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[ActionScript 3.0] AS3.0和AS2.0的相互通信

AS3和AS2之间的通信,最好的方式可能就是LocalConnection了。

AS2向AS3发送数据,即AS2调用AS3的函数:

as2.0代码(按钮上写的发送信息代码):

on (release) {    var param = "this message is from as2";    var caller:LocalConnection = new LocalConnection();    caller.send("AS2 send to AS3","funInAS3",param);    //1、相互连接的标识  2、as3中定义的方法 3、需要传递的参数}

as3.0代码(textAare为舞台上的文本框):

var server:LocalConnection = new LocalConnection();server.addEventListener(StatusEvent.STATUS,function(event:StatusEvent):void{        trace(event.level);});server.connect("AS2 send to AS3");server.client = this;server.allowDomain("*");server.allowInsecureDomain("*");

 

//接收as2.0发送的信息
function
funInAS3(value:String):void{ trace("AS3:",value); textAare.appendText("AS3:"+value+"\n");}

AS3向AS2发送数据,即AS3调用AS2的函数:

as3.0代码(sendBtn为发送信息按钮):

sendBtn.addEventListener(MouseEvent.CLICK,onSendToAS2);function onSendToAS2(e:MouseEvent):void{    var caller:LocalConnection  = new LocalConnection();    var param:String = "this message is from as3";
   caller.send(
"AS3 send to AS2","funInAS2",param);
}

as2.0代码(_root.textArea为舞台上的文本框):

var server:LocalConnection = new LocalConnection();server.connect("AS3 send to AS2");server.allowDomain = function(sendingDomain){ return true;};//可以接收as3传递的值server.funInAS2 = function(s:String){ trace(s); _root.textArea.text += "AS2:"+s+"\n";};

 

[ActionScript 3.0] AS3.0和AS2.0的相互通信