首页 > 代码库 > 第十八章----面向对象(宠物乱斗之子类篇)
第十八章----面向对象(宠物乱斗之子类篇)
1、关于时间格式的修改
package com.maya.chongwu; import java.text.SimpleDateFormat; import java.util.Date; public class DateFormat { public static String convert(Date date) { SimpleDateFormat sdf = new SimpleDateFormat("yyyy-MM-dd"); String dateStr = sdf.format(date); return dateStr; } }
2、生肖狗
package com.maya.chongwu; public class Gou extends Pet{ public Gou(String name, String sex) { super(name, sex); System.out.println("选择的宠物类型: "+Main.a+Main.b+Main.c); } public Gou(){ super(); } public static int count=1; public int skill(int damage){ if(count%2!=0){ System.out.println(this.getName()+"%%%发动技能:天狗吞日"); } count++; return damage+5*this.getIntelligence()+(int)(Math.random()*20); } }
3、生肖猴
package com.maya.chongwu; public class Hou extends Pet{ public Hou(String name, String sex) { super(name, sex); System.out.println("选择的宠物类型: "+Main.a+Main.b+Main.c); } public Hou(){} public static int count=1; public int skill(int damage){ if(count%2!=0){ System.out.println(this.getName()+"%%%发动技能:大闹天宫"); } count++; return damage+8*this.getIntelligence()+20+(int)(Math.random()*20); } }
4、生肖虎
package com.maya.chongwu; public class Hu extends Pet{ public Hu(String name, String sex) { super(name, sex); System.out.println("选择的宠物类型: "+Main.a+Main.b+Main.c); } public Hu(){} public static int count=1; public int skill(int damage){ if(count%2!=0){ System.out.println(this.getName()+"%%%发动技能:虎啸山林"); this.setStrength(this.getStrength()+20); } count++; return 0; } }
5、生肖鸡
package com.maya.chongwu; public class Ji extends Pet{ public Ji(String name, String sex) { super(name, sex); System.out.println("选择的宠物类型: "+Main.a+Main.b+Main.c); } public Ji(){} public static int count=1; public int skill(int damage){ if(count%2!=0){ System.out.println(this.getName()+"%%%发动技能:神佑复生"); this.setHp(this.getHp()+this.getIntelligence()*15); } count++; return 0; } }
6、生肖龙
package com.maya.chongwu; public class Long extends Pet{ public Long(String name, String sex) { super(name, sex); System.out.println("选择的宠物类型: "+Main.a+Main.b+Main.c); } public Long(){} public static int count=1; public int skill(int damage){ if(count%2!=0){ System.out.println(this.getName()+"%%%发动技能:神龙降世"); } count++; return damage*this.getIntelligence()+(int)(Math.random()*20); } }
7、生肖马
package com.maya.chongwu; public class Ma extends Pet{ public Ma(String name, String sex) { super(name, sex); System.out.println("选择的宠物类型: "+Main.a+Main.b+Main.c); } public Ma(){} public static int count=1; public int skill(int damage){ if(count%2!=0){ System.out.println(this.getName()+"%%%发动技能:草泥马"); } count++; return damage+3*this.getIntelligence()+10+(int)(Math.random()*20); } }
8、生肖牛
package com.maya.chongwu; public class Niu extends Pet{ public Niu(String name, String sex) { super(name, sex); System.out.println("选择的宠物类型: "+Main.a+Main.b+Main.c); } public Niu(){} public static int count=1; public int skill(int damage){ if(count%2!=0){ System.out.println(this.getName()+"%%%发动技能:混世魔王"); this.setCrit(this.getCrit()+0.1); } count++; return 0; } }
9、生肖蛇
package com.maya.chongwu; public class She extends Pet{ public She(String name, String sex) { super(name, sex); System.out.println("选择的宠物类型: "+Main.a+Main.b+Main.c); } public She(){} public static int count=1; public int skill(int damage){ if(count%2!=0){ System.out.println(this.getName()+"%%%发动技能:死亡缠绕"); } count++; return damage+40+(int)(Math.random()*20); } }
10、生肖鼠
package com.maya.chongwu; public class Shu extends Pet{ public Shu(String name, String sex) { super(name, sex); System.out.println("选择的宠物类型: "+Main.a+Main.b+Main.c); } public Shu(){ } public static int count=1; public int skill(int damage){ if(count%2!=0){ System.out.println(this.getName()+"%%%发动技能:偷梁换柱"); } count++; return damage+this.getIntelligence()*this.getIntelligence()+(int)(Math.random()*20); } }
11、生肖兔
package com.maya.chongwu; public class Tu extends Pet{ public Tu(String name, String sex) { super(name, sex); System.out.println("选择的宠物类型: "+Main.a+Main.b+Main.c); } public Tu(){} public static int count=1; public int skill(int damage){ if(count%2!=0){ System.out.println(this.getName()+"%%%发动技能:月宫玉兔"); this.setHp(this.getHp()+60); System.out.println("恢复了60生命值"); } count++; return 0; } }
12、生肖羊
package com.maya.chongwu; public class Yang extends Pet{ public Yang(String name, String sex) { super(name, sex); System.out.println("选择的宠物类型: "+Main.a+Main.b+Main.c); } public Yang(){} public static int count=1; public int skill(int damage){ if(count%2!=0){ System.out.println(this.getName()+"%%%发动技能:咩"); } count++; return damage+5*this.getIntelligence()+30+(int)(Math.random()*20); } }
13、生肖猪
package com.maya.chongwu; public class Zhu extends Pet{ public Zhu(String name, String sex) { super(name, sex); System.out.println("选择的宠物类型: "+Main.a+Main.b+Main.c); } public Zhu(){} public static int count=1; public int skill(int damage){ if(count%2!=0){ System.out.println(this.getName()+"%%%发动技能:天篷之威"); } count++; return damage+(this.getIntelligence()-3)*20+(int)(Math.random()*20); } }
14、写了这么多类,主要是为了我们的主角能放牛逼的技能。但是,如果没有强大的对手,怎么会有游戏的乐趣。因此,我又写了一个对手的类,一个无比强大的对手,甚至比我们的主角还要强大的角色,当然,我们也可以换个角度,把我们创建的角色当作反派角色,那样就很爽了,有木有!
package com.maya.chongwu; public class JingjichangYanyuan { private int Hp; public static String[] npc={"董世豪","王林飞","封鹏","白念钊","杨其帅","郭世森","巩慧鑫","刘超","吕正茂","焦震","尹延磊","班巍","朱士峻","郇丽君"}; private String name; private double skil;//技能发动几率 private int healthy; //健康 private int hungry; //饥饿 private int happy; //心情 private int intelligence;//智力 private int strength;//力量 private int agility;//敏捷 private double crit;//暴击率 private double evade;//闪避率 //构造函数 //随机生成属性 public void attribute1(){ double x,y; x=Math.random()/2; y=Math.random()/2; this.setName(npc[(int) Math.floor(Math.random()*14)]); this.setAgility((int) (Math.random()*10)); this.setHp((int) (Math.random()*250)); this.setCrit(x); this.setEvade((double) (Math.random()/3)); this.setIntelligence((int) (Math.random()*10)); this.setStrength((int) (Math.random()*20)); this.setHealthy(100); this.setHappy(90); this.setHungry(0); this.setSkil(y); } // 打印信息 public void printInfo1() { try { Thread.sleep(2000); } catch (InterruptedException e) { e.printStackTrace(); } System.out.println("强大的对手:"+this.getName()); try { Thread.sleep(2000); } catch (InterruptedException e) { e.printStackTrace(); } System.out.println("生命值: " + Hp); try { Thread.sleep(2000); } catch (InterruptedException e) { e.printStackTrace(); } System.out.println("力量值: " + strength); try { Thread.sleep(2000); } catch (InterruptedException e) { e.printStackTrace(); } System.out.println("暴击率: " + crit); } //演员的技能 public int skill13(int damage){ return (int) (damage+20+Math.random()*10*this.getIntelligence()+Math.random()*20); } public int skill1(int damage){ return damage+5*this.getIntelligence()+(int)(Math.random()*30); } public int skill2(int damage){ return damage+8*this.getIntelligence()+20+(int)(Math.random()*30); } public int skill3(int damage){ this.setStrength(this.getStrength()+30); return 0; } public int skill4(int damage){ this.setHp(this.getHp()+this.getIntelligence()*20); return 0; } public int skill5(int damage){ return damage*this.getIntelligence()+(int)(Math.random()*30); } public int skill6(int damage){ return damage+3*this.getIntelligence()+10+(int)(Math.random()*30); } public int skill7(int damage){ this.setCrit(this.getCrit()+0.2); return 0; } public int skill8(int damage){ return damage+40+(int)(Math.random()*30); } public int skill9(int damage){ return damage+this.getIntelligence()*this.getIntelligence()+(int)(Math.random()*30); } public int skill10(int damage){ this.setHp(this.getHp()+70); return 0; } public int skill11(int damage){ return damage+5*this.getIntelligence()+30+(int)(Math.random()*30); } public int skill12(int damage){ return damage+(this.getIntelligence()-3)*20+(int)(Math.random()*30); } //改变属性 public int getHp() { return Hp; } public void setHp(int hp) { Hp = hp; } public String getName() { return name; } public void setName(String name) { this.name = name; } public int getHealthy() { return healthy; } public void setHealthy(int healthy) { this.healthy = healthy; } public int getHungry() { return hungry; } public void setHungry(int hungry) { this.hungry = hungry; } public int getHappy() { return happy; } public void setHappy(int happy) { this.happy = happy; } public int getIntelligence() { return intelligence; } public void setIntelligence(int intelligence) { this.intelligence = intelligence; } public int getStrength() { return strength; } public void setStrength(int strength) { this.strength = strength; } public int getAgility() { return agility; } public void setAgility(int agility) { this.agility = agility; } public double getCrit() { return crit; } public void setCrit(double crit) { this.crit = crit; } public double getEvade() { return evade; } public void setEvade(double evade) { this.evade = evade; } public double getSkil() { return skil; } public void setSkil(double skil) { this.skil = skil; } }
第十八章----面向对象(宠物乱斗之子类篇)
声明:以上内容来自用户投稿及互联网公开渠道收集整理发布,本网站不拥有所有权,未作人工编辑处理,也不承担相关法律责任,若内容有误或涉及侵权可进行投诉: 投诉/举报 工作人员会在5个工作日内联系你,一经查实,本站将立刻删除涉嫌侵权内容。