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cocos2d-x3.0 ScrollView
1、ScrollView纵向滑动
.h
#include "cocos2d.h" #include "cocos-ext.h" #include "ui/CocosGUI.h" #include "cocostudio/CocoStudio.h" USING_NS_CC; USING_NS_CC_EXT; using namespace ui;
.cpp
layout = Layout::create(); layout->setSize(Size(widgetSize.width, widgetSize.height)); //横向排列,这里类似Android里的线性布局 //layout->setLayoutType(LAYOUT_RELATIVE); /*以图片为背景*/ layout->setBackGroundImageScale9Enabled(true); layout->setBackGroundImage("green_edit.png"); layout->setPosition(Point(0,0)); addChild(layout); /******************************************************************************************/ ui::ScrollView* scrollView = ui::ScrollView::create(); scrollView->setSize(Size(widgetSize.width / 2, widgetSize.height )); scrollView->setPosition(Point(widgetSize.width / 2, 0)); layout->addChild(scrollView); ImageView* imageView = ImageView::create("ccicon.png"); float innerWidth = scrollView->getSize().width; float innerHeight = scrollView->getSize().height + imageView->getSize().height; scrollView->setInnerContainerSize(Size(innerWidth, innerHeight)); Button* button = Button::create("animationbuttonnormal.png", "animationbuttonpressed.png"); button->setPosition(Point(innerWidth / 2.0f, scrollView->getInnerContainerSize().height - button->getSize().height / 2.0f)); scrollView->addChild(button); Button* titleButton = Button::create("backtotopnormal.png", "backtotoppressed.png"); titleButton->setTitleText("Title Button"); titleButton->setPosition(Point(innerWidth / 2.0f - 100, 300)); scrollView->addChild(titleButton); Button* button_scale9 = Button::create("button.png", "buttonHighlighted.png"); button_scale9->setScale9Enabled(true); button_scale9->setSize(Size(100.0f, button_scale9->getVirtualRendererSize().height)); button_scale9->setPosition(Point(innerWidth / 2.0f, titleButton->getBottomInParent() - titleButton->getSize().height)); scrollView->addChild(button_scale9); imageView->setPosition(Point(innerWidth / 2.0f, imageView->getSize().height / 2.0f)); scrollView->addChild(imageView);
2、ScrollView横向
layout = Layout::create(); layout->setSize(Size(widgetSize.width, widgetSize.height)); //横向排列,这里类似Android里的线性布局 //layout->setLayoutType(LAYOUT_RELATIVE); /*以图片为背景*/ layout->setBackGroundImageScale9Enabled(true); layout->setBackGroundImage("green_edit.png"); layout->setPosition(Point(0,0)); addChild(layout); /******************************************************************************************/ ui::ScrollView* scrollView = ui::ScrollView::create(); scrollView->setBounceEnabled(true); scrollView->setSize(Size(widgetSize.width / 2, widgetSize.height )); scrollView->setDirection(SCROLLVIEW_DIR_HORIZONTAL); scrollView->setSize(Size(560.0f, 300.0f)); scrollView->setInnerContainerSize(scrollView->getSize()); scrollView->setPosition(Point(widgetSize.width / 2, 0)); layout->addChild(scrollView); ImageView* imageView = ImageView::create("ccicon.png"); float innerWidth = scrollView->getSize().width; float innerHeight = scrollView->getSize().height; scrollView->setInnerContainerSize(Size(innerWidth, innerHeight)); Button* button = Button::create("animationbuttonnormal.png","animationbuttonpressed.png"); button->setPosition(Point(innerWidth / 2.0f, innerHeight - button->getSize().height / 2.0f)); scrollView->addChild(button); imageView->setPosition(Point(innerWidth/ 2.0f, imageView->getSize().height / 2.0f)); scrollView->addChild(imageView);
cocos2d-x3.0 ScrollView
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