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iOS出现 Undefined symbols for architecture armv7 std::basic_string<char, std::char_traits<char>

Undefined symbols for architecture i386:
“_OBJC_CLASS_$_XXX”, referenced from:
objc-class-ref in XXX

ld: symbol(s) not found for architecture i386

clang: error: linker command failed with exit code 1 (use -v to see invocation)

 
如果真机调试就是 undefined symbols for architecture armv7错误!
发生这种错误通常是project.pbxproj这个文件引起的,尤其在多人合作开发的时候,svn提交不规范可能导致project.pbxproj发生错误,导致文件的引用不在project.pbxproj文件中。
xcode项目import文件会根据project.pbxproj来查找,查找不到文件的引用则会有上述的错误。
 
解决方法点击工程,在主界面中点击Build Phases,根据提示信息“XXX”来判断缺少什么文件,一般如果缺少自定义的文件,XXX会是缺少的类名,那么就在Complie Sources中加入该文件。如果缺少类库,则在Link Binary With Libraries中加入该类库。
 
Undefined symbols for architecture i386:
02  "TextureMan::LoadTexture(std::__1::basic_string, std::__1::allocator > const&, int, bool)", referenced from:
03      tolua_gameinterface_TextureMan_loadTexture00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
04  "SoundManager::BgndMusicPlay(std::__1::basic_string, std::__1::allocator > const&, bool)", referenced from:
05      tolua_gameinterface_SoundManager_BgndMusicPlay00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
06  "SoundManager::BgndMusicStop(std::__1::basic_string, std::__1::allocator > const&, bool)", referenced from:
07      tolua_gameinterface_SoundManager_BgndMusicStop00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
08  "Font::LoadFont(std::__1::basic_string, std::__1::allocator > const&)", referenced from:
09      tolua_gameinterface_Font_loadFont00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
10  "System::MakeDocumentPath(std::__1::basic_string, std::__1::allocator > const&) const", referenced from:
11      tolua_gameinterface_System_makeDocumentPath00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
12  "System::MakeResourcePath(std::__1::basic_string, std::__1::allocator > const&) const", referenced from:
13      ExUnit::LogicThread::Run() in libCoreClientiOS.a(logicthread.o)
14      tolua_gameinterface_System_makeResourcePath00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
15  "std::__1::__vector_base_common::__throw_length_error() const", referenced from:
16      void std::__1::vector >::__push_back_slow_path(float const&&&) inlibCoreClientiOS.a(tolua_gameinterface.o)
17      void std::__1::vector, std::__1::allocator > >::__push_back_slow_path const&>(std::__1::basic_string, std::__1::allocator > const&&&) inlibCoreClientiOS.a(tolua_gameinterface.o)
18      void std::__1::vector >::__push_back_slow_path(int const&&&) inlibCoreClientiOS.a(tolua_gameinterface.o)
19  "std::__1::locale::use_facet(std::__1::locale::id&) const", referenced from:
20      std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o)
21  "std::__1::ios_base::getloc() const", referenced from:
22      std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o)
23  "std::__1::basic_string, std::__1::allocator >::__init(char const*, unsigned long)", referenced from:
24      _l_registercallback in libCoreClientiOS.a(logicthread.o)
25      _luapanic in libCoreClientiOS.a(logicthread.o)
26      ExUnit::LogicThread::Run() in libCoreClientiOS.a(logicthread.o)
27      ExUnit::LogicThread::HandleError() in libCoreClientiOS.a(logicthread.o)
28      ExUnit::LogicThread::CallVA(char const*, char const*, ...) inlibCoreClientiOS.a(logicthread.o)
29      ExUnit::LogicThread::RemoveCallback(char const*) inlibCoreClientiOS.a(logicthread.o)
30      ExUnit::LogicThread::SetCallback(char const*, int) inlibCoreClientiOS.a(logicthread.o)
31      ...
32  "std::__1::basic_string, std::__1::allocator >::assign(char const*)", referenced from:
33      System::SetEngineScriptPath(char const*) inlibCoreClientiOS.a(tolua_gameinterface.o)
34  "std::__1::basic_string, std::__1::allocator >::basic_string(std::__1::basic_string, std::__1::allocator > const&)", referenced from:
35      tolua_gameinterface_vector_string___geti00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
36      tolua_gameinterface_vector_string___geti01(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
37      tolua_gameinterface_vector_string__push_back00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
38      void std::__1::vector, std::__1::allocator > >::__push_back_slow_path const&>(std::__1::basic_string, std::__1::allocator > const&&&) inlibCoreClientiOS.a(tolua_gameinterface.o)
39  "std::__1::basic_string, std::__1::allocator >::~basic_string()", referenced from:
40      _l_registercallback in libCoreClientiOS.a(logicthread.o)
41      _luapanic in libCoreClientiOS.a(logicthread.o)
42      ExUnit::LogicThread::Run() in libCoreClientiOS.a(logicthread.o)
43      ExUnit::LogicThread::HandleError() in libCoreClientiOS.a(logicthread.o)
44      ExUnit::LogicThread::CallVA(char const*, char const*, ...) inlibCoreClientiOS.a(logicthread.o)
45      ExUnit::LogicThread::RemoveCallback(char const*) inlibCoreClientiOS.a(logicthread.o)
46      ExUnit::LogicThread::SetCallback(char const*, int) inlibCoreClientiOS.a(logicthread.o)
47      ...
48  "std::__1::basic_string, std::__1::allocator >::operator=(std::__1::basic_string, std::__1::allocator > const&)", referenced from:
49      tolua_gameinterface_vector_string___seti00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
50  "std::__1::basic_ostream >::put(char)", referenced from:
51      std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o)
52  "std::__1::basic_ostream >::flush()", referenced from:
53      std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o)
54  "std::__1::basic_ostream >::sentry::sentry(std::__1::basic_ostream >&)", referenced from:
55      std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*) in libCoreClientiOS.a(logicthread.o)
56  "std::__1::basic_ostream >::sentry::~sentry()", referenced from:
57      std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*) in libCoreClientiOS.a(logicthread.o)
58  "std::__1::cerr", referenced from:
59      ExUnit::LogicThread::Run() in libCoreClientiOS.a(logicthread.o)
60      ExUnit::LogicThread::ContactTriggered(b2Contact*) inlibCoreClientiOS.a(logicthread.o)
61      ExUnit::LogicThread::SensorTriggered(b2Contact*) inlibCoreClientiOS.a(logicthread.o)
62  "std::__1::ctype::id", referenced from:
63      std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o)
64  "std::__1::locale::~locale()", referenced from:
65      std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o)
66  "std::__1::ios_base::__set_badbit_and_consider_rethrow()", referenced from:
67      std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*) in libCoreClientiOS.a(logicthread.o)
68  "std::__1::ios_base::clear(unsigned int)", referenced from:
69      std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*) in libCoreClientiOS.a(logicthread.o)
70ld: symbol(s) not found for architecture i386
71clang: error: linker command failed with exit code 1 (use -v to see invocation)
看着就非常复杂!
有这么多的link STL的错误。
其实,就是你编译静态库的时候使用不同版本的标准库, C++ Standard Library
 
那么如何fix掉这个issue呢?看下面这两张图!
如果你这两个在编译静态库和在使用静态库的app中设置的是一样的,应该就可以解决掉这个问题!
 
事实上,compiler default 足够了。
 

iOS出现 Undefined symbols for architecture armv7 std::basic_string<char, std::char_traits<char>

分类: iOS |2013-07-18 16:49 |42人阅读

今天,使用了第三方一个库,结果,出现,iOS Undefined symbols for architecture armv7 std::basic_string<char, std::char_traits<char>

 

注意:不是修改Build Setting里面的设置,而是添加一个libstdc++.dylib, 搞定!