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Android Camera开发:使用TextureView和SurfaceTexture预览Camera 基础拍照demo

Google自Android4.0出了TextureView,为什么推出呢?就是为了弥补Surfaceview的不足,另外一方面也是为了平衡GlSurfaceView,当然这是本人揣度的。关于TextureView、Surfaceview、SurfaceTexture、GLSurfaceView的关系,待咱家推出GLSurfaceview预览Camera后再专门分析。本文主要介绍使用TextureView预览Camera。

其实关于如何用TextureView预览Camera,官网已经给出了demo,参见这里。另外,链接1 链接2也给出了完整的预览Camera的demo,但都是一堆东西染在一块。本文就利用前文 搭建的一个轻量级的Camera框架来快速替换掉Surfaceview。因为用Surfaceview预览的话传一个SurfaceHolder进去,用Textureview预览的话需要传进去一个SurfaceTexture。其他的Camera流程不变。

一、新建CameraTextureView类继承TextureView,并实现TextureView.SurfaceTextureListener接口。实现这个接口就像实现SurfaceHolder.Callback,最主要的目的是在SurfaceTexture准备好后能够知道,也即onSurfaceTextureAvailable这个函数。

CameraTextureView.java

 
  1.  1 package org.yanzi.camera.preview;   2    3 import org.yanzi.camera.CameraInterface;   4    5 import android.content.Context;   6 import android.graphics.PixelFormat;   7 import android.graphics.SurfaceTexture;   8 import android.util.AttributeSet;   9 import android.util.Log;  10 import android.view.SurfaceHolder;  11 import android.view.SurfaceView;  12 import android.view.TextureView;  13   14 public class CameraTextureView extends TextureView implements TextureView.SurfaceTextureListener {  15     private static final String TAG = "yanzi";  16     Context mContext;  17     SurfaceTexture mSurface;  18     public CameraTextureView(Context context, AttributeSet attrs) {  19         super(context, attrs);  20         // TODO Auto-generated constructor stub  21         mContext = context;  22         this.setSurfaceTextureListener(this);  23     }  24     @Override  25     public void onSurfaceTextureAvailable(SurfaceTexture surface, int width,  26             int height) {  27         // TODO Auto-generated method stub  28         Log.i(TAG, "onSurfaceTextureAvailable...");  29         mSurface = surface;  30 //      CameraInterface.getInstance().doStartPreview(surface, 1.33f);  31     }  32     @Override  33     public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {  34         // TODO Auto-generated method stub  35         Log.i(TAG, "onSurfaceTextureDestroyed...");  36         CameraInterface.getInstance().doStopCamera();  37         return true;  38     }  39     @Override  40     public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width,  41             int height) {  42         // TODO Auto-generated method stub  43         Log.i(TAG, "onSurfaceTextureSizeChanged...");  44     }  45     @Override  46     public void onSurfaceTextureUpdated(SurfaceTexture surface) {  47         // TODO Auto-generated method stub  48         Log.i(TAG, "onSurfaceTextureUpdated...");  49           50     }  51       52     /* 让Activity能得到TextureView的SurfaceTexture 53      * @see android.view.TextureView#getSurfaceTexture() 54      */  55     public SurfaceTexture _getSurfaceTexture(){  56         return mSurface;  57     }  58 }  

二、在布局文件里把它加上就行了,因为他的父类就是View,当成一般的View就行

  1.  1 <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"   2     xmlns:tools="http://schemas.android.com/tools"   3     android:layout_width="match_parent"   4     android:layout_height="match_parent"   5     tools:context=".CameraActivity" >   6     <FrameLayout   7         android:layout_width="wrap_content"   8         android:layout_height="wrap_content" >   9         <org.yanzi.camera.preview.CameraTextureView  10             android:id="@+id/camera_textureview"  11             android:layout_width="0dip"  12             android:layout_height="0dip" />  13     </FrameLayout>  14     <ImageButton  15         android:id="@+id/btn_shutter"  16         android:layout_width="wrap_content"  17         android:layout_height="wrap_content"  18         android:background="@drawable/btn_shutter_background"  19         android:layout_alignParentBottom="true"  20         android:layout_centerHorizontal="true"   21         android:layout_marginBottom="10dip"/>  22 </RelativeLayout>  


三、在CameraInterface里,我封装了两个函数:

 1  /**使用Surfaceview开启预览  2  3      * @param holder  4      * @param previewRate  5      */   6     public void doStartPreview(SurfaceHolder holder, float previewRate){   7         Log.i(TAG, "doStartPreview...");   8         if(isPreviewing){   9             mCamera.stopPreview();  10             return;  11         }  12         if(mCamera != null){  13             try {  14                 mCamera.setPreviewDisplay(holder);  15             } catch (IOException e) {  16                 // TODO Auto-generated catch block  17                 e.printStackTrace();  18             }  19             initCamera(previewRate);  20         }  21   22   23     }  24     /**使用TextureView预览Camera 25      * @param surface 26      * @param previewRate 27      */  28     public void doStartPreview(SurfaceTexture surface, float previewRate){  29         Log.i(TAG, "doStartPreview...");  30         if(isPreviewing){  31             mCamera.stopPreview();  32             return;  33         }  34         if(mCamera != null){  35             try {  36                 mCamera.setPreviewTexture(surface);  37             } catch (IOException e) {  38                 // TODO Auto-generated catch block  39                 e.printStackTrace();  40             }  41             initCamera(previewRate);  42         }  43           44     }

 

 

分别对应Surfaceview和TextureView预览。可以看到就是传进来的参数不一样,initCamera()的东西都一样。

 1  private void initCamera(float previewRate){   2  3 if(mCamera != null){   4             mParams = mCamera.getParameters();   5             mParams.setPictureFormat(PixelFormat.JPEG);//设置拍照后存储的图片格式   6 //          CamParaUtil.getInstance().printSupportPictureSize(mParams);   7 //          CamParaUtil.getInstance().printSupportPreviewSize(mParams);   8 //设置PreviewSize和PictureSize   9             Size pictureSize = CamParaUtil.getInstance().getPropPictureSize(  10                     mParams.getSupportedPictureSizes(),previewRate, 800);  11             mParams.setPictureSize(pictureSize.width, pictureSize.height);  12             Size previewSize = CamParaUtil.getInstance().getPropPreviewSize(  13                     mParams.getSupportedPreviewSizes(), previewRate, 800);  14             mParams.setPreviewSize(previewSize.width, previewSize.height);  15             mCamera.setDisplayOrientation(90);  16 //          CamParaUtil.getInstance().printSupportFocusMode(mParams);  17             List<String> focusModes = mParams.getSupportedFocusModes();  18 if(focusModes.contains("continuous-video")){  19                 mParams.setFocusMode(Camera.Parameters.FOCUS_MODE_CONTINUOUS_VIDEO);  20             }  21             mCamera.setParameters(mParams);   22             mCamera.startPreview();//开启预览  23             isPreviewing = true;  24             mPreviwRate = previewRate;  25             mParams = mCamera.getParameters(); //重新get一次  26             Log.i(TAG, "最终设置:PreviewSize--With = " + mParams.getPreviewSize().width  27                     + "Height = " + mParams.getPreviewSize().height);  28             Log.i(TAG, "最终设置:PictureSize--With = " + mParams.getPictureSize().width  29                     + "Height = " + mParams.getPictureSize().height);  30         }  31     }

四、在Activity里,依旧开一个线程去open Camera

1 Thread openThread = new Thread(){  2 3             @Override  4             public void run() {  5                 // TODO Auto-generated method stub  6                 CameraInterface.getInstance().doOpenCamera(CameraActivity.this);  7             }  8         };  9         openThread.start();

 


在Camera Open完的回调里开预览:

@Override      public void cameraHasOpened() {          // TODO Auto-generated method stub          SurfaceTexture surface = textureView._getSurfaceTexture();          CameraInterface.getInstance().doStartPreview(surface, previewRate);      }

 

 


之后就能正常运行了,可以看到与前文Surfaceview预览Camera 改动非常之小。

 

几个注意事项:

 

1、TextureView是Android 4.0之后加入的,低版本么这个类。TextureView必须工作在开启硬件加速的环境中,也即配置文件里Activity的设置项里:android:hardwareAccelerated="true" 默认的这个属性就是true,因此不用再写了。但如果写成false,可以看到onSurfaceTextureAvailable()这个回调就进不来了,TextureView没有了SurfaceTexture还玩个屁啊。

2、本文demo打开camera并预览的正常log是:

 1    Line 417: 06-22 12:37:43.682 I/yanzi   ( 4917): Camera open....   2     Line 489: 06-22 12:37:43.758 I/yanzi   ( 4917): onSurfaceTextureAvailable...   3     Line 533: 06-22 12:37:43.819 I/yanzi   ( 4917): Camera open over....   4     Line 535: 06-22 12:37:43.819 I/yanzi   ( 4917): doStartPreview...   5     Line 537: 06-22 12:37:43.825 I/yanzi   ( 4917): PictureSize : w = 1280h = 720   6     Line 539: 06-22 12:37:43.825 I/yanzi   ( 4917): PreviewSize:w = 800h = 448   7     Line 555: 06-22 12:37:43.874 I/yanzi   ( 4917): 最终设置:PreviewSize--With = 800Height = 448   8     Line 557: 06-22 12:37:43.874 I/yanzi   ( 4917): 最终设置:PictureSize--With = 1280Height = 720   9     Line 577: 06-22 12:37:44.106 I/yanzi   ( 4917): onSurfaceTextureUpdated...  10     Line 579: 06-22 12:37:44.138 I/yanzi   ( 4917): onSurfaceTextureUpdated...  11     Line 583: 06-22 12:37:44.169 I/yanzi   ( 4917): onSurfaceTextureUpdated...  12     Line 585: 06-22 12:37:44.220 I/yanzi   ( 4917): onSurfaceTextureUpdated...  13     Line 587: 06-22 12:37:44.253 I/yanzi   ( 4917): onSurfaceTextureUpdated...

 

 


测试手机为中兴Geek,这个手机Camera还是很牛逼的,比手里的华为G700强,就是偶尔会连不上Camera Service,汗。从log可以看到,onSurfaceTextureAvailable这个回调需要一定时间。Camera.open()这句话用了130多ms。但有两点跟Surfaceview不同。第一,TextureView创建过程中没有进到onSurfaceTextureSizeChanged()这个函数里。而SurfaceView在创建过程中,从无到有的时候会进到大小发生变化回调里。第二,onSurfaceTextureUpdated()这个函数每上来一帧数据,这块就进来一次。这是跟Surfaceview相比,最伟大的一个地方。通过这个接口,可以将上来的SurfaceTexture送给OpenGL再去处理。这个回调是实时的,而非用Camera的PreviewCallback这种2次回调的方式。从时间看,基本上每32ms左右上来一帧数据,即每秒30帧,跟本手机的Camera的性能吻合。

 

3、Camera再执行startPreview时必须保证TextureView的SurfaceTexture上来了,如果因为一些性能原因onSurfaceTextureAvailable()这个回调上不来就开预览,就开不了的。如果发生这种情况,就在onSurfaceTextureAvailable()回调里执行open和startPreview操作,保证万无一失。

4、TextureView本身就有getSurfaceTexture()这个函数,我又封装了个:

 
/* 让Activity能得到TextureView的SurfaceTexture      * @see android.view.TextureView#getSurfaceTexture()      */      public SurfaceTexture _getSurfaceTexture(){          return mSurface;      }

 

这里的mSurface就是onSurfaceTextureAvailable()回调里传上来的SurfaceTexture。测试证明,开预览时直接调

 

textureView.getSurfaceTexture(),把它传给Camera: mCamera.setPreviewTexture(surface);也是能正常预览的。但是推荐使用前者,原因见官方上的这段话:

A TextureView‘s SurfaceTexture can be obtained either by invoking getSurfaceTexture() or by using a TextureView.SurfaceTextureListener. It is important to know that a SurfaceTexture is available only after the TextureView is attached to a window (and onAttachedToWindow() has been invoked.) It is therefore highly recommended you use a listener to be notified when the SurfaceTexture becomes available.

两种方式获得SurfaceTexture,推荐使用监听。因为只有在TextureView执行完onAttachedToWindow时,它的tSurfaceTexture才上来。

5、SurfaceTexture和TextureView的关系:

Using a TextureView is simple: all you need to do is get its SurfaceTexture. The SurfaceTexture can then be used to render content

如果说TextureView是一幅画的话,那SurfaceTexture就是画布,真正渲染的载体是SurfaceTexture。

6、TextureView可以像一般View执行各种变化,其中有个textureView.setAlpha(1.0f);默认不写这句话,它的alpha也是1.0f,即不透明。如果设成透明0.0f,可以看到啥都看不到了,这一点跟Surfaceview刚好相反。Surfaceview的SurfaceHolder一般要设一下Transparent即透明。但TextureView因为是个view,任何一个png的照片透明度设成0肯定啥都看不到。

 

7、如果认为预览个Camera这就是TextureView和SurfaceTexture的使命的话,就大错特错了,真正用意是和OpenGL无缝连接。

--------------------本文系原创,转载请注明作者yanzi1225627

版本号:PlayCamera_V2.0.0[2014-6-22].zip

CSDN下载链接:http://download.csdn.net/detail/yanzi1225627/7540903

Android Camera开发:使用TextureView和SurfaceTexture预览Camera 基础拍照demo