,它实现了 Runnable 接口。Runnable 只有一个无参无返回值的 void run() 的接口:

/** * Represents a command that can be executed. Often used to run code in a * different {@link Thread}. */public interface Runnable {    /**     * Starts executing the active part of the class‘ code. This method is     * called when a thread is started that has been created with a class which     * implements {@code Runnable}.     */    public void run();}

Android Thread 存在六种状态,这些状态定义在枚举 State 中,源码注释写的很清晰,在这里就不罗嗦了: 

    /**     * A representation of a thread‘s state. A given thread may only be in one     * state at a time.     */    public enum State {        /**         * The thread has been created, but has never been started.         */        NEW,        /**         * The thread may be run.         */        RUNNABLE,        /**         * The thread is blocked and waiting for a lock.         */        BLOCKED,        /**         * The thread is waiting.         */        WAITING,        /**         * The thread is waiting for a specified amount of time.         */        TIMED_WAITING,        /**         * The thread has been terminated.         */        TERMINATED    }


Android Thread 类中一些关键成员变量如下:

    volatile VMThread vmThread;    volatile ThreadGroup group;    volatile boolean daemon;        volatile String name;    volatile int priority;    volatile long stackSize;    Runnable target;    private static int count = 0;    private long id;    ThreadLocal.Values localValues;
vmThread:可视为对 dalvik thread 的简单封装,Thread 类通过 VMThread 里面的 JNI 方法来调用 dalvik 中操作线程的方法,通过它的成员变量 thread 和 vmata,我们可以将 Android Thread 和 dalvik Thread 的关联起来;
group:每一个线程都属于一个group,当线程被创建时就会加入一个特定的group,当线程运行结束,会从这个 group 中移除;
daemon:当前线程是不是守护线程,守护线程只会在没有非守护线程运行的情况下才会运行;
priority:线程优先级,Java Thread 类的线程优先级取值范围为 [1, 10],默认优先级为 5;
stackSize:线程栈大小,默认为 0,即使用默认的线程栈大小(由 dalvik 中的全局变量 gDvm.stackSize 决定);
target:一个 Runnable 对象,Thread 的 run() 方法中会转掉该 target 的 run() 方法,这是线程真正处理事务的地方;
id:Android 线程 id,通过递增 count 得到该 id,如果没有显示给线程设置名字,那么就会使用 Thread+id 当作线程的名字。注意这不是真正意义上的线程 id,即在 logcat 中打印的 tid 并不是这个 id,那 tid 是指 dalvik 线程的 id;
localValues:线程本地存储(TLS)数据;

接下来,我们来看Android Thread 的构造函数,大部分构造函数都是通过转调静态函数 create 实现的,下面来详细分析 create 这个关键函数:

    private void create(ThreadGroup group, Runnable runnable, String threadName, long stackSize) {        Thread currentThread = Thread.currentThread();        if (group == null) {            group = currentThread.getThreadGroup();        }        if (group.isDestroyed()) {            throw new IllegalThreadStateException("Group already destroyed");        }        this.group = group;        synchronized (Thread.class) {            id = ++Thread.count;        }        if (threadName == null) {            this.name = "Thread-" + id;        } else {            this.name = threadName;        }        this.target = runnable;        this.stackSize = stackSize;        this.priority = currentThread.getPriority();        this.contextClassLoader = currentThread.contextClassLoader;        // Transfer over InheritableThreadLocals.        if (currentThread.inheritableValues != null) {            inheritableValues = new ThreadLocal.Values(currentThread.inheritableValues);        }        // add ourselves to our ThreadGroup of choice        this.group.addThread(this);    }

首先,通过静态函数 currentThread 获取创建线程所在的当前线程,然后将当前线程的一些属性传递给即将创建的新线程。这是通过 VMThread 转调 dalvik 中的代码实现的:

    public static Thread currentThread() {        return VMThread.currentThread();    }

VMThread 的 currentThread 是一个 native 方法,其 JNI 实现为 android/dalvik/vm/native/java_lang_VMThread.cpp 中的 Dalvik_java_lang_VMThread_currentThread 方法:

static void Dalvik_java_lang_VMThread_currentThread(const u4* args,    JValue* pResult){    UNUSED_PARAMETER(args);    RETURN_PTR(dvmThreadSelf()->threadObj);}

该方法里的 dvmThreadSelf() 方法定义在 android/dalvik/vm/Thread.cpp 中:

Thread* dvmThreadSelf(){    return (Thread*) pthread_getspecific(gDvm.pthreadKeySelf);}

从上面的调用栈可以看到,每一个 dalvik 线程都会将自身存放在key 为 pthreadKeySelf 的线程本地存储中,获取当前线程时,只需要根据这个 key 查询获取即可,dalvik Thread 有一个名为 threadObj 的成员变量:

    /* the java/lang/Thread that we are associated with */    Object*     threadObj;

dalvik Thread 这个成员变量 threadObj 关联的就是对应的 Android Thread 对象,所以通过 native 方法 VMThread.currentThread() 返回的是存储在 TLS 中的当前 dalvik 线程对应的 Android Thread。

接着分析上面的代码,如果没有给新线程指定 group 那么就会指定 group 为当前线程所在的 group 中,然后给新线程设置 name,priority 等。最后通过调用 ThreadGroup 的 addThread 方法将新线程添加到 group 中:

    /**     * Called by the Thread constructor.     */    final void addThread(Thread thread) throws IllegalThreadStateException {        synchronized (threadRefs) {            if (isDestroyed) {                throw new IllegalThreadStateException();            }            threadRefs.add(new WeakReference<Thread>(thread));        }    }

ThreadGroup 的代码相对简单,它有一个名为 threadRefs 的列表,持有属于同一组的 thread 引用,可以对一组 thread 进行一些线程操作。

上面分析的是 Android Thread 的构造过程,从上面的分析可以看出,Android Thread 的构造方法仅仅是设置了一些线程属性,并没有真正去创建一个新的 dalvik Thread,dalvik Thread 创建过程要等到客户代码调用 Android Thread 的 start() 方法才会进行。下面我们来分析 Java Thread 的 start() 方法:

public synchronized void start() {        if (hasBeenStarted) {            throw new IllegalThreadStateException("Thread already started."); // TODO Externalize?        }        hasBeenStarted = true;        VMThread.create(this, stackSize);    }}

Android Thread 的 start 方法很简单,仅仅是转调 VMThread 的 native 方法 create,其 JNI 实现为 android/dalvik/vm/native/java_lang_VMThread.cpp 中的 Dalvik_java_lang_VMThread_create 方法:

static void Dalvik_java_lang_VMThread_create(const u4* args, JValue* pResult){    Object* threadObj = (Object*) args[0];    s8 stackSize = GET_ARG_LONG(args, 1);    /* copying collector will pin threadObj for us since it was an argument */    dvmCreateInterpThread(threadObj, (int) stackSize);    RETURN_VOID();}dvmCreateInterpThread 的实现在 Thread.cpp 中,由于这个函数的内容很长,在这里只列出关键的地方:bool dvmCreateInterpThread(Object* threadObj, int reqStackSize){    Thread* self = dvmThreadSelf();    ...    Thread* newThread = allocThread(stackSize);     newThread->threadObj = threadObj;    ...    Object* vmThreadObj = dvmAllocObject(gDvm.classJavaLangVMThread, ALLOC_DEFAULT);    dvmSetFieldInt(vmThreadObj, gDvm.offJavaLangVMThread_vmData, (u4)newThread);    dvmSetFieldObject(threadObj, gDvm.offJavaLangThread_vmThread, vmThreadObj);    ...    pthread_t threadHandle;    int cc = pthread_create(&threadHandle, &threadAttr, interpThreadStart, newThread);    /*     * Tell the new thread to start.     *     * We must hold the thread list lock before messing with another thread.     * In the general case we would also need to verify that newThread was     * still in the thread list, but in our case the thread has not started     * executing user code and therefore has not had a chance to exit.     *     * We move it to VMWAIT, and it then shifts itself to RUNNING, which     * comes with a suspend-pending check.     */    dvmLockThreadList(self);    assert(newThread->status == THREAD_STARTING);    newThread->status = THREAD_VMWAIT;    pthread_cond_broadcast(&gDvm.threadStartCond);    dvmUnlockThreadList();    ...}/* * Alloc and initialize a Thread struct. * * Does not create any objects, just stuff on the system (malloc) heap. */static Thread* allocThread(int interpStackSize){    Thread* thread;    thread = (Thread*) calloc(1, sizeof(Thread));    ...    thread->status = THREAD_INITIALIZING;}

首先,通过调用 allocThread 创建一个名为 newThread 的 dalvik Thread  并设置一些属性,将设置其成员变量 threadObj 为传入的 Android Thread,这样 dalvik Thread 就与Android Thread 关联起来了;然后创建一个名为 vmThreadObj 的 VMThread 对象,设置其成员变量 vmData 为 newThread,设置 Android Thread threadObj 的成员变量 vmThread 为这个 vmThreadObj,这样 Android Thread 通过 VMThread 的成员变量 vmData 就和 dalvik Thread 关联起来了。

然后,通过 pthread_create 创建 pthread 线程,并让这个线程 start,这样就会进入该线程的 thread entry 运行,下来我们来看新线程的 thread entry 方法 interpThreadStart,同样只列出关键的地方:

/* * pthread entry function for threads started from interpreted code. */static void* interpThreadStart(void* arg){    Thread* self = (Thread*) arg;    std::string threadName(dvmGetThreadName(self));    setThreadName(threadName.c_str());    /*     * Finish initializing the Thread struct.     */    dvmLockThreadList(self);    prepareThread(self);    while (self->status != THREAD_VMWAIT)        pthread_cond_wait(&gDvm.threadStartCond, &gDvm.threadListLock);    dvmUnlockThreadList();    /*     * Add a JNI context.     */    self->jniEnv = dvmCreateJNIEnv(self);    /*     * Change our state so the GC will wait for us from now on.  If a GC is     * in progress this call will suspend us.     */    dvmChangeStatus(self, THREAD_RUNNING);    /*     * Execute the "run" method.     *     * At this point our stack is empty, so somebody who comes looking for     * stack traces right now won‘t have much to look at.  This is normal.     */    Method* run = self->threadObj->clazz->vtable[gDvm.voffJavaLangThread_run];    JValue unused;    ALOGV("threadid=%d: calling run()", self->threadId);    assert(strcmp(run->name, "run") == 0);    dvmCallMethod(self, run, self->threadObj, &unused);    ALOGV("threadid=%d: exiting", self->threadId);    /*     * Remove the thread from various lists, report its death, and free     * its resources.     */    dvmDetachCurrentThread();    return NULL;}/* * Finish initialization of a Thread struct. * * This must be called while executing in the new thread, but before the * thread is added to the thread list. * * NOTE: The threadListLock must be held by the caller (needed for * assignThreadId()). */static bool prepareThread(Thread* thread){    assignThreadId(thread);    thread->handle = pthread_self();    thread->systemTid = dvmGetSysThreadId();    setThreadSelf(thread);    ...    return true;}/* * Explore our sense of self.  Stuffs the thread pointer into TLS. */static void setThreadSelf(Thread* thread){    int cc;    cc = pthread_setspecific(gDvm.pthreadKeySelf, thread);    ...}

在新线程的 thread entry 方法 interpThreadStart 中,首先设置线程的名字,然后通过调用 prepareThread 设置线程 id 以及其它一些属性,并调用 setThreadSelf 将新 dalvik Thread 自身保存在 TLS 中,这样之后就能通过  dvmThreadSelf 方法从 TLS 中获取它。然后修改状态为 THREAD_RUNNING,并调用对应 Android Thread 的 run 方法,运行客户代码:

    public void run() {        if (target != null) {            target.run();        }    }

对于继承自 Android Thread 带有 Looper 的 Android HandlerThread 来说,会调用它覆写 run 方法():(关于 Looper 的话题下一篇会讲到,这里暂且略过)

    public void run() {        mTid = Process.myTid();        Looper.prepare();        synchronized (this) {            mLooper = Looper.myLooper();            notifyAll();        }        Process.setThreadPriority(mPriority);        onLooperPrepared();        Looper.loop();        mTid = -1;    }

target 在前面已经做了介绍,它是线程真正处理逻辑事务的地方。一旦逻辑事务处理完毕从 run 中返回,线程就会回到 interpThreadStart 方法中,继续执行dvmDetachCurrentThread 方法:

/* * Detach the thread from the various data structures, notify other threads * that are waiting to "join" it, and free up all heap-allocated storage. * /void dvmDetachCurrentThread(){    Thread* self = dvmThreadSelf();    Object* vmThread;    Object* group;    ...    group = dvmGetFieldObject(self->threadObj, gDvm.offJavaLangThread_group);    /*     * Remove the thread from the thread group.     */    if (group != NULL) {        Method* removeThread =            group->clazz->vtable[gDvm.voffJavaLangThreadGroup_removeThread];        JValue unused;        dvmCallMethod(self, removeThread, group, &unused, self->threadObj);    }    /*     * Clear the vmThread reference in the Thread object.  Interpreted code     * will now see that this Thread is not running.  As this may be the     * only reference to the VMThread object that the VM knows about, we     * have to create an internal reference to it first.     */    vmThread = dvmGetFieldObject(self->threadObj,                    gDvm.offJavaLangThread_vmThread);    dvmAddTrackedAlloc(vmThread, self);    dvmSetFieldObject(self->threadObj, gDvm.offJavaLangThread_vmThread, NULL);    /* clear out our struct Thread pointer, since it‘s going away */    dvmSetFieldObject(vmThread, gDvm.offJavaLangVMThread_vmData, NULL);    ...    /*     * Thread.join() is implemented as an Object.wait() on the VMThread     * object.  Signal anyone who is waiting.     */    dvmLockObject(self, vmThread);    dvmObjectNotifyAll(self, vmThread);    dvmUnlockObject(self, vmThread);    dvmReleaseTrackedAlloc(vmThread, self);    vmThread = NULL;    ...    dvmLockThreadList(self);    /*     * Lose the JNI context.     */    dvmDestroyJNIEnv(self->jniEnv);    self->jniEnv = NULL;    self->status = THREAD_ZOMBIE;    /*     * Remove ourselves from the internal thread list.     */    unlinkThread(self);    ...    releaseThreadId(self);    dvmUnlockThreadList();    setThreadSelf(NULL);    freeThread(self);}/* * Free a Thread struct, and all the stuff allocated within. */static void freeThread(Thread* thread){    ...    free(thread);}

在 dvmDetachCurrentThread 函数里,首先获取当前线程 self,这里获得的就是当前执行 thread entry 的新线程,然后通过其对应的 Android Thread 对象 threadObj 获取该对象所在 group,然后将 threadObj 这个 Android Thread 对象从 group 中移除;接着清除 Android 与 dalvik 线程之间的关联关系,并通知 join 该线程的其它线程;最后,设置线程状态为 THREAD_ZOMBIE,清除 TLS 中存储的线程值,并通过调用 freeThread 释放内存,至此线程就终结了。