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【转】六、android图片特效处理之图片叠加

这篇将讲到图片特效处理的图片叠加效果。跟前面一样是对像素点进行处理,可参照前面的android图像处理系列之七--图片涂鸦,水印-图片叠加android图像处理系列之六--给图片添加边框(下)-图片叠加两篇文章,此篇所讲的与之前有一点区别。叠加原理是两张图片的像素点按透明度叠加,不会进行颜色过滤。叠加图片可以是JPG格式,跟前在一样,最好是放大assets目录。下面看效果图:

+=

代码:

 

/**
     * 图片效果叠加
     * @param bmp 限制了尺寸大小的Bitmap
     * @return
     */
    private Bitmap overlay(Bitmap bmp)
    {
        long start = System.currentTimeMillis();
        int width = bmp.getWidth();
        int height = bmp.getHeight();
        Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.RGB_565);
        
        // 对边框图片进行缩放
        Bitmap overlay = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.rainbow_overlay);
        int w = overlay.getWidth();
        int h = overlay.getHeight();
        float scaleX = width * 1F / w;
        float scaleY = height * 1F / h;
        Matrix matrix = new Matrix();
        matrix.postScale(scaleX, scaleY);
        
        Bitmap overlayCopy = Bitmap.createBitmap(overlay, 0, 0, w, h, matrix, true);
        
        int pixColor = 0;
        int layColor = 0;
        
        int pixR = 0;
        int pixG = 0;
        int pixB = 0;
        int pixA = 0;
        
        int newR = 0;
        int newG = 0;
        int newB = 0;
        int newA = 0;
        
        int layR = 0;
        int layG = 0;
        int layB = 0;
        int layA = 0;
        
        final float alpha = 0.5F;
        
        int[] srcPixels = new int[width * height];
        int[] layPixels = new int[width * height];
        bmp.getPixels(srcPixels, 0, width, 0, 0, width, height);
        overlayCopy.getPixels(layPixels, 0, width, 0, 0, width, height);
        
        int pos = 0;
        for (int i = 0; i < height; i++)
        {
            for (int k = 0; k < width; k++)
            {
                pos = i * width + k;
                pixColor = srcPixels[pos];
                layColor = layPixels[pos];
                
                pixR = Color.red(pixColor);
                pixG = Color.green(pixColor);
                pixB = Color.blue(pixColor);
                pixA = Color.alpha(pixColor);
                
                layR = Color.red(layColor);
                layG = Color.green(layColor);
                layB = Color.blue(layColor);
                layA = Color.alpha(layColor);
                
                newR = (int) (pixR * alpha + layR * (1 - alpha));
                newG = (int) (pixG * alpha + layG * (1 - alpha));
                newB = (int) (pixB * alpha + layB * (1 - alpha));
                layA = (int) (pixA * alpha + layA * (1 - alpha));
                
                newR = Math.min(255, Math.max(0, newR));
                newG = Math.min(255, Math.max(0, newG));
                newB = Math.min(255, Math.max(0, newB));
                newA = Math.min(255, Math.max(0, layA));
                
                srcPixels[pos] = Color.argb(newA, newR, newG, newB);
            }
        }
        
        bitmap.setPixels(srcPixels, 0, width, 0, 0, width, height);
        long end = System.currentTimeMillis();
        Log.d("may", "overlayAmeliorate used time="+(end - start));
        return bitmap;
    }

叠加的边框图片还是大点比较好,也要控制被叠加图片大小。alpha变量值可以根据需求修改,建议还是大于0.5比较好,不然原图会看不清楚。