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Cleaner ITweenPath Source
iTweenPath.cs[pyg language="csharp" s="monokai" ]//Slight additions for a cleaner interface by Jacob Pennock//source by Bob Berkebile : Pixelplacement : http://www.pixelplacement.comusing UnityEngine;using System.Collections.Generic;public enum iTweenPathCap {Default, Sphere, Cube, Dot, Circle,Square}public class iTweenPath : MonoBehaviour{public string pathName =””;public Color pathColor = Color.cyan;public iTweenPathCap capType;public float capSize;public List nodes = new List(){Vector3.zero, Vector3.zero};public int nodeCount;public static Dictionary paths = new Dictionary();public bool initialized = false;public string initialName = “”;void OnEnable(){paths.Add(pathName.ToLower(), this);}void OnDrawGizmosSelected(){if(enabled) { // dkoontzif(nodes.Count > 0){iTween.DrawPath(nodes.ToArray(), pathColor);}} // dkoontz}public static Vector3[] GetPath(string requestedName){requestedName = requestedName.ToLower();if(paths.ContainsKey(requestedName)){return paths[requestedName].nodes.ToArray();}else{Debug.Log(“No path with that name exists! Are you sure you wrote it correctly?”);return null;}}}[/pyg]iTweenPathEditor.cs[pyg language="csharp" s="monokai" ]//Slight additions for a cleaner interface by Jacob Pennock//source by Bob Berkebile : Pixelplacement : http://www.pixelplacement.comusing UnityEngine;using UnityEditor;using System.Collections;[CustomEditor(typeof(iTweenPath))]public class iTweenPathEditor : Editor{iTweenPath _target;GUIStyle style = new GUIStyle();public static int count = 0;void OnEnable(){//i like bold handle labels since I’m getting old:style.fontStyle = FontStyle.Bold;style.normal.textColor = Color.white;_target = (iTweenPath)target;//lock in a default path name:if(!_target.initialized){_target.initialized = true;_target.pathName = “New Path ” + ++count;_target.initialName = _target.pathName;}}public override void OnInspectorGUI(){//path name:EditorGUILayout.BeginHorizontal();EditorGUILayout.PrefixLabel(“Path Name”);_target.pathName = EditorGUILayout.TextField(_target.pathName);EditorGUILayout.EndHorizontal();if(_target.pathName == “”){_target.pathName = _target.initialName;}//path color:EditorGUILayout.BeginHorizontal();EditorGUILayout.PrefixLabel(“Path Color”);_target.pathColor = EditorGUILayout.ColorField(_target.pathColor);EditorGUILayout.EndHorizontal();//Node Type_target.capType = (iTweenPathCap)EditorGUILayout.EnumPopup(“Node Type”,_target.capType);//Node sizeif(_target.capType != iTweenPathCap.Default){_target.capSize = EditorGUILayout.Slider(“Node Size”,_target.capSize, 0.5f, 5.0f);}//exploration segment count control:EditorGUILayout.BeginHorizontal();EditorGUILayout.PrefixLabel(“Node Count”);_target.nodeCount = Mathf.Clamp(EditorGUILayout.IntSlider(_target.nodeCount, 0, 25), 2,100);EditorGUILayout.EndHorizontal();//add node?if(_target.nodeCount > _target.nodes.Count){for (int i = 0; i < _target.nodeCount - _target.nodes.Count; i++) {_target.nodes.Add(Vector3.zero);}}//remove node?if(_target.nodeCount < _target.nodes.Count){if(EditorUtility.DisplayDialog("Remove path node?","Shortening the node list will permantently destory parts of your path. This operation cannot be undone.", "OK", "Cancel")){int removeCount = _target.nodes.Count - _target.nodeCount;_target.nodes.RemoveRange(_target.nodes.Count-removeCount,removeCount);}else{_target.nodeCount = _target.nodes.Count;}}//node display:EditorGUI.indentLevel = 4;for (int i = 0; i < _target.nodes.Count; i++) {_target.nodes[i] = EditorGUILayout.Vector3Field("Node " + (i+1), _target.nodes[i]);}//update and redraw:if(GUI.changed){EditorUtility.SetDirty(_target);}}void OnSceneGUI(){if(_target.enabled) { // dkoontzif(_target.nodes.Count > 0){//allow path adjustment undo:Undo.SetSnapshotTarget(_target,”Adjust iTween Path”);//path begin and end labels:Handles.Label(_target.nodes[0], “‘” + _target.pathName + “‘ Begin”, style);Handles.Label(_target.nodes[_target.nodes.Count-1], “‘” + _target.pathName + “‘ End”, style);//node handle display:DrawPathCaps();}} // dkoontz}void DrawPathCaps(){switch(_target.capType){case iTweenPathCap.Default:for (int i = 0; i < _target.nodes.Count; i++){_target.nodes[i] = Handles.PositionHandle(_target.nodes[i], Quaternion.identity);}break;case iTweenPathCap.Sphere:Handles.color = _target.pathColor;for (int i = 0; i < _target.nodes.Count; i++){_target.nodes[i] = Handles.FreeMoveHandle(_target.nodes[i],Quaternion.identity,_target.capSize,Vector3.zero,Handles.SphereCap);}break;case iTweenPathCap.Cube:Handles.color = _target.pathColor;for (int i = 0; i < _target.nodes.Count; i++){_target.nodes[i] = Handles.FreeMoveHandle(_target.nodes[i],Quaternion.identity,_target.capSize,Vector3.zero,Handles.CubeCap);}break;case iTweenPathCap.Dot:Handles.color = _target.pathColor;for (int i = 0; i < _target.nodes.Count; i++){_target.nodes[i] = Handles.FreeMoveHandle(_target.nodes[i],Quaternion.identity,_target.capSize,Vector3.zero,Handles.DotCap);}break;case iTweenPathCap.Circle:Handles.color = _target.pathColor;for (int i = 0; i < _target.nodes.Count; i++){_target.nodes[i] = Handles.FreeMoveHandle(_target.nodes[i],Quaternion.identity,_target.capSize,Vector3.zero,Handles.CircleCap);}break;case iTweenPathCap.Square:Handles.color = _target.pathColor;for (int i = 0; i < _target.nodes.Count; i++){_target.nodes[i] = Handles.FreeMoveHandle(_target.nodes[i],Quaternion.identity,_target.capSize,Vector3.zero,Handles.RectangleCap);}break;}}}[/pyg]
Cleaner ITweenPath Source
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