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IOS开发基础知识--碎片4
十七:返回到主线程进行操作,对UI进行更新只能在主线程进行
/*将数据显示到UI控件,注意只能在主线程中更新UI, 另外performSelectorOnMainThread方法是NSObject的分类方法,每个NSObject对象都有此方法, 它调用的selector方法是当前调用控件的方法,例如使用UIImageView调用的时候selector就是UIImageView的方法 Object:代表调用方法的参数,不过只能传递一个参数(如果有多个参数请使用对象进行封装) waitUntilDone:是否线程任务完成执行 */[self performSelectorOnMainThread:@selector(updateImage:) withObject:data waitUntilDone:YES];
十八:UIImageView用法总结
//初始化UIImageView *imageView=[[UIImageView alloc] initWithFrame:CGRectMake(100, 200, 120, 120)];//需要设置图片 UIImage(第一种跟第二种会Cache到内存,消耗内存,但以后访问有优势,当只加载一次推荐用第三种)第一种:[imageView setImage:[UIImage imageNamed:@"1.jpeg"]];//第二种:NSString *filePath=[[NSBundle mainBundle] pathForResource:@"1" ofType:@"jpeg"];UIImage *images=[UIImage imageWithContentsOfFile:filePath];//[imageView setImage:images]; //第三种:NSData *data=http://www.mamicode.com/[NSData dataWithContentsOfFile:filePath];UIImage *image2=[UIImage imageWithData:data];[imageView setImage:image2];
十九:通过tag获得子控件
首先要把这个子控件的属性增加一个tag, UIButton* button= [UIButton buttonWithType:UIButtonTypeCustom]; button.tag=100; button.frame=CGRectMake(130, 310, 60, 50); [button addTarget:self action:@selector(play:) forControlEvents:UIControlEventTouchUpInside]; [button setImage:[UIImage imageNamed:@"play.png"] forState:UIControlStateNormal]; [self.view addSubview:button];然后再可以通过viewWithTag去获得,self.view是本视图,是Button的父视图 UIButton * button = (UIButton*)[self.view viewWithTag:100];
二十:动态修改按键的背景图
带一个参数,play:,就可以通过这个方法进行操作 //播放按钮 UIButton* button= [UIButton buttonWithType:UIButtonTypeCustom]; button.tag=100; button.frame=CGRectMake(130, 310, 60, 50); [button addTarget:self action:@selector(play:) forControlEvents:UIControlEventTouchUpInside]; [button setImage:[UIImage imageNamed:@"play.png"] forState:UIControlStateNormal]; [self.view addSubview:button];//播放-(void)play:(UIButton*)button{ if(_audioPlayer.playing) { [button setImage:[UIImage imageNamed:@"play.png"] forState:UIControlStateNormal]; [_audioPlayer pause]; } else { [button setImage:[UIImage imageNamed:@"stop.png"] forState:UIControlStateNormal]; [_audioPlayer play]; } }
二十一:判断是不是模拟机
- (void)viewDidLoad{ [super viewDidLoad]; self.title=@"判断是否是模拟机"; [self isSimulator];}-(void)isSimulator{ if (TARGET_IPHONE_SIMULATOR) { NSLog(@"是模拟机"); }else{ NSLog(@"不是模拟机"); }}
二十二:16进制色彩转化成UIColor
- (void)viewDidLoad{ [super viewDidLoad]; // Do any additional setup after loading the view. UIView *view=[[UIView alloc]initWithFrame:CGRectMake(50, 100, 200, 200)]; view.backgroundColor=[self colorWithHexString:@"e26562"]; [self.view addSubview:view]; }//16进制颜色#e26562与UIColor互转,设置View背景颜色- (UIColor *) colorWithHexString: (NSString *)color{ NSString *cString = [[color stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]] uppercaseString]; // String should be 6 or 8 characters if ([cString length] < 6) { return [UIColor clearColor]; } // strip 0X if it appears if ([cString hasPrefix:@"0X"]) cString = [cString substringFromIndex:2]; if ([cString hasPrefix:@"#"]) cString = [cString substringFromIndex:1]; if ([cString length] != 6) return [UIColor clearColor]; // Separate into r, g, b substrings NSRange range; range.location = 0; range.length = 2; //r NSString *rString = [cString substringWithRange:range]; //g range.location = 2; NSString *gString = [cString substringWithRange:range]; //b range.location = 4; NSString *bString = [cString substringWithRange:range]; // Scan values unsigned int r, g, b; [[NSScanner scannerWithString:rString] scanHexInt:&r]; [[NSScanner scannerWithString:gString] scanHexInt:&g]; [[NSScanner scannerWithString:bString] scanHexInt:&b]; return [UIColor colorWithRed:((float) r / 255.0f) green:((float) g / 255.0f) blue:((float) b / 255.0f) alpha:1.0f];}
IOS开发基础知识--碎片4
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