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POJ 2286 The Rotation Game(IDA*)
The Rotation Game
Time Limit: 15000MS | Memory Limit: 150000K | |
Total Submissions: 6396 | Accepted: 2153 |
Description
The rotation game uses a # shaped board, which can hold 24 pieces of square blocks (see Fig.1). The blocks are marked with symbols 1, 2 and 3, with exactly 8 pieces of each kind.
Initially, the blocks are placed on the board randomly. Your task is to move the blocks so that the eight blocks placed in the center square have the same symbol marked. There is only one type of valid move, which is to rotate one of the four lines, each consisting of seven blocks. That is, six blocks in the line are moved towards the head by one block and the head block is moved to the end of the line. The eight possible moves are marked with capital letters A to H. Figure 1 illustrates two consecutive moves, move A and move C from some initial configuration.
Initially, the blocks are placed on the board randomly. Your task is to move the blocks so that the eight blocks placed in the center square have the same symbol marked. There is only one type of valid move, which is to rotate one of the four lines, each consisting of seven blocks. That is, six blocks in the line are moved towards the head by one block and the head block is moved to the end of the line. The eight possible moves are marked with capital letters A to H. Figure 1 illustrates two consecutive moves, move A and move C from some initial configuration.
Input
The input consists of no more than 30 test cases. Each test case has only one line that contains 24 numbers, which are the symbols of the blocks in the initial configuration. The rows of blocks are listed from top to bottom. For each row the blocks are listed from left to right. The numbers are separated by spaces. For example, the first test case in the sample input corresponds to the initial configuration in Fig.1. There are no blank lines between cases. There is a line containing a single `0‘ after the last test case that ends the input.
Output
For each test case, you must output two lines. The first line contains all the moves needed to reach the final configuration. Each move is a letter, ranging from `A‘ to `H‘, and there should not be any spaces between the letters in the line. If no moves are needed, output `No moves needed‘ instead. In the second line, you must output the symbol of the blocks in the center square after these moves. If there are several possible solutions, you must output the one that uses the least number of moves. If there is still more than one possible solution, you must output the solution that is smallest in dictionary order for the letters of the moves. There is no need to output blank lines between cases.
Sample Input
1 1 1 1 3 2 3 2 3 1 3 2 2 3 1 2 2 2 3 1 2 1 3 31 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 30
Sample Output
AC2DDHH2
题目链接:POJ 2286
第一道IDA*题目,由于用的是递归的写法,代码量实际上不会很大,只要在dfs入口处做好各种判断就可以了 ,能用IDA*的前提至少答案要存在,如果不存在的话搜索深度会无限加深就没有意义了,然后每一次都用估价函数剪枝即可,再加一个防止来回的剪枝速度可以快一倍
大致伪代码如下:
void dfs(state, dep)
{
计算此时状态下的估价函数值h(state)
if(h(state)==0)
已到终点,返回true
else if(h(state)+dep>Maxdep)
在规定的Maxdep内一定走不到终点,返回false
else
{
for....
{
得到新状态n_state
if(dfs(n_state,dep))
return 1;
}
}
return 0;
}
代码:
#include <stdio.h>#include <iostream>#include <algorithm>#include <cstdlib>#include <sstream>#include <numeric>#include <cstring>#include <bitset>#include <string>#include <deque>#include <stack>#include <cmath>#include <queue>#include <set>#include <map>using namespace std;#define INF 0x3f3f3f3f#define LC(x) (x<<1)#define RC(x) ((x<<1)+1)#define MID(x,y) ((x+y)>>1)#define CLR(arr,val) memset(arr,val,sizeof(arr))#define FAST_IO ios::sync_with_stdio(false);cin.tie(0);typedef pair<int, int> pii;typedef long long LL;const double PI = acos(-1.0);const int N = 25;int arr[N], cnt[4];int Max_dep, Num;char ans[1000];int top,Back[8]={5,4,7,6,1,0,3,2};//Back数组,减掉正拉动后又马上反向拉动的无意义搜索int pos[8][7] ={ {1, 3, 7, 12, 16, 21, 23}, //A0 {2, 4, 9, 13, 18, 22, 24}, //B1 {11, 10, 9, 8, 7, 6, 5}, //C2 {20, 19, 18, 17, 16, 15, 14}, //D3 {24, 22, 18, 13, 9, 4, 2},//E4 {23, 21, 16, 12, 7, 3, 1},//F5 {14, 15, 16, 17, 18, 19, 20},//G6 {5, 6, 7, 8, 9, 10, 11},//H7};int Need(int cur[]){ int i; cnt[1] = cnt[2] = cnt[3] = 0; for (i = 7; i <= 9; ++i) ++cnt[cur[i]]; for (i = 12; i <= 13; ++i) ++cnt[cur[i]]; for (i = 16; i <= 18; ++i) ++cnt[cur[i]]; int Need_1 = 8 - cnt[1], Need_2 = 8 - cnt[2], Need_3 = 8 - cnt[3]; int Min_Need = min(Need_1, min(Need_2, Need_3)); return Min_Need;}int IDA_star(int dep, int Arr[],int pre){ int Need_cur = Need(Arr); if (Need_cur == 0) { Num = Arr[7]; return 1; } if (Need_cur + dep > Max_dep) return 0; int Temp_arr[N]; for (int Opsid = 0; Opsid < 8; ++Opsid) { if(Opsid==pre) continue; ans[top++] = ‘A‘ + Opsid; for (int i = 1; i <= 24; ++i) Temp_arr[i] = Arr[i]; for (int i = 0; i < 7; ++i) Temp_arr[pos[Opsid][i]] = Arr[pos[Opsid][(i + 1) % 7]]; if (IDA_star(dep + 1, Temp_arr, Back[Opsid])) return 1; else --top; } return 0;}int main(void){ while (~scanf("%d", &arr[1]) && arr[1]) { for (int i = 2; i <= 24; ++i) scanf("%d", &arr[i]); if (Need(arr) == 0) { puts("No moves needed"); printf("%d\n", arr[7]); } else { top = 0; Max_dep = 1; Num = -1; while (!IDA_star(0, arr, -1)) ++Max_dep; ans[top] = ‘\0‘; puts(ans); printf("%d\n", Num); } } return 0;}
POJ 2286 The Rotation Game(IDA*)
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