首页 > 代码库 > three.js 源码注释(七十五)extras/geometries/ShapeGeometry.js
three.js 源码注释(七十五)extras/geometries/ShapeGeometry.js
商域无疆 (http://blog.csdn.net/omni360/)
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转载请保留此句:商域无疆 - 本博客专注于 敏捷开发及移动和物联设备研究:数据可视化、GOLANG、Html5、WEBGL、THREE.JS,否则,出自本博客的文章拒绝转载或再转载,谢谢合作。
俺也是刚开始学,好多地儿肯定不对还请见谅.
以下代码是THREE.JS 源码文件中extras/geometries/ShapeGeometry.js文件的注释.
更多更新在 : https://github.com/omni360/three.js.sourcecode
/** * @author jonobr1 / http://jonobr1.com * * Creates a one-sided polygonal geometry from a path shape. Similar to * ExtrudeGeometry. * * parameters = { * * curveSegments: <int>, // number of points on the curves. NOT USED AT THE MOMENT. 曲线上的顶点数量 * * material: <int> // material index for front and back faces 正面和背面材质索引 * uvGenerator: <Object> // object that provides UV generator functions UV坐标生成函数 * * } **/ /* ///ShapeGeometry用来通过截面(参数shape)和参数选项(options)生成形状几何体. */ ///<summary>ShapeGeometry</summary> ///<param name ="shapes" type="THREE.Shape">形状几何体截面</param> ///<param name ="options" type="Object">拉伸几何体参数选项</param> THREE.ShapeGeometry = function ( shapes, options ) { THREE.Geometry.call( this ); //调用Geometry()方法创建几何体,并将Geometry对象的方法供ShapeGeometry对象使用. if ( shapes instanceof Array === false ) shapes = [ shapes ]; this.addShapeList( shapes, options ); //将截面(参数shape)和参数选项,添加到shapes数组. this.computeFaceNormals(); //计算三角面法线 }; /************************************************* ****下面是ShapeGeometry对象的方法属性定义,继承自Geometry对象. **************************************************/ THREE.ShapeGeometry.prototype = Object.create( THREE.Geometry.prototype ); /* ///addShapeList方法将截面(参数shape)和参数选项,添加到shapes数组. */ ///<summary>addShapeList</summary> ///<param name ="shapes" type="THREE.ShapeArray">形状几何体截面</param> ///<param name ="options" type="Object">形状几何体参数选项</param> /** * Add an array of shapes to THREE.ShapeGeometry. 为ShapeGeometry添加shapes数组. */ THREE.ShapeGeometry.prototype.addShapeList = function ( shapes, options ) { for ( var i = 0, l = shapes.length; i < l; i ++ ) { this.addShape( shapes[ i ], options ); } return this; }; /* ///addShape方法将截面(参数shape)和参数选项,获得构造几何体的截面. */ ///<summary>addShape</summary> ///<param name ="shapes" type="THREE.ShapeArray">拉伸几何体截面</param> ///<param name ="options" type="Object">拉伸几何体参数选项</param> ///<returns type="Vector3Array">返回构造几何体的截面.</returns> /** * Adds a shape to THREE.ShapeGeometry, based on THREE.ExtrudeGeometry. * 添加形状到当前对象,基于THREE.ExtrudeGeometry. */ THREE.ShapeGeometry.prototype.addShape = function ( shape, options ) { if ( options === undefined ) options = {}; var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; //曲线上的顶点数量,默认为12 var material = options.material; //正面和背面材质属性 var uvgen = options.UVGenerator === undefined ? THREE.ExtrudeGeometry.WorldUVGenerator : options.UVGenerator; // 如果没有指定uv生成器,使用默认的全局uv生成器. // var i, l, hole, s; var shapesOffset = this.vertices.length; var shapePoints = shape.extractPoints( curveSegments ); var vertices = shapePoints.shape; var holes = shapePoints.holes; var reverse = ! THREE.Shape.Utils.isClockWise( vertices ); if ( reverse ) { vertices = vertices.reverse(); // Maybe we should also check if holes are in the opposite direction, just to be safe... //检查镂空(孔洞)顶点的顺序. for ( i = 0, l = holes.length; i < l; i ++ ) { hole = holes[ i ]; if ( THREE.Shape.Utils.isClockWise( hole ) ) { holes[ i ] = hole.reverse(); } } reverse = false; } var faces = THREE.Shape.Utils.triangulateShape( vertices, holes ); // Vertices var contour = vertices; for ( i = 0, l = holes.length; i < l; i ++ ) { hole = holes[ i ]; vertices = vertices.concat( hole ); } // var vert, vlen = vertices.length; var face, flen = faces.length; var cont, clen = contour.length; for ( i = 0; i < vlen; i ++ ) { //遍历所有的顶点 vert = vertices[ i ]; this.vertices.push( new THREE.Vector3( vert.x, vert.y, 0 ) ); } for ( i = 0; i < flen; i ++ ) { //遍历三角面数组. face = faces[ i ]; var a = face[ 0 ] + shapesOffset; var b = face[ 1 ] + shapesOffset; var c = face[ 2 ] + shapesOffset; this.faces.push( new THREE.Face3( a, b, c, null, null, material ) ); this.faceVertexUvs[ 0 ].push( uvgen.generateBottomUV( this, shape, options, a, b, c ) ); //生成贴图uv坐标. } };
商域无疆 (http://blog.csdn.net/omni360/)
本文遵循“署名-非商业用途-保持一致”创作公用协议
转载请保留此句:商域无疆 - 本博客专注于 敏捷开发及移动和物联设备研究:数据可视化、GOLANG、Html5、WEBGL、THREE.JS,否则,出自本博客的文章拒绝转载或再转载,谢谢合作。
以下代码是THREE.JS 源码文件中extras/geometries/ShapeGeometry.js文件的注释.
更多更新在 : https://github.com/omni360/three.js.sourcecode
three.js 源码注释(七十五)extras/geometries/ShapeGeometry.js
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