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CAShapeLayer的使用[1]

CAShapeLayer的使用[1]

 

使用CoreAnimation绘制动画带来的系统开销非常的小,CoreAnimation通常都是使用GPU的.

CAShapeLayer属于CoreAnimation中很重要的一种layer,无论是作为mask还是作为进度条显示都非常的好用,我用CAShapeLayer实现了如下复杂的效果.

//
//  RootViewController.m
//
//  Copyright (c) 2014年 Y.X. All rights reserved.
//

#import "RootViewController.h"
#import "UIImage+ImageEffects.h"

@interface RootViewController ()

@property (nonatomic, strong) UIView        *showView;
@property (nonatomic, strong) CAShapeLayer  *oneReferenceLayer;
@property (nonatomic, strong) CAShapeLayer  *maskLayer;

@end

#define   DEGREES(degrees)  ((M_PI * (degrees))/ 180.f)

@implementation RootViewController

- (void)handlePan:(UIPanGestureRecognizer *)recognizer
{
    // 拖拽
    CGPoint translation = [recognizer translationInView:self.view];
    recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x,
                                         recognizer.view.center.y + translation.y);
    [recognizer setTranslation:CGPointMake(0, 0) inView:self.view];

    // 关闭CoreAnimation实时动画绘制(核心)
    [CATransaction setDisableActions:YES];
    _maskLayer.position = recognizer.view.center;
}

- (void)viewDidLoad
{
    [super viewDidLoad];
    
    /* ====== 背景View ====== */
    UIImageView *imageView = [[UIImageView alloc] initWithFrame:self.view.bounds];
    imageView.image = [UIImage imageNamed:@"back"];
    [self.view addSubview:imageView];
    

    /* ====== 作为mask的View ====== */
    _maskLayer = [CAShapeLayer layer];
    
    // 贝塞尔曲线(创建一个圆)
    UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(0, 0)
                                                        radius:100
                                                    startAngle:DEGREES(0)
                                                      endAngle:DEGREES(360)
                                                     clockwise:YES];
    // 获取path
    _maskLayer.path     = path.CGPath;
    _maskLayer.position = CGPointMake(_showView.bounds.size.width/2.f,
                                      _showView.bounds.size.height/2.f);
    // 设置填充颜色为透明
    _maskLayer.fillColor = [UIColor blackColor].CGColor;
    _maskLayer.position = self.view.center;
    
    UIView *blurView = [[UIView alloc] initWithFrame:self.view.bounds];
    blurView.backgroundColor = [UIColor blackColor];
    [self.view addSubview:blurView];
    blurView.layer.mask = _maskLayer;
    blurView.layer.contents = (__bridge id)([[UIImage imageNamed:@"back"] blurImage].CGImage);
    
    /* ====== 透明的View,用于maskView中的ShapeLayer的参考View(用于拖拽) ====== */
    _showView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 200, 200)];
    _showView.backgroundColor = [UIColor clearColor];
    _showView.center = self.view.center;
    [self.view addSubview:_showView];
    
    UIPanGestureRecognizer *recognizer =     [[UIPanGestureRecognizer alloc] initWithTarget:self
                                            action:@selector(handlePan:)];
    [_showView addGestureRecognizer:recognizer];
}

@end

这个地方很关键哦,没有关闭的话会非常的卡顿的.

 

shapeLayer作为mask的一些技巧.