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实现卷轴效果的脚本

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// Scroll main texture based on time
 
  var scrollSpeed = -0.5;
 
  // This must be set to override a bug where Render Order
 
  // of the tunnel objects is lost when SetTextureOffset is used
 
  var queue = 0;
 
  private var offset = 0.0;
 
  function Update ()
 
  {
 
  offset = Time.time * scrollSpeed;
 
  renderer.material.SetTextureOffset (“_MainTex”, Vector2(offset,0));
 
  renderer.material.renderQueue = queue;
 
  }

 
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实现卷轴效果的脚本