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重做了一下我的音乐播放器

前些天看到新闻说Windows10自带的Windows Media Player将支持FLAC无损播放,而目前自己的播放器是采用BASS音频库去支持无损的播放的,BASS音频库的用法奇葩不说,文档也不多,遇到问题网上搜半天都找不着答案真是愁死,于是打算将我的音乐播放器重做一番了,这次重新用回WMP内核。


相信做过WPF媒体方面应用开发的同学都知道,new一个MediaPlayer就可以实现对媒体的操作了,而这个MediaPlayer其实是用的当前操作系统中的Windows Media Player,支持播放暂停停止,播放速率调节,音量设置(BASS的音量设置很蛋疼,会连系统音量都给调了),提供媒体打开,媒体结束,播放错误3个事件,因而如果要自己做一个音乐播放器的话,再加上媒体状态的判断,以及添加媒体状态/播放进度改变的事件就差不多了。因为是重做的,所以只实现了一下基础功能(播放控制,收藏,播放模式)以及几个个性功能(音乐统计,定时停止,播放进度的显示),同时BUG还很多,还在继续开发中,如果有兴趣的话可以一起开发哟,项目已经传到TFS了,地址是http://llyn23.visualstudio.com

 

Debug目录文件下载:http://yun.baidu.com/s/1xYWua

Solution项目源代码下载:http://yun.baidu.com/s/1mguWDCG

 

 

 

1.构建CoreHelper.cs

这个播放器核心类包含媒体的播放,添加取消收藏,切换播放模式,歌曲文件的读取,媒体库/播放列表/播放器配置等的保存等

 

2.数据的保存和读取

在程序启动(OnStartUp)时加载XML文件反序列化为对象,保存有媒体库,播放列表,播放记录,收藏的歌曲等,退出(OnExit)时则根据对象是否发生改变,将对象序列化到XML文件中

            string repository = System.IO.Path.Combine(new string[] { AppDomain.CurrentDomain.BaseDirectory, "Repository" });            if (!System.IO.Directory.Exists(repository))            {                return;            }            //加载播放器设置            PlayerConfig = SerializeHelper.ToEntity<PlayerConfigModel>(repository + "\\PlayerConfig.xml");            //加载媒体库            MediaCollection = SerializeHelper.ToEntity<List<MediaModel>>(repository + "\\MediaCollection.xml");            //加载播放列表            Playlists = SerializeHelper.ToEntity<List<PlaylistModel>>(repository + "\\Playlists.xml");            //加载播放队列            PlayQueues = SerializeHelper.ToEntity<List<PlayQueueModel>>(repository + "\\PlayQueues.xml");            //加载播放记录            PlayRecords = SerializeHelper.ToEntity<List<PlayRecordModel>>(repository + "\\PlayRecords.xml");            //加载收藏列表            Favorites = SerializeHelper.ToEntity<List<FavoriteModel>>(repository + "\\Favorites.xml");            //初始化计数器            AutoStopCounter = PlayerConfig.AutoStopTimeset;

 

            string repository = System.IO.Path.Combine(new string[] { AppDomain.CurrentDomain.BaseDirectory, "Repository" });            if (!System.IO.Directory.Exists(repository))            {                try                {                    System.IO.Directory.CreateDirectory(repository);                }                catch (Exception ex)                {                    LogHelper.Error(ex.Message);                    return;                }            }            //保存播放器设置            if (IsPlayerConfigChanged)            {                SerializeHelper.ToXml<PlayerConfigModel>(PlayerConfig, repository + "\\PlayerConfig.xml");            }            //保存媒体库            if (IsMediaCollectionChanged)            {                SerializeHelper.ToXml<List<MediaModel>>(MediaCollection, repository + "\\MediaCollection.xml");            }

 

2.样式和资源使用方面

界面元素的背景图片和颜色,字体颜色和字体大小全部存放在Application的资源字典中,可以通过代码动态更新

        <ResourceDictionary>            <ResourceDictionary.MergedDictionaries>                <ResourceDictionary Source="/Resources/Color.xaml"></ResourceDictionary>                <ResourceDictionary Source="/Resources/ImageBrush.xaml"></ResourceDictionary>                <ResourceDictionary Source="/Resources/LinearGradientBrush.xaml"></ResourceDictionary>                <ResourceDictionary Source="/Resources/SolidBrush.xaml"></ResourceDictionary>                <ResourceDictionary Source="/Styles/Border.xaml"></ResourceDictionary>                <ResourceDictionary Source="/Styles/TextBlock.xaml"></ResourceDictionary>            </ResourceDictionary.MergedDictionaries>        </ResourceDictionary>

 

3.播放控制核心部分

其实就是处理MediaPlayer的4个事件,MediaOpened,MediaFailed,MediaEnded,以及自己加的事件MediaPositionChanging

        private static void _mainPlayer_MediaOpened(object sender, EventArgs e)        {            //设置当前媒体            CurrentMedia = MediaCollection.Where(w => w.FullName == HttpUtility.UrlDecode(MainPlayer.Source.AbsolutePath).Replace("/", "\\")).FirstOrDefault();        }

 

        private static void _mainPlayer_MediaFailed(object sender, ExceptionEventArgs e)        {            PlayerStatus = PlayerStatusEnum.已停止;            LogHelper.Error(e.ErrorException.Message);        }

 

        private static void _mainPlayer_MediaEnded(object sender, EventArgs e)        {            //添加播放记录            IsPlayRecordsChanged = true;            PlayRecords.Add(new PlayRecordModel            {                CreatedAt = DateTime.Now,                Media = CurrentMedia.FullName            });            //设置播放器状态            PlayerStatus = PlayerStatusEnum.已停止;            //根据播放模式来决定接下要播放的歌曲            switch (PlayerConfig.PlayMode)            {                case (int)PlayModeEnum.单曲循环:                    {                        PlayByRepeat();                        break;                    }                case (int)PlayModeEnum.列表循环:                    {                        PlayByRecycle();                        break;                    }                case (int)PlayModeEnum.顺序播放:                    {                        PlayByOrder();                        break;                    }                case (int)PlayModeEnum.随机播放:                    {                        PlayByRandom();                        break;                    }            }        }

 

        //CoreHelper.cs中触发媒体播放进度改变事件        private static void _mainTimer1_Tick()        {            if (IsAutoStopOpened && AutoStopCounter <= 0)            {                //停止播放(跨线程处理)                MainPlayer.Dispatcher.Invoke(new Action(() =>                    {                        Stop();                    }));                AutoStopCounter = PlayerConfig.AutoStopTimeset;                IsAutoStopOpened = false;                return;            }            if (PlayerStatus == PlayerStatusEnum.播放中)            {                AutoStopCounter -= 1;                MediaPositionChanging();            }        }        //在UI线程中处理媒体播放进度事件        CoreHelper.MediaPositionChanging += CoreHelper_MediaPositionChanging;        private void CoreHelper_MediaPositionChanging()        {            this.Dispatcher.Invoke(new Action(() =>            {                DisplayAutoStop();                TimeSpan duration = TimeSpan.FromSeconds(0);                if (CoreHelper.MainPlayer.NaturalDuration.HasTimeSpan)                {                    duration = CoreHelper.MainPlayer.NaturalDuration.TimeSpan;                }                double percent = 0;                if (duration.TotalSeconds > 0)                {                    percent = CoreHelper.MainPlayer.Position.TotalSeconds / duration.TotalSeconds;                }                //显示媒体播放进度背景                gs2.Offset = percent;                gs3.Offset = percent;                //显示媒体播放进度和总持续时间文本                _mediaPositionTextBlock.Text = String.Format("{0}/{1}", StringHelper.GetTimeSpanString(CoreHelper.MainPlayer.Position), StringHelper.GetTimeSpanString(duration));            }));        }

 

5.更新媒体库

这里主要涉及到从文件中读取歌曲信息,所以一个步骤是递归读取文件夹中的文件,第二步骤是读取歌曲信息(通过第三方类库ID3.dll,TagLib.dll),第三步骤是在UI上实时读取状态

        public static void FindMatchedFile(string folder, List<string> extensions, double minFileLength, double maxFileLength, UpdateMediaCollectionEventHandler callback)        {            string[] files = System.IO.Directory.GetFiles(folder, "*.*", SearchOption.TopDirectoryOnly);            FileInfo info = null;            foreach (string file in files)            {                info = new FileInfo(file);                if (!extensions.Contains(System.IO.Path.GetExtension(file).ToLower()))                {                    continue;                }                if (info.Length < minFileLength)                {                    continue;                }                if (info.Length > maxFileLength)                {                    continue;                }                //通过委托去通知前端UI                callback(file, AddToMediaCollection(info));            }            string[] directories = System.IO.Directory.GetDirectories(folder, "", SearchOption.TopDirectoryOnly);            foreach (string directory in directories)            {                FindMatchedFile(directory, extensions, minFileLength, maxFileLength, callback);            }        }

 

        public static int AddToMediaCollection(FileInfo file)        {            ID3Info id3 = null;            try            {                id3 = new ID3Info(file.FullName, true);            }            catch (Exception ex)            {                LogHelper.Error(ex.Message);                return -1;            }            MediaModel media = new MediaModel();            //创建的时间            media.CreatedTime = DateTime.Now;            //文件长度            media.FileLength = file.Length;            //文件全路径            media.FullName = file.FullName;            //歌曲的专辑            media.Album = id3.ID3v2Info.GetTextFrame("TALB") ?? "未知专辑";            //歌曲的艺术家            media.Artists = id3.ID3v2Info.GetTextFrame("TPE1") ?? "未知歌手";            //歌曲的标题            media.Title = id3.ID3v2Info.GetTextFrame("TIT2") ?? System.IO.Path.GetFileNameWithoutExtension(file.FullName);            TagLib.File f = null;            try            {                f = TagLib.File.Create(file.FullName);                //歌曲的持续时间                media.Duration = f.Properties.Duration.TotalSeconds;                //保存歌曲封面                if (f.Tag.Pictures.Length > 0)                {                    string folder = System.IO.Path.Combine(new string[] { AppDomain.CurrentDomain.BaseDirectory, "Repository", "Cover" });                    if (!System.IO.Directory.Exists(folder))                    {                        System.IO.Directory.CreateDirectory(folder);                    }                    byte[] bytes = f.Tag.Pictures[0].Data.Data;                    string cover = System.IO.Path.Combine(new string[] { folder, StringHelper.RemoveSpecialCharacters(media.Album) + ".jpg" });                    using (FileStream fs = new FileStream(cover, FileMode.Create))                    {                        fs.Write(bytes, 0, bytes.Length);                    }                }            }            catch (Exception ex)            {                LogHelper.Debug(ex.Message);            }            MediaModel model = MediaCollection.Where(w => w.FullName == file.FullName).FirstOrDefault();            if (model == null || String.IsNullOrEmpty(model.FullName))            {                MediaCollection.Add(media);                LogHelper.Debug("添加了一个媒体:" + file.FullName);                return 1;            }            //更新媒体信息            model.Album = media.Album;            model.Artists = media.Artists;            model.Duration = media.Duration;            model.FileLength = media.FileLength;            model.Title = media.Title;            LogHelper.Debug("更新了一个媒体:" + file.FullName);            return 0;        }

 

        private List<int> _operations = null;        private void UpdateMediaCollectionTextBlock_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)        {            UpdateMediaCollectionTextBlock.IsEnabled = false;            ProcessingMediaTextBlock.Visibility = Visibility.Visible;            _operations = new List<int>();            //开启线程更新媒体库            BackgroundWorker worker = new BackgroundWorker();            worker.DoWork += worker_DoWork;            worker.RunWorkerCompleted += worker_RunWorkerCompleted;            worker.RunWorkerAsync();        }        private void worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)        {            UpdateMediaCollectionTextBlock.IsEnabled = true;            ProcessingMediaTextBlock.Visibility = Visibility.Collapsed;            int succeed = _operations.Count(c => c == 1);            int updated = _operations.Count(c => c == 0);            int failed = _operations.Count(c => c < 0);            if (succeed > 0 || updated > 0)            {                CoreHelper.IsMediaCollectionChanged = true;            }            UiHelper.ShowPrompt(String.Format("新增:{0}个,更新:{1}个,失败:{2}个", succeed, updated, failed));            _operations = null;        }

 

重做了一下我的音乐播放器