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CCDirector--Cocos2D-Swift v3.3

CCDirector Class Reference

Inherits fromCC_VIEWCONTROLLER
Declared inCCDirector.h

Overview

The director creates and handles the main Window and the Cocos2D view. It also presents Scenes and initiates scene updates and drawing.

director创建和处理主窗口和Cocos2D的view,同时显示Scenes和初始化scene的更新和绘制。

CCDirector inherits from CC_VIEWCONTROLLER which is equivalent to UIViewController on iOS, and NSObject on OS X and Android.

CCDiretor继承自CC_VIEWCONTROLLER,相当于iOs的UIViewController

Since the CCDirector is a singleton, the standard way to use its methods and properties is:

  • [[CCDirector sharedDirector] methodName];
  • [CCDirector sharedDirector].aProperty;

因为CCDirector是单例模式,所以表示的使用方法和属性为:

[[CCDirector sharedDirector] methodName];

[[CCDirector sharedDirector].aProperty;

 

 

The CCDirector is responsible for:

  • initializing the OpenGL ES / Metal context
  • setting the pixel format (default on is RGB565)
  • setting the buffer depth (default one is 0-bit)
  • setting the projection (default one is 3D)

CCDirector负责:

初始化OPENGL ES/Metal内容

设置像素格式(默认为RGB565)

设置缓存深度(默认为0bit)

设置投影(在3D中默认是1)

 

The CCDirector also sets the default OpenGL context:

  • GL_TEXTURE_2D is enabled
  • GL_VERTEX_ARRAY is enabled
  • GL_COLOR_ARRAY is enabled
  • GL_TEXTURE_COORD_ARRAY is enabled

Tasks

Singleton Accessor

  • + sharedDirector

Accessing OpenGL Thread

  •   runningThread property

View Scale

  •   contentScaleFactor property
  •   UIScaleFactor property
  •   designSize property

Working with View and Projection

  •   view property
  •   projection property
  •   projectionMatrix property
  •   globalShaderUniforms property
  •   displayStats property
  • – viewSize
  • – viewSizeInPixels
  • – reshapeProjection:
  • – convertToGL:
  • – convertToUI:

Presenting Scenes

  •   runningScene property
  • – presentScene:
  • – presentScene:withTransition:
  • – pushScene:
  • – popScene
  • – popToRootScene
  • – popToRootSceneWithTransition:
  • – pushScene:withTransition:
  • – popSceneWithTransition:

Animating the Active Scene

  •   animationInterval property
  •   fixedUpdateInterval property
  •   nextDeltaTimeZero property
  •   paused property
  •   animating property
  •   totalFrames property
  •   secondsPerFrame property
  • – end
  • – pause
  • – resume
  • – stopAnimation
  • – startAnimation

Purging Caches

  • – purgeCachedData

Properties

UIScaleFactor

UI scaling factor, default value is 1. Positions and content sizes are scale by this factor if the position type is set to scale.

@property (nonatomic, readwrite, assign) float UIScaleFactor

See Also

  • @property contentScaleFactor

Declared In

CCDirector.h

animating

Whether or not the Director is active (animating).

@property (nonatomic, readonly, getter=isAnimating) BOOL animating

See Also

  • @property paused

  • - startAnimation

  • - stopAnimation

Declared In

CCDirector.h

animationInterval

The animation interval is the time per frame. Typically specified as 1.0 / 60.0 where the latter number defines the framerate. The lowest value is 0.0166 (1/60).

@property (nonatomic, readwrite, assign) CCTime animationInterval

See Also

  • @property fixedUpdateInterval

Declared In

CCDirector.h

contentScaleFactor

Content scaling factor. Sets the ratio of points to pixels. Default value is initalized from the content scale of the GL view used by the director.

@property (nonatomic, assign) CGFloat contentScaleFactor

See Also

  • @property UIScaleFactor

  • UIView contentScaleFactor

Declared In

CCDirector.h

designSize

User definable value that is used for default contentSizes of many node types (CCScene, CCNodeColor, etc). Defaults to the view size.

@property (nonatomic, assign) CGSize designSize

Declared In

CCDirector.h

displayStats

Whether or not to display statistics in the view’s lower left corner. From top to bottom the numbers are: number of draw calls, time per frame (in seconds), framerate (average over most recent frames).

@property (nonatomic, readwrite, assign) BOOL displayStats

See Also

  • @property totalFrames

  • @property secondsPerFrame

Declared In

CCDirector.h

fixedUpdateInterval

The fixed animation interval is used to run “fixed updates” at a fixed rate, independently of the framerate. Used primarly by the physics engine.

@property (nonatomic, readwrite, assign) CCTime fixedUpdateInterval

See Also

  • @property animationInterval

Declared In

CCDirector.h

globalShaderUniforms

The current global shader values values.

@property (nonatomic, readonly) NSMutableDictionary *globalShaderUniforms

Declared In

CCDirector.h

nextDeltaTimeZero

whether or not the next delta time will be zero

@property (nonatomic, readwrite, assign, getter=isNextDeltaTimeZero) BOOL nextDeltaTimeZero

Declared In

CCDirector.h

paused

Whether or not the Director is paused.

@property (nonatomic, readonly, getter=isPaused) BOOL paused

See Also

  • @property animating

  • - pause

  • - resume

Declared In

CCDirector.h

projection

Sets an OpenGL projection

@property (nonatomic, readwrite) CCDirectorProjection projection

See Also

  • CCDirectorProjection

  • @property projectionMatrix

Declared In

CCDirector.h

projectionMatrix

Projection matrix used for rendering.

@property (nonatomic, readonly) GLKMatrix4 projectionMatrix

See Also

  • @property projection

Declared In

CCDirector.h

runningScene

The current running Scene. Director can only run one Scene at a time.

@property (nonatomic, readonly) CCScene *runningScene

See Also

  • - presentScene:

Declared In

CCDirector.h

runningThread

If you want to run any Cocos2D task, run it in this thread. Any task that modifies Cocos2D’s OpenGL state must be executed on this thread due to OpenGL state changes only being allowed on the OpenGL thread.

@property (weak, readonly, nonatomic) NSThread *runningThread

Return Value

The Cocos2D thread, typically this will be the main thread.

Declared In

CCDirector.h

secondsPerFrame

Time it took to render the most recent frames, in seconds per frame.

@property (nonatomic, readonly) CCTime secondsPerFrame

See Also

  • @property totalFrames

  • @property displayStats

Declared In

CCDirector.h

totalFrames

How many frames were called since the director started

@property (nonatomic, readonly) NSUInteger totalFrames

See Also

  • @property secondsPerFrame

  • @property displayStats

Declared In

CCDirector.h

view

View used by the director for rendering. The CC_VIEW macro equals UIView on iOS, NSOpenGLView on OS X and CCGLView on Android.

@property (nonatomic, strong) CC_VIEW<CCDirectorView> *view

See Also

  • CCDirectorView

Declared In

CCDirector.h

Class Methods

sharedDirector

The shared director instance.

返回一个shared director实例

+ (CCDirector *)sharedDirector

Return Value

The shared director instance.

Declared In

CCDirector.h

Instance Methods

convertToGL:

Converts a UIKit coordinate to an OpenGL coordinate.

- (CGPoint)convertToGL:(CGPoint)p

Parameters

p

Point to convert.

Return Value

Converted point.

Discussion

Useful to convert (multi) touch coordinates to the current layout (portrait or landscape).

Declared In

CCDirector.h

convertToUI:

Converts an OpenGL coordinate to a UIKit coordinate.

- (CGPoint)convertToUI:(CGPoint)p

Parameters

p

Point to convert.

Return Value

Converted point.

Discussion

Useful to convert node points to window points for calls such as glScissor.

Declared In

CCDirector.h

end

Ends the execution, releases the running scene. It doesn’t remove the view from the view hierarchy. You have to do it manually.

- (void)end

Declared In

CCDirector.h

pause

Pauses the running scene. All scheduled timers and actions will be paused. When paused, the director refreshes the screen at a very low framerate (4 fps) to conserve battery power.

- (void)pause

See Also

  • - resume

Declared In

CCDirector.h

popScene

Pops out a scene from the queue. This scene will replace the running one. The running scene will be deleted. If there are no more scenes in the stack the execution is terminated.

- (void)popScene

Discussion

Warning: ONLY call it if there is a running scene.

See Also

  • - pushScene:

  • - popSceneWithTransition:

  • - popToRootScene

Declared In

CCDirector.h

popSceneWithTransition:

Replaces the running scene, with the last scene pushed to the stack, using a transition

- (void)popSceneWithTransition:(CCTransition *)transition

Parameters

transition

The transition to use

See Also

  • - popScene

Declared In

CCDirector.h

popToRootScene

Pops out all scenes from the queue until the root scene in the queue.

- (void)popToRootScene

Discussion

This scene will replace the running one. Internally it will call popToSceneStackLevel:1

See Also

  • - popScene

  • - pushScene:

Declared In

CCDirector.h

popToRootSceneWithTransition:

Pops out all scenes from the queue until the root scene in the queue, using a transition

- (void)popToRootSceneWithTransition:(CCTransition *)transition

Parameters

transition

The transition to play.

Discussion

This scene will replace the running one. Internally it will call popToRootScene

See Also

  • - popToRootScene

Declared In

CCDirector.h

presentScene:

Presents a new scene.

- (void)presentScene:(CCScene *)scene

Parameters

scene

Scene to start.

Discussion

If no scene is currently running, the scene will be started.

If another scene is currently running, this scene will be stopped, and the new scene started.

See Also

  • - presentScene:withTransition:

Declared In

CCDirector.h

presentScene:withTransition:

Presents a new scene, with a transition.

呈现一个新的scene,加入变化过程。

- (void)presentScene:(CCScene *)scene withTransition:(CCTransition *)transition

Parameters

scene

Scene to start.

transition

Transition to use. Can be nil.

Discussion

If no scene is currently running, the new scene will be started without a transition.

If another scene is currently running, this scene will be stopped, and the new scene started, according to the provided transition.

See Also

  • - presentScene:

Declared In

CCDirector.h

purgeCachedData

Removes all the cocos2d resources that have been previously loaded and automatically cached, textures for instance.

- (void)purgeCachedData

Declared In

CCDirector.h

pushScene:

Suspends the execution of the running scene, pushing it on the stack of suspended scenes.

- (void)pushScene:(CCScene *)scene

Parameters

scene

New scene to start.

Discussion

The new scene will be executed, the previous scene remains in memory. Try to avoid big stacks of pushed scenes to reduce memory allocation.

Warning: ONLY call it if there is already a running scene.

See Also

  • - pushScene:withTransition:

  • - popScene

  • - popToRootScene

Declared In

CCDirector.h

pushScene:withTransition:

Pushes the running scene onto the scene stack, and presents the incoming scene, using a transition

- (void)pushScene:(CCScene *)scene withTransition:(CCTransition *)transition

Parameters

scene

The scene to present

transition

The transition to use

See Also

  • - pushScene:

Declared In

CCDirector.h

reshapeProjection:

Changes the projection size.

- (void)reshapeProjection:(CGSize)newViewSize

Parameters

newViewSize

New projection size.

Declared In

CCDirector.h

resume

Resumes the paused scene and its scheduled timers and actions. The “delta time” will be set to 0 as if the game wasn’t paused.

- (void)resume

See Also

  • - pause

  • @property nextDeltaTimeZero

Declared In

CCDirector.h

startAnimation

Begins drawing the screen. Scheduled timers and actions will run.

- (void)startAnimation

Discussion

Warning: Don’t call this function to start the main loop. To run the main loop call presentScene:

See Also

  • - stopAnimation

Declared In

CCDirector.h

stopAnimation

Stops the animation. All scheduled updates and actions are effectively paused.

- (void)stopAnimation

Discussion

When not animating, the director doesn’t redraw the view at all. It is best to hide the view when not animating the director. If you need to keep showing the director’s view use pause instead.

See Also

  • - startAnimation

Declared In

CCDirector.h

viewSize

The size of the view in points.

- (CGSize)viewSize

Return Value

The size of the view in points.

See Also

  • - viewSizeInPixels

Declared In

CCDirector.h

viewSizeInPixels

The size of the view in pixels. On Mac winSize and winSizeInPixels return the same value.

- (CGSize)viewSizeInPixels

Return Value

The size of the view in pixels. On Mac winSize and winSizeInPixels return the same value.

See Also

  • - viewSize

Declared In

CCDirector.h
  • Index
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CCDirector--Cocos2D-Swift v3.3