首页 > 代码库 > unity学习 5.x打包
unity学习 5.x打包
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class buildab {
[MenuItem("Publish/Build Bundle")]
public static void BuildBundle()
{
List<AssetBundleBuild> builds = new List<AssetBundleBuild>();
AssetBundleBuild b = new AssetBundleBuild();
b.assetBundleName = "2000.assetbundle";
b.assetNames = new string[] { "Assets/New Material.mat" };
builds.Add(b);
BuildPipeline.BuildAssetBundles("Assets/Bundle", builds.ToArray(), BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets, EditorUserBuildSettings.activeBuildTarget);
}
}
unity学习 5.x打包
声明:以上内容来自用户投稿及互联网公开渠道收集整理发布,本网站不拥有所有权,未作人工编辑处理,也不承担相关法律责任,若内容有误或涉及侵权可进行投诉: 投诉/举报 工作人员会在5个工作日内联系你,一经查实,本站将立刻删除涉嫌侵权内容。