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iOS 播放音效

音效:通俗的说是短音频,音频文件必须满足下面的条件

  1、播放的时间不能超过30秒

  2、数据必须是 PCM或者IMA4流格式

  3、必须被打包成下面三个格式之一:Core Audio Format (.caf), Waveform audio (.wav), 或者 Audio Interchange File (.aiff)

1.引入框架

 1 #import <AudioToolbox/AudioToolbox.h> 

 

2.播放音效

 1 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event 2 { 3     // 声明SoundID 4     SystemSoundID soundID ; 5     self.soundID = soundID; 6     // 获取音效文件的url 7     NSURL *url = [[NSBundle mainBundle] URLForResource:@"m_10.wav" withExtension:nil]; 8     // 根据url创建 9     AudioServicesCreateSystemSoundID((__bridge CFURLRef)url, &soundID);10     AudioServicesPlaySystemSound(soundID);11 };

  记忆技巧:

  1.播放音效的核心代码,申明音效ID,然后播放音效

   1 SystemSoundID soundID ; 2 AudioServicesPlaySystemSound(soundID); 

  2.用下面这句给soundID赋值

   1 AudioServicesCreateSystemSoundID((__bridge CFURLRef)url, &soundID); 

  3.赋值语句有2个参数,一个是音效文件资源路径,另外一个就是之前申明soundID了

   1 NSURL *url = [[NSBundle mainBundle] URLForResource:@"m_10.wav" withExtension:nil]; 

 

3.播放完音效后,应该销毁

1 - (void)didReceiveMemoryWarning2 {3     [super didReceiveMemoryWarning];4     AudioServicesDisposeSystemSoundID(self.soundID);5     self.soundID = 0;6 }

 


 

重构上述代码,提供一个播放音效的工具类,重构代码来自MJ老师

1.工具类的.h文件

 1 #import <Foundation/Foundation.h> 2  3 @interface MJAudioTool : NSObject 4  5 /** 6  *  播放音效 7  * 8  *  @param filename 音效文件名 9  */10 + (void)playSound:(NSString *)filename;11 12 /**13  *  销毁音效14  *15  *  @param filename 音效文件名16  */17 + (void)disposeSound:(NSString *)filename;18 @end

2.工具类.m文件

 1 #import "MJAudioTool.h" 2 #import <AudioToolbox/AudioToolbox.h> 3  4 @implementation MJAudioTool 5  6 // 字典: filename作为key, soundID作为value 7 // 存放所有的音频ID 8 static NSMutableDictionary *_soundIDDict; 9 + (void)initialize10 {11     _soundIDDict = [NSMutableDictionary dictionary];12 }13 14 + (void)playSound:(NSString *)filename15 {16     if (!filename) return;17     18     // 1.从字典中取出soundID19     SystemSoundID soundID = [_soundIDDict[filename] unsignedLongValue];20     if (!soundID) { // 创建21         // 加载音效文件22         NSURL *url = [[NSBundle mainBundle] URLForResource:filename withExtension:nil];23         24         if (!url) return;25         26         // 创建音效ID27         AudioServicesCreateSystemSoundID((__bridge CFURLRef)url, &soundID);28         29         // 放入字典30         _soundIDDict[filename] = @(soundID);31     }32     33     // 2.播放34     AudioServicesPlaySystemSound(soundID);35 }36 37 + (void)disposeSound:(NSString *)filename38 {39     if (!filename) return;40     41     SystemSoundID soundID = [_soundIDDict[filename] unsignedLongValue];42     if (soundID) {43         // 销毁音效ID44         AudioServicesDisposeSystemSoundID(soundID);45         46         // 从字典中移除47         [_soundIDDict removeObjectForKey:filename];48     }49 }50 51 @end

3.控制器的.m文件

播放音效

1 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event2 {3     [MJAudioTool playSound:@"buyao.wav"];4     [MJAudioTool playSound:@"m_03.wav"];5 }

销毁音效

1 - (void)didReceiveMemoryWarning2 {3     [super didReceiveMemoryWarning];4     5     [MJAudioTool disposeSound:@"m_03.wav"];6     [MJAudioTool disposeSound:@"buyao.wav"];7 }

 

  

  

 

iOS 播放音效