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(转)Android中实现区域平均算法在图片缩放里的应用(缩放图片抗锯齿)
摘要:
Android图片缩放效果较差,尤其是将大尺寸的图片缩放成小尺寸的图片时,即便是加了抗锯齿,锯齿现象也比较严重;而java sdk里的区域平均算法缩放图片,效果就比较完美了,因为jdk不能直接用于安卓项目中(类冲突),也没找到可以使用的替代的library,最终只好自己写,在此分享!
正文:
目前我知道的Android API中的传统的图片抗锯齿优化处理无非就是以下相关的设置:
//缩放抗锯齿
Bitmap.createScaledBitmap(bitmap, width, height, true);
Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true);
//画布抗锯齿
PaintFlagsDrawFilter pfd = new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG); //画图片时设置画布抗锯齿
canvas.setDrawFilter(pfd);
//画笔抗锯齿
Paint p = new Paint(Paint.FILTER_BITMAP_FLAG);
p.setAntiAlias(true);
另外也无意发现了竟然还有这种缩放的api:ThumbnailUtils.extractThumbnail(bitmap, width, height);
以上都试过了,将图片缩放后效果都一样差!opengl、
经过测试,使用java sdk有较好的效果:
1、使用此方法,效果与安卓的缩放一样:
Image.getScaledInstance(width, height, java.awt.Image.SCALE_DEFAULT);//或java.awt.Image.SCALE_FAST等
2、使用此方法,效果很好:
Image.getScaledInstance(width, height, java.awt.Image.SCALE_SMOOTH);//或java.awt.Image.SCALE_AREA_AVERAGING
Android偏偏丢弃了java.awt.image,
因为jdk不能直接用于安卓项目中(类冲突),所以我进行了如下解决办法:
1、在stackoverflow上找到一个可以用于安卓的替代项目:https://code.google.com/p/awt-android-compat/
FQ下载下来后,该项目报错太多,仍有一些java类没有整合进来,不能使用;
2、尝试从java sdk源码中抽取,但类的继承、嵌套层级太深,试过几次都不行。
3、最后只好阅读java sdk缩放图片的相关源码,缩放时用了区域平均算法,大体就是取某个区域里像素点a\r\g\b的平均颜色值,作为缩放后的图片相应区域的颜色值,目前看来此算法缩放效果最优。
可参考java代码:
java.awt.Image#getScaledInstance()
java.awt.image.AreaAveragingScaleFilter
了解该算法之后,新写了一个图片缩放工具类,在Android中缩放效果已经比较好了,
至此已经解决。
区域平均算法缩放具体怎么好,请见图片:
原图是两张500x500像素的图片,缩放到40x40像素后的效果对比:
上面两张是安卓里的抗锯齿缩放,下面两张是使用区域平均算法缩放出的图片。
对于缩放质量要求高的可以使用,下面共享代码:
import android.graphics.Bitmap;import android.graphics.Bitmap.Config;/** * 区域平均算法缩放图片,500x500的图,缩放成小图时;若使用安卓提供的api,无论怎么抗锯齿,缩放出的图片也是带有较明显锯齿的。此缩放效果提升 * * @Author zhuanggy 欢迎加入安卓开发交流qq群 88130145 * @Date:2014-12-5 * @Copyright 原创:http://www.eoeandroid.com/thread-556407-1-1.html */public class AreaAveragingScale { protected int[] colorArray; private int srcWidth; private int srcHeight; private int destWidth; private int destHeight; float[] reds; float[] greens; float[] blues; float[] alphas; public AreaAveragingScale(Bitmap src) { srcWidth = src.getWidth(); srcHeight = src.getHeight(); colorArray = new int[srcWidth * srcHeight]; src.getPixels(colorArray, 0, srcWidth, 0, 0, srcWidth, srcHeight); int a, r, g, b; for (int y = 0; y < srcHeight; y++) { for (int x = 0; x < srcWidth; x++) { int index = y * srcWidth + x; a = (colorArray[index] >> 24) & 0xff; r = (colorArray[index] >> 16) & 0xff; g = (colorArray[index] >> 8) & 0xff; b = colorArray[index] & 0xff; colorArray[index] = (a << 24) | (r << 16) | (g << 8) | b; } } } public Bitmap getScaledBitmap(int width, int height) { destWidth = width; destHeight = height; reds = new float[srcWidth]; greens = new float[srcWidth]; blues = new float[srcWidth]; alphas = new float[srcWidth]; Bitmap bitmap = Bitmap.createBitmap(destWidth, destHeight, Config.ARGB_8888); accumPixels(0, 0, srcWidth, srcHeight, bitmap); return bitmap; } private void accumPixels(int x, int y, int w, int h, Bitmap bitmap) { int sy = y; int syrem = destHeight; int dy, dyrem; dy = 0; dyrem = 0; while (sy < y + h) { int amty; if (dyrem == 0) { for (int i = 0; i < destWidth; i++) { alphas[i] = reds[i] = greens[i] = blues[i] = 0f; } dyrem = srcHeight; } if (syrem < dyrem) { amty = syrem; } else { amty = dyrem; } int sx = 0; int dx = 0; int sxrem = 0; int dxrem = srcWidth; float a = 0f, r = 0f, g = 0f, b = 0f; while (sx < w) { if (sxrem == 0) { sxrem = destWidth; a = getAComponent(sx, sy); r = getRComponent(sx, sy); g = getGComponent(sx, sy); b = getBComponent(sx, sy); if (a != 255.0f) { float ascale = a / 255.0f; r *= ascale; g *= ascale; b *= ascale; } } int amtx; if (sxrem < dxrem) { amtx = sxrem; } else { amtx = dxrem; } float mult = ((float) amtx) * amty; alphas[dx] += mult * a; reds[dx] += mult * r; greens[dx] += mult * g; blues[dx] += mult * b; if ((sxrem -= amtx) == 0) { sx++; } if ((dxrem -= amtx) == 0) { dx++; dxrem = srcWidth; } } if ((dyrem -= amty) == 0) { do { calcRow(dy, bitmap); dy++; } while ((syrem -= amty) >= amty && amty == srcHeight); } else { syrem -= amty; } if (syrem == 0) { syrem = destHeight; sy++; } } } private void calcRow(int dy, Bitmap bitmap) { // Log.e("", "calcRow" + dy); float origmult = ((float) srcWidth) * srcHeight; for (int x = 0; x < srcWidth; x++) { float mult = origmult; int a = Math.round(alphas[x] / mult); if (a <= 0) { a = 0; } else if (a >= 255) { a = 255; } else { mult = alphas[x] / 255; } int r = Math.round(reds[x] / mult); int g = Math.round(greens[x] / mult); int b = Math.round(blues[x] / mult); if (r < 0) { r = 0; } else if (r > 255) { r = 255; } if (g < 0) { g = 0; } else if (g > 255) { g = 255; } if (b < 0) { b = 0; } else if (b > 255) { b = 255; } setPixelColor(bitmap, x, dy, r, g, b, a); } } private void setPixelColor(Bitmap bitmap, int x, int y, int c0, int c1, int c2, int a) { int rgbcolor = (a << 24) + (c0 << 16) + (c1 << 8) + c2; colorArray[((y * srcWidth + x))] = rgbcolor; if (x >= destWidth || y >= destHeight) { } else { bitmap.setPixel(x, y, colorArray[((y * srcWidth + x))]); } } // 获得像素点的透明度 A private int getAComponent(int x, int y) { return (colorArray[((y * srcWidth + x))] & 0xFF000000) >>> 24; } // 获得像素点的红色值 R private int getRComponent(int x, int y) { return (colorArray[((y * srcWidth + x))] & 0x00FF0000) >>> 16; } // 获得像素点的绿色值 G private int getGComponent(int x, int y) { return (colorArray[((y * srcWidth + x))] & 0x0000FF00) >>> 8; } // 获得像素点的蓝色值 B private int getBComponent(int x, int y) { return (colorArray[((y * srcWidth + x))] & 0x000000FF); }}
(转)Android中实现区域平均算法在图片缩放里的应用(缩放图片抗锯齿)