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Hololens 手势事件执行顺序
InteractionManager_SourcePressed
(Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)
InteractionManager_SourceReleased
(Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)
Recognizer_TappedEvent 1
(Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)
线程 0x96c 已退出,返回值为 0 (0x0)。
InteractionManager_SourcePressed
(Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)
Recognizer_HoldStartedEvent
(Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)
InteractionManager_SourceReleased
(Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)
点击时, 按下和释放之后, 触发点击
按住时, 按下后触发按住, 然后触发释放
另外
InteractionManager_Update
是会每一帧都执行的, 这个是常识, 我就没有单独列出来了, 不过我自己是测试了的
Hololens 手势事件执行顺序