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C#读写游戏内存源码
using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Runtime.InteropServices;using System.Diagnostics;namespace 内存读写实例{ public class 原创外挂类 { #region Api引用 //打开进程,返回进程句柄 [DllImportAttribute("kernel32.dll", EntryPoint = "OpenProcess")] public static extern IntPtr OpenProcess ( int dwDesiredAccess, //渴望得到的访问权限(标志) bool bInheritHandle, //是否继承句柄 int dwProcessId //进程标示符 ); //读内存 [DllImportAttribute("kernel32.dll", EntryPoint = "ReadProcessMemory")] public static extern bool ReadProcessMemory ( IntPtr hProcess, //远程进程句柄。 被读取者 IntPtr lpBaseAddress, //远程进程中内存地址。 从具体何处读取 IntPtr lpBuffer, //本地进程中内存地址. 函数将读取的内容写入此处 int nSize, //要传送的字节数。要写入多少 IntPtr lpNumberOfBytesRead //实际传送的字节数. 函数返回时报告实际写入多少 ); //写内存 [DllImportAttribute("kernel32.dll", EntryPoint = "WriteProcessMemory")] public static extern bool WriteProcessMemory ( IntPtr hProcess, //由OpenProcess返回的进程句柄。 IntPtr lpBaseAddress, //要写的内存首地址 int[] lpBuffer, //指向要写的数据的指针。 int nSize, //要写入的字节数。 IntPtr lpNumberOfBytesWritten //实际数据的长度 ); //关闭内核对象 [DllImport("kernel32.dll")] private static extern void CloseHandle ( IntPtr hObject //欲关闭的对象句柄 ); #endregion /// <summary> /// 根据进程名获取PID /// </summary> /// <param name="processName">必须是纯进程名,不可以用后缀,如.exe</param> /// <returns>返回进程ID</returns> public static int 进程名取进程ID(string processName) { Process[] arrayProcess = Process.GetProcessesByName(processName); foreach (Process p in arrayProcess) { return p.Id; } return -1; } /// <summary> /// 读内存中的值,以整数形式返回 /// </summary> /// <param name="processName">必须是不带后缀名的进程名</param> /// <param name="baseAddress">如果是十六进制,必须在地址前加0x</param> /// <returns></returns> public static int 读内存整数型(string processName, int baseAddress) { try { byte[] buffer = new byte[4]; IntPtr byteAddress = Marshal.UnsafeAddrOfPinnedArrayElement(buffer, 0); //获取缓冲区地址 IntPtr hProcess = OpenProcess(0x1F0FFF, false, 进程名取进程ID(processName)); //0x1F0FFF表示最高权限 ReadProcessMemory(hProcess, (IntPtr)baseAddress, byteAddress, 4, IntPtr.Zero); //将制定内存中的值读入缓冲区 CloseHandle(hProcess); return Marshal.ReadInt32(byteAddress); } catch { return -1; } } /// <summary> /// 写内存整数型 /// </summary> /// <param name="processName">纯进程名,不能有后缀名</param> /// <param name="baseAddress">欲写入的内存地址</param> /// <param name="value">欲写入的值</param> public static void 写内存整数型(string processName, int baseAddress, int value) { IntPtr hProcess = OpenProcess(0x1F0FFF, false, 进程名取进程ID(processName)); //0x1F0FFF 最高权限 WriteProcessMemory(hProcess, (IntPtr)baseAddress, new int[] { value }, 4, IntPtr.Zero); CloseHandle(hProcess); } }}
C#读写游戏内存源码
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