首页 > 代码库 > 横屏小游戏--萝莉快跑源码分析一
横屏小游戏--萝莉快跑源码分析一
Cpp文件功能介绍
GameAboutScene.cpp 关于页面
GameMainScene.cpp游戏主页面
GameMark.cpp分数
GameMenuScene.cpp游戏主菜单
GameObjHero.cpp主角
GameObjMap.cpp游戏地图
GameObjStar.cpp星星
菜单主页面:
主菜单页面背景
CCSprite* bg = CCSprite::create("MainMenu.png"); bg->setScale(0.5); bg->setPosition( ccp(size.width/2, size.height/2) ); this->addChild(bg, 0,0);
菜单按钮及其效果,单击事件
CCMenuItemImage *newGameItem = CCMenuItemImage::create("newGameA.png", "newGameB.png",this,menu_selector(GameMenu::menuNewGameCallback)); //NEW GAME newGameItem->setScale(0.5); newGameItem->setPosition(ccp(size.width / 2 + 40,size.height / 2 - 20)); newGameItem->setEnabled(false); //暂不可见 CCMenuItemImage *continueItem = CCMenuItemImage::create("continueA.png", "continueB.png",this,menu_selector(GameMenu::menuContinueCallback)); //CONTINUE continueItem->setScale(0.5); continueItem->setPosition(ccp(size.width / 2 + 40,size.height / 2 - 60)); continueItem->setEnabled(false); CCMenuItemImage *aboutItem = CCMenuItemImage::create("aboutA.png", "aboutB.png",this,menu_selector(GameMenu::menuAboutCallback)); //About aboutItem->setScale(0.5); aboutItem->setPosition(ccp(size.width / 2 + 40,size.height / 2 - 100)); aboutItem->setEnabled(false); soundItem = CCMenuItemImage::create("sound-off-A.png", "sound-off-B.png",this,menu_selector(GameMenu::menuSoundCallback)); //声音 soundItem->setScale(0.5); soundItem->setEnabled(false); soundItem->setPosition(ccp(40,40)); CCMenu* mainmenu = CCMenu::create(newGameItem,continueItem,aboutItem,soundItem,NULL); mainmenu->setPosition(ccp(0,0)); this->addChild(mainmenu,1,3); issound = false;
进入该场景动画,菜单按钮由小至大缩放,并显示菜单
void GameMenu::onEnter(){ CCLayer::onEnter(); CCSize size = CCDirector::sharedDirector()->getWinSize(); CCNode* mainmenu = this->getChildByTag(3); mainmenu->setScale(0); mainmenu->runAction(CCSequence::create(CCScaleTo::create(0.5,1),CCCallFuncN::create(this, callfuncN_selector(GameMenu::menuEnter)),NULL)); } void GameMenu::menuEnter(CCNode* pSender ){ CCNode* mainmenu = this->getChildByTag(3); CCArray* temp = mainmenu->getChildren(); for(int i = 0;i < temp->count();i ++) ((CCMenuItemImage *)temp->objectAtIndex(i))->setEnabled(true); }
菜单按钮单击事件切换场景
切换游戏主页面
void GameMenu::menuNewGameCallback(CCObject* pSender) { CCDirector::sharedDirector()->setDepthTest(true); CCDirector::sharedDirector()->replaceScene(CCTransitionPageTurn::create(0.5,GameMain::scene(), false)); } void GameMenu::menuContinueCallback(CCObject* pSender) { CCDirector::sharedDirector()->setDepthTest(true); CCDirector::sharedDirector()->replaceScene(CCTransitionPageTurn::create(0.5,GameMain::scene(), false)); }
切换关于页面
void GameMenu::menuAboutCallback(CCObject* pSender) { CCDirector::sharedDirector()->setDepthTest(true); CCDirector::sharedDirector()->replaceScene(CCTransitionPageTurn::create(0.5,GameAbout::scene(), false)); }
背景音乐设置
void GameMenu::menuSoundCallback(CCObject* pSender) { if(!issound)//开 { soundItem->setNormalImage(CCSprite::create("sound-on-A.png")); soundItem->setDisabledImage(CCSprite::create("sound-on-B.png")); CocosDenshion::SimpleAudioEngine::sharedEngine()->playBackgroundMusic(CCFileUtils::sharedFileUtils()->fullPathForFilename("background.mp3").c_str(), true); issound = true; } else//关 { soundItem->setNormalImage(CCSprite::create("sound-off-A.png")); soundItem->setDisabledImage(CCSprite::create("sound-off-B.png")); CocosDenshion::SimpleAudioEngine::sharedEngine()->stopBackgroundMusic(); issound = false; } }
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