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果盟广告SDK
//// GuomobWallView.h// GuoMobWallSample//// Created by keyrun on 14-1-21.// Copyright (c) 2014年 AK. All rights reserved.//#import <Foundation/Foundation.h>#import "GuoMobWallViewController.h"@interface GuomobWallView : NSObject@end
//// GuomobWallView.m// GuoMobWallSample//// Created by keyrun on 14-1-21.// Copyright (c) 2014年 AK. All rights reserved.//#import "GuomobWallView.h"#import "GuoMobWallViewController.h"static GuoMobWallViewController * guomobwall=nil;@implementation GuomobWallView+(void)InitGuoMobWall:(NSString *)appkey updatetime:(int)updatetime modelname:(NSString *)name{ if (!guomobwall) { guomobwall=[[GuoMobWallViewController alloc]initWithId:appkey Model:name]; guomobwall.updatetime=updatetime; }}extern "C" void InitGuoMobWall(const char * appkey,int time,const char * ModelName){ [GuomobWallView InitGuoMobWall:[NSString stringWithUTF8String:appkey] updatetime:time modelname:[NSString stringWithUTF8String:ModelName]];}extern "C" void LoadGuoMobWall(int rotation,int screen){ if (guomobwall) { [guomobwall pushGuoMobWall:rotation Hscreen:screen]; }}extern "C" void GuoMobWallSetOtherID(const char * OtherID){ if (guomobwall) { guomobwall.OtherID=[NSString stringWithUTF8String:OtherID]; }}extern "C" void GuoMobWallSetStatusBar(int isStatusBarHidden){ if (guomobwall) { guomobwall.isStatusBarHidden=isStatusBarHidden; }}extern "C" int GuoMobWallreadpoint(){ if (guomobwall) { int point=[guomobwall readPoint]; return point; } return nil;}extern "C" void GuoMobWallwritepoint(int point){ if (guomobwall) { [guomobwall writePoint:point]; }}extern "C" int GuoMobWallcheckpoint(){ if (guomobwall) { int point=[guomobwall checkPoint]; return point; } return nil;}extern "C" void GuoMobWallupdatepoint(){ if (guomobwall) { [guomobwall updatePoint];//更新积分 }}extern "C" void ReleaseGuoMobWall(){ if(guomobwall!=nil) { [guomobwall release]; guomobwall=nil; }}- (void)dealloc{ if(guomobwall!=nil) { [guomobwall release]; guomobwall=nil; } [super dealloc];}@end
//// GuoMobWall.h// GuoMobWall//// Created by qq on 12-11-21.// Copyright (c) 2012年 AK. All rights reserved.//#import <UIKit/UIKit.h>#import <Foundation/Foundation.h>@interface GuoMobWallViewController : UIViewController- (id)initWithId:(NSString *)appKey Model:(NSString*)name;-(void)pushGuoMobWall:(BOOL)allow Hscreen:(BOOL)isHscreen;//查询积分- (int)checkPoint;//读取所有积分并清空- (int)readPoint;//追加积分- (void)writePoint:(int)writepoint;//刷新积分-(void)updatePoint;@property(nonatomic)NSTimeInterval updatetime;//自动刷新积分的时间间隔@property(nonatomic)BOOL isStatusBarHidden;//积分墙是否显示状态栏@property(nonatomic,copy) NSString * OtherID;//使用积分服务器回调时候的可选参数@end
GuoMobWall.cs
using UnityEngine;using System.Collections;using System.Runtime.InteropServices;public class GuoMobWall : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } [DllImport("__Internal")] private static extern void InitGuoMobWall(string appkey,int updatetime,string ObjectName); [DllImport("__Internal")] private static extern void LoadGuoMobWall(int rotation,int screen); [DllImport("__Internal")] private static extern void GuoMobWallSetOtherID(string OtherID); [DllImport("__Internal")] private static extern void GuoMobWallSetStatusBar(int isStatusBarHidden); [DllImport("__Internal")] private static extern int GuoMobWallreadpoint(); [DllImport("__Internal")] private static extern void GuoMobWallwritepoint(int point); [DllImport("__Internal")] private static extern int GuoMobWallcheckpoint(); [DllImport("__Internal")] private static extern void GuoMobWallupdatepoint(); [DllImport("__Internal")] private static extern void ReleaseGuoMobWall(); //初始化积分墙 参数: appkey:果盟广告密钥 //updatetime:设置自动刷新积分的时间间隔 //******注:不设置该updatetime参数的话,SDK默认为20秒,自动刷新时间最小值为15****** //******设置updatetime为0为不自动刷新,开发者自己去控制刷新****** //ObjectName: GMWallDelegate.cs脚本绑定的Object名称 比如 Main Camera public static void U3DInitGuoMobWall(string appkey,int updatetime,string ObjectName) { if(Application.platform == RuntimePlatform.IPhonePlayer) { InitGuoMobWall(appkey,updatetime,ObjectName); } } //加载积分墙 rotation:积分墙是否自适应旋转 1---旋转, 0---不旋转 // screen:积分墙初始横竖屏状态 1---横屏, 0---竖屏 public static void U3DLoadGuoMobWall(int rotation,int screen) { if(Application.platform == RuntimePlatform.IPhonePlayer) { LoadGuoMobWall(rotation,screen); } } public static void U3DGuoMobWallSetOtherID(string OtherID) { if(Application.platform == RuntimePlatform.IPhonePlayer) { GuoMobWallSetOtherID(OtherID); } } public static void U3DGuoMobWallSetStatusBar(int isStatusBarHidden) { if(Application.platform == RuntimePlatform.IPhonePlayer) { GuoMobWallSetStatusBar(isStatusBarHidden); } } //读取积分,全部读取积分并且清零,返回整形的积分 public static int U3DGuoMobWallreadpoint() { if(Application.platform == RuntimePlatform.IPhonePlayer) { return GuoMobWallreadpoint(); } return 0; } //添加积分,减分参数请设置为负数 public static void U3DGuoMobWallwritepoint(int point) { if(Application.platform == RuntimePlatform.IPhonePlayer) { GuoMobWallwritepoint(point); } } //查询积分,不清零,返回整形的积分 public static int U3DGuoMobWallcheckpoint() { if(Application.platform == RuntimePlatform.IPhonePlayer) { return GuoMobWallcheckpoint(); } return 0; } //更新服务器已经完成任务但没有取走的积分 public static void U3DGuoMobWallupdatepoint() { if(Application.platform == RuntimePlatform.IPhonePlayer) { GuoMobWallupdatepoint(); } } //释放积分墙,释放后会停止自动更新积分,释放后再次加载需要重新初始化积分墙 public static void U3DReleaseGuoMobWall() { if(Application.platform == RuntimePlatform.IPhonePlayer) { ReleaseGuoMobWall(); } }}
GMWallDelegate.cs
using UnityEngine;using System.Collections;public class GMWallDelegate : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } //加载回调 表示加载成功 void loadWallAdSuccess() { print("loadWallAdSuccess"); } //加载积分墙出错时候的回调 返回错误信息 void GMWallDidFailWithError(string error){ print(error); } //更新积分出错时候的回调 返回错误信息 void GMUpdatePointError(string error){ print(error); } //点击下载按钮 void onClickDownLoad(){ print("onClickDownLoad"); } //点击返回按钮 void onClickBack(){ print("onClickBack"); } // //可以只在积分point不为0的情况下提示, 回调格式为: // 名字,积分 如: 新三国,200 表示用户通过下载新三国得到了200积分 void GMWallGetPoint(string NameAndPoint){ print(NameAndPoint); }}
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