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泛型的应用

using UnityEngine;using System.Collections;public class s2 : MonoBehaviour {    // Use this for initialization    void Start () {        AController a = new AController();        a.Init();        a.FunA();    }        // Update is called once per frame    void Update () {        }}

 

using UnityEngine;using System.Collections;public class BaseController<C, V>{     public V view;}

 

using UnityEngine;using System.Collections;public class BaseView<C, V> : MonoBehaviour    where C : BaseController<C, V>    where V : BaseView<C, V>{    public C controller; }

 

using UnityEngine;using System.Collections;public class AController : BaseController< AController , AView> {    // Use this for initialization        public void  Init()    {        AView view = new AView();        this.view = view;    }    public void  FunA()    {        Debug.Log("FunA" +  view.str);    }    public void FunB()    {        Debug.Log("FunB" + view.str);    }}

 

using UnityEngine;using System.Collections;public class AView : BaseView< AController, AView>{    public string str = "AView";    public  void FunC()    {        Debug.Log("FunC");    }    public void  FunD()    {        Debug.Log("FunD");    }}

 

泛型的应用