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Unity 3D 连接Mysql数据库
要想使用Unity直接连接数据库需要以下几个动态库
连接数据库前
将关于数据库的方法进行封装:MySqlConnection .cs
using UnityEngine; using System; using System.Data; using System.Collections; using MySql.Data.MySqlClient; using MySql.Data; using System.IO; public class SqlAccess { public static MySqlConnection dbConnection; //如果只是在本地的话,写localhost就可以。 // static string host = "localhost"; //如果是局域网,那么写上本机的局域网IP static string host = "127.0.0.1"; static string id = "root"; static string pwd = "123456"; static string database = "test"; public SqlAccess() { OpenSql(); } public static void OpenSql() { try { string connectionString = string.Format("Server = {0};port={4};Database = {1}; User ID = {2}; Password = {3};",host,database,id,pwd,"3306"); dbConnection = new MySqlConnection(connectionString); dbConnection.Open(); }catch (Exception e) { throw new Exception("服务器连接失败,请重新检查是否打开MySql服务。" + e.Message.ToString()); } } public DataSet CreateTable (string name, string[] col, string[] colType) { if (col.Length != colType.Length) { throw new Exception ("columns.Length != colType.Length"); } string query = "CREATE TABLE " + name + " (" + col[0] + " " + colType[0]; for (int i = 1; i < col.Length; ++i) { query += ", " + col[i] + " " + colType[i]; } query += ")"; return ExecuteQuery(query); } public DataSet CreateTableAutoID (string name, string[] col, string[] colType) { if (col.Length != colType.Length) { throw new Exception ("columns.Length != colType.Length"); } string query = "CREATE TABLE " + name + " (" + col[0] + " " + colType[0] + " NOT NULL AUTO_INCREMENT"; for (int i = 1; i < col.Length; ++i) { query += ", " + col[i] + " " + colType[i]; } query += ", PRIMARY KEY ("+ col[0] +")" + ")"; Debug.Log(query); return ExecuteQuery(query); } //插入一条数据,包括所有,不适用自动累加ID。 public DataSet InsertInto (string tableName, string[] values) { string query = "INSERT INTO " + tableName + " VALUES (" + "‘"+ values[0]+ "‘"; for (int i = 1; i < values.Length; ++i) { query += ", " + "‘"+values[i]+ "‘"; } query += ")"; Debug.Log(query); return ExecuteQuery (query); } //插入部分ID public DataSet InsertInto (string tableName, string[] col,string[] values) { if (col.Length != values.Length) { throw new Exception ("columns.Length != colType.Length"); } string query = "INSERT INTO " + tableName + " (" + col[0]; for (int i = 1; i < col.Length; ++i) { query += ", "+col[i]; } query += ") VALUES (" + "‘"+ values[0]+ "‘"; for (int i = 1; i < values.Length; ++i) { query += ", " + "‘"+values[i]+ "‘"; } query += ")"; Debug.Log(query); return ExecuteQuery (query); } //读取表的数据 public DataSet SelectAll(string Name) { string query ="select * from "+" "+Name; return ExecuteQuery (query); }
//条件读取 public DataSet SelectWhere (string tableName, string[] items, string[] col, string[] operation, string[] values) { if (col.Length != operation.Length || operation.Length != values.Length) { throw new Exception ("col.Length != operation.Length != values.Length"); } string query = "SELECT " + items[0]; for (int i = 1; i < items.Length; ++i) { query += ", " + items[i]; } query += " FROM " + tableName + " WHERE " + col[0] + operation[0] + "‘" + values[0] + "‘ "; for (int i = 1; i < col.Length; ++i) { query += " AND " + col[i] + operation[i] + "‘" + values[0] + "‘ "; } return ExecuteQuery (query); } //更新数据 public DataSet UpdateInto (string tableName, string []cols,string []colsvalues,string selectkey,string selectvalue) { string query = "UPDATE "+tableName+" SET "+cols[0]+" = "+colsvalues[0]; for (int i = 1; i < colsvalues.Length; ++i) { query += ", " +cols[i]+" ="+ colsvalues[i]; } query += " WHERE "+selectkey+" = "+selectvalue+" "; return ExecuteQuery (query); } //删除数据 public DataSet Delete(string tableName,string []cols,string []colsvalues) { string query = "DELETE FROM "+tableName + " WHERE " +cols[0] +" = " + colsvalues[0]; for (int i = 1; i < colsvalues.Length; ++i) { query += " or " +cols[i]+" = "+ colsvalues[i]; } Debug.Log(query); return ExecuteQuery (query); } public void Close() { if(dbConnection != null) { dbConnection.Close(); dbConnection.Dispose(); dbConnection = null; } }
//执行sql语句 public static DataSet ExecuteQuery(string sqlString) { if(dbConnection.State==ConnectionState.Open) { DataSet ds = new DataSet(); //表的集合 try { MySqlDataAdapter da = new MySqlDataAdapter(sqlString, dbConnection); da.Fill(ds); } catch (Exception ee) { throw new Exception("SQL:" + sqlString + "/n" + ee.Message.ToString()); } finally { } return ds; } return null; } }
连接数据库的代码如下:NewBehaviourScript.cs
using UnityEngine; using System; using System.Data; using System.Collections; using MySql.Data.MySqlClient; using MySql.Data; using System.IO; public class NewBehaviourScript : MonoBehaviour { string Error = null; void Start () { try { SqlAccess sql = new SqlAccess (); //创建SqlAccess 对象 sql.CreateTableAutoID("stu",new string[]{"id","name","qq"}, new string[]{"int","text","text"}); //主键自增长 //sql.CreateTable("stu",new string[]{"name","qq"}, new string[]{"text","text"}); //建普通表 sql.InsertInto("stu",new string[]{"name","qq"},new string[]{"aa","12345678"});//插入数据 sql.InsertInto("stu",new string[]{"name","qq"},new string[]{"bb","98765432"}); DataSet ds = sql.SelectAll ("stu"); if (ds != null) { DataTable table = ds.Tables [0]; foreach (DataRow row in table.Rows)
{ foreach (DataColumn column in table.Columns) { Debug.Log (row [column]); } } } sql.Close (); } catch (Exception e) { Error = e.Message; } } // Update is called once per frame void OnGUI () { if (Error != null) { GUILayout.Label (Error); } } }
将脚本NewBehaviourScript.cs放到MainCamera上并运行:
在Unity中已执行,那就去数据库中查看是否产生:
对比发现表已经产生,查看数据:
没问题了,其它操作也可测试了。
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