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简单图片处理

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public static class ImageProcess
{
    /// <summary>
    /// 图片旋转
    /// </summary>
    /// <param name="image"></param>
    /// <param name="angle">旋转角度</param>
    /// <returns></returns>
    public static Image Rotation(Image image,float angle)
    {
 
        angle = 360 - angle % 360;            //弧度转换
        double radian = angle * Math.PI / 180.0;
        double cos = Math.Cos(radian);
        double sin = Math.Sin(radian);
        //原图的宽和高
        int w = image.Width;
        int h = image.Height;
        int W = (int)(Math.Max(Math.Abs(w * cos - h * sin), Math.Abs(w * cos + h * sin)));
        int H = (int)(Math.Max(Math.Abs(w * sin - h * cos), Math.Abs(w * sin + h * cos)));
        //目标位图
        Bitmap dsImage = new Bitmap(W, H);
        System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(dsImage);
        g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Bilinear;
        g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
        //计算偏移量
        Point Offset = new Point((W - w) / 2, (H - h) / 2);
        //构造图像显示区域:让图像的中心与窗口的中心点一致
        Rectangle rect = new Rectangle(Offset.X, Offset.Y, w, h);
        Point center = new Point(rect.X + rect.Width / 2, rect.Y + rect.Height / 2);
        g.TranslateTransform(center.X, center.Y);
        g.RotateTransform(360 - angle);
        //恢复图像在水平和垂直方向的平移
        g.TranslateTransform(-center.X, -center.Y);
        g.DrawImage(image, rect);
        //重至绘图的所有变换
        g.ResetTransform();
        g.Save();
        g.Dispose();
        return dsImage;
    }
 
    /// <summary>
    /// 图片翻转
    /// </summary>
    /// <param name="image"></param>
    /// <param name="type">1水平,2垂直,3水平垂直</param>
    /// <returns></returns>
    public static Image Turn(Image image,int type)
    {
        if (type == 1)
        {
            image.RotateFlip(RotateFlipType.RotateNoneFlipX);
        }
        else if (type == 2)
        {
            image.RotateFlip(RotateFlipType.RotateNoneFlipY);
        }
        else if (type == 3)
        {
            image.RotateFlip(RotateFlipType.RotateNoneFlipXY);
        }
        return image;
    }
 
    /// <summary>
    /// 底片效果
    /// </summary>
    /// <param name="image"></param>
    /// <returns></returns>
    public static Image Film(Image image)
    {
        try
        {
            int height = image.Height;
            int width = image.Width;
            Bitmap newbitmap = new Bitmap(width, height);
            Bitmap oldbitmap = (Bitmap)image;
            Color pixel;
            for (int x = 1; x < width; x++)
            {
                for (int y = 1; y < height; y++)
                {
                    int r, g, b;
                    pixel = oldbitmap.GetPixel(x, y);
                    r = 255 - pixel.R;
                    g = 255 - pixel.G;
                    b = 255 - pixel.B;
                    newbitmap.SetPixel(x, y, Color.FromArgb(r, g, b));
                }
            }
            return newbitmap;
        }
        catch
        {
            return null;
        }
    }
 
    /// <summary>
    /// 浮雕效果
    /// </summary>
    /// <param name="image"></param>
    /// <returns></returns>
    public static Image Relief(Image image)
    {
        try
        {
            int height = image.Height;
            int width = image.Width;
            Bitmap newbitmap = new Bitmap(width, height);
            Bitmap oldbitmap = (Bitmap)image;
            Color pixel1, pixel2;
            for (int x = 0; x < width - 1; x++)
            {
                for (int y = 0; y < height - 1; y++)
                {
                    int r, g, b;
                    pixel1 = oldbitmap.GetPixel(x, y);
                    pixel2 = oldbitmap.GetPixel(x + 1, y + 1);
                    r = Math.Abs(pixel1.R - pixel2.R + 128);
                    g = Math.Abs(pixel1.G - pixel2.G + 128);
                    b = Math.Abs(pixel1.B - pixel2.B + 128);
                    if (r > 255)
                        r = 255;
                    if (r < 0)
                        r = 0;
                    if (g > 255)
                        g = 255;
                    if (g < 0)
                        g = 0;
                    if (b > 255)
                        b = 255;
                    if (b < 0)
                        b = 0;
                    newbitmap.SetPixel(x, y, Color.FromArgb(r, g, b));
                }
            }
            return newbitmap;
        }
        catch
        {
            return null;
        }
    }
 
    /// <summary>
    /// 黑白效果
    /// </summary>
    /// <param name="image"></param>
    /// <returns></returns>
    public static Image BlackAndWhite(Image image)
    {
        try
        {
            int height = image.Height;
            int width = image.Width;
            Bitmap newbitmap = new Bitmap(width, height);
            Bitmap oldbitmap = (Bitmap)image;
            Color pixel;
            for (int x = 0; x < width; x++)
                for (int y = 0; y < height; y++)
                {
                    pixel = oldbitmap.GetPixel(x, y);
                    int r, g, b, Result = 0;
                    r = pixel.R;
                    g = pixel.G;
                    b = pixel.B;
                    //实例程序以加权平均值法产生黑白图像
                    int iType = 2;
                    switch (iType)
                    {
                        case 0://平均值法
                            Result = ((r + g + b) / 3);
                            break;
                        case 1://最大值法
                            Result = r > g ? r : g;
                            Result = Result > b ? Result : b;
                            break;
                        case 2://加权平均值法
                            Result = ((int)(0.7 * r) + (int)(0.2 * g) + (int)(0.1 * b));
                            break;
                    }
                    newbitmap.SetPixel(x, y, Color.FromArgb(Result, Result, Result));
                }
            return newbitmap;
        }
        catch
        {
            return null;
        }
    }
 
    /// <summary>
    /// 柔化效果
    /// </summary>
    /// <param name="image"></param>
    /// <returns></returns>
    public static Image Soften(Image image)
    {
        try
        {
            int height = image.Height;
            int width = image.Width;
            Bitmap newbitmap = new Bitmap(width, height);
            Bitmap oldbitmap = (Bitmap)image;
            Color pixel;
            //高斯模板
            int[] Gauss = { 1, 2, 1, 2, 4, 2, 1, 2, 1 };
            for (int x = 1; x < width - 1; x++)
            {
                for (int y = 1; y < height - 1; y++)
                {
                    int r = 0, g = 0, b = 0;
                    int Index = 0;
                    for (int col = -1; col <= 1; col++)
                        for (int row = -1; row <= 1; row++)
                        {
                            pixel = oldbitmap.GetPixel(x + row, y + col);
                            r += pixel.R * Gauss[Index];
                            g += pixel.G * Gauss[Index];
                            b += pixel.B * Gauss[Index];
                            Index++;
                        }
                    r /= 16;
                    g /= 16;
                    b /= 16;
                    //处理颜色值溢出
                    r = r > 255 ? 255 : r;
                    r = r < 0 ? 0 : r;
                    g = g > 255 ? 255 : g;
                    g = g < 0 ? 0 : g;
                    b = b > 255 ? 255 : b;
                    b = b < 0 ? 0 : b;
                    newbitmap.SetPixel(x - 1, y - 1, Color.FromArgb(r, g, b));
                }
            }
            return newbitmap;
        }
        catch
        {
            return null;
        }
    }
 
    /// <summary>
    /// 锐化效果
    /// </summary>
    /// <param name="image"></param>
    /// <returns></returns>
    public static Image Sharpen(Image image)
    {
        try
        {
            int height = image.Height;
            int width = image.Width;
            Bitmap newbitmap = new Bitmap(width, height);
            Bitmap oldbitmap = (Bitmap)image;
            Color pixel;
            //拉普拉斯模板
            int[] Laplacian = { -1, -1, -1, -1, 9, -1, -1, -1, -1 };
            for (int x = 1; x < width - 1; x++)
            {
                for (int y = 1; y < height - 1; y++)
                {
                    int r = 0, g = 0, b = 0;
                    int Index = 0;
                    for (int col = -1; col <= 1; col++)
                        for (int row = -1; row <= 1; row++)
                        {
                            pixel = oldbitmap.GetPixel(x + row, y + col); r += pixel.R * Laplacian[Index];
                            g += pixel.G * Laplacian[Index];
                            b += pixel.B * Laplacian[Index];
                            Index++;
                        }
                    //处理颜色值溢出
                    r = r > 255 ? 255 : r;
                    r = r < 0 ? 0 : r;
                    g = g > 255 ? 255 : g;
                    g = g < 0 ? 0 : g;
                    b = b > 255 ? 255 : b;
                    b = b < 0 ? 0 : b;
                    newbitmap.SetPixel(x - 1, y - 1, Color.FromArgb(r, g, b));
                }
            }
            return newbitmap;
        }
        catch
        {
            return null;
        }
    }
 
    /// <summary>
    /// 雾化效果
    /// </summary>
    /// <param name="image"></param>
    /// <returns></returns>
    public static Image Atomization(Image image)
    {
        try
        {
            int height = image.Height;
            int width = image.Width;
            Bitmap newbitmap = new Bitmap(width, height);
            Bitmap oldbitmap = (Bitmap)image;
            Color pixel;
            for (int x = 1; x < width - 1; x++)
            {
                for (int y = 1; y < height - 1; y++)
                {
                    System.Random MyRandom = new Random();
                    int k = MyRandom.Next(123456);
                    //像素块大小
                    int dx = x + k % 9;
                    int dy = y + k % 9;
                    if (dx >= width)
                        dx = width - 1;
                    if (dy >= height)
                        dy = height - 1;
                    pixel = oldbitmap.GetPixel(dx, dy);
                    newbitmap.SetPixel(x, y, pixel);
                }
            }
            return newbitmap;
        }
        catch
        {
            return null;
        }
    }
 
    /// <summary>
    /// 图片明暗调整
    /// </summary>
    /// <param name="image"></param>
    /// <param name="degree">亮度[-255,255]</param>
    /// <returns></returns>
    public static Image Brightness(Image image, int degree)
    {
        try
        {
            Bitmap b = (Bitmap)image;
            if (degree < -255) degree = -255;
            if (degree > 255) degree = 255;
            int width = image.Width;
            int height = image.Height;
            int pix = 0;
 
            BitmapData data = http://www.mamicode.com/b.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
 
            unsafe
            {
                byte* p = (byte*)data.Scan0;
                int offset = data.Stride - width * 3;
                for (int y = 0; y < height; y++)
                {
                    for (int x = 0; x < width; x++)
                    {
                        // 处理指定位置像素的亮度
                        for (int i = 0; i < 3; i++)
                        {
                            pix = p[i] + degree;
 
                            if (degree < 0) p[i] = (byte)Math.Max(0, pix);
                            if (degree > 0) p[i] = (byte)Math.Min(255, pix);
 
                        } // i
                        p += 3;
                    } // x
                    p += offset;
                } // y
            }
 
            b.UnlockBits(data);
 
            return image;
        }
        catch
        {
            return null;
        }
    }
 
    /// <summary>
    /// 灰色效果
    /// </summary>
    /// <param name="image"></param>
    /// <returns></returns>
    public static Image Gray(Image image)
    {
        try
        {
            Bitmap currentBitmap = (Bitmap)image.Clone();
            Graphics g = Graphics.FromImage(currentBitmap);
            ImageAttributes ia = new ImageAttributes();
            float[][] colorMatrix =   {   
            new   float[]   {0.299f,   0.299f,   0.299f,   0,   0},
            new   float[]   {0.587f,   0.587f,   0.587f,   0,   0},
            new   float[]   {0.114f,   0.114f,   0.114f,   0,   0},
            new   float[]   {0,   0,   0,   1,   0},
            new   float[]   {0,   0,   0,   0,   1}
                                      };
            ColorMatrix cm = new ColorMatrix(colorMatrix);
            ia.SetColorMatrix(cm, ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
            g.DrawImage(currentBitmap, new Rectangle(0, 0, currentBitmap.Width, currentBitmap.Height), 0, 0, currentBitmap.Width, currentBitmap.Height, GraphicsUnit.Pixel, ia);
            g.Dispose();
            return (Image)(currentBitmap.Clone());
        }
        catch
        {
            return null;
        }
         
    }
 
    /// <summary>
    /// 图像对比度调整
    /// </summary>
    /// <param name="b">原始图</param>
    /// <param name="degree">对比度[-100, 100]</param>
    /// <returns></returns>
    public static Bitmap KiContrast(Bitmap b, int degree)
    {
        if (b == null)
        {
            return null;
        }
 
        if (degree < -100) degree = -100;
        if (degree > 100) degree = 100;
 
        try
        {
 
            double pixel = 0;
            double contrast = (100.0 + degree) / 100.0;
            contrast *= contrast;
            int width = b.Width;
            int height = b.Height;
            BitmapData data = http://www.mamicode.com/b.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
            unsafe
            {
                byte* p = (byte*)data.Scan0;
                int offset = data.Stride - width * 3;
                for (int y = 0; y < height; y++)
                {
                    for (int x = 0; x < width; x++)
                    {
                        // 处理指定位置像素的对比度
                        for (int i = 0; i < 3; i++)
                        {
                            pixel = ((p[i] / 255.0 - 0.5) * contrast + 0.5) * 255;
                            if (pixel < 0) pixel = 0;
                            if (pixel > 255) pixel = 255;
                            p[i] = (byte)pixel;
                        } // i
                        p += 3;
                    } // x
                    p += offset;
                } // y
            }
            b.UnlockBits(data);
            return b;
        }
        catch
        {
            return null;
        }
    }
}