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很强大的shell写的俄罗斯方块

网上看到的一个用linux的shell脚本写的俄罗斯方块。

是我至今见过写的最牛逼的shell了。共享一下。

原作者信息在脚本的凝视中有。

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#!/bin/bash
 
# Tetris Game
# 10.21.2003 xhchen<[email]xhchen@winbond.com.tw[/email]>
 
#APP declaration
APP_NAME="${0##*[\\/]}"
APP_VERSION="1.0"
 
 
#颜色定义
cRed=1
cGreen=2
cYellow=3
cBlue=4
cFuchsia=5
cCyan=6
cWhite=7
colorTable=($cRed $cGreen $cYellow $cBlue $cFuchsia $cCyan $cWhite)
 
#位置和大小
iLeft=3
iTop=2
((iTrayLeft = iLeft + 2))
((iTrayTop = iTop + 1))
((iTrayWidth = 10))
((iTrayHeight = 15))
 
#颜色设置
cBorder=$cGreen
cScore=$cFuchsia
cScoreValue=http://www.mamicode.com/$cCyan"\033"`
        cSpace=`echo -ne "\040"`
 
        #保存终端属性。在read -s读取终端键时,终端的属性会被临时改变。
        #假设在read -s时程序被不幸杀掉,可能会导致终端混乱,
        #须要在程序退出时恢复终端属性。
        sTTY=`stty -g`
 
        #捕捉退出信号
        trap "MyExit;" INT TERM
        trap "MyExitNoSub;" $sigExit
 
        #隐藏光标
        echo -ne "\033[?25l"
 
 
        while :
        do
                #读取输入。注-s不回显。-n读到一个字符马上返回
                read -s -n 1 key
 
                aKey[0]=${aKey[1]}
                aKey[1]=${aKey[2]}
                aKey[2]=$key
                sig=0
 
                #推断输入了何种键
                if [[ $key == $cESC && ${aKey[1]} == $cESC ]]
                then
                        #ESC键
                        MyExit
                elif [[ ${aKey[0]} == $cESC && ${aKey[1]} == "[" ]]
                then
                        if [[ $key == "A" ]]; then sig=$sigRotate        #<向上键>
                        elif [[ $key == "B" ]]; then sig=$sigDown        #<向下键>
                        elif [[ $key == "D" ]]; then sig=$sigLeft        #<向左键>
                        elif [[ $key == "C" ]]; then sig=$sigRight        #<向右键>
                        fi
                elif [[ $key == "W" || $key == "w" ]]; then sig=$sigRotate        #W, w
                elif [[ $key == "S" || $key == "s" ]]; then sig=$sigDown        #S, s
                elif [[ $key == "A" || $key == "a" ]]; then sig=$sigLeft        #A, a
                elif [[ $key == "D" || $key == "d" ]]; then sig=$sigRight        #D, d
                elif [[ "[$key]" == "[]" ]]; then sig=$sigAllDown        #空格键
                elif [[ $key == "Q" || $key == "q" ]]                        #Q, q
                then
                        MyExit
                fi
 
                if [[ $sig != 0 ]]
                then
                        #向还有一进程发送消息
                        kill -$sig $pidDisplayer
                fi
        done
}
 
#退出前的恢复
function MyExitNoSub()
{
        local y
 
        #恢复终端属性
        stty $sTTY
        ((y = iTop + iTrayHeight + 4))
 
        #显示光标
        echo -e "\033[?25h\033[${y};0H"
        exit
}
 
 
function MyExit()
{
        #通知显示进程须要退出
        kill -$sigExit $pidDisplayer
 
        MyExitNoSub
}
 
 
#处理显示和游戏流程的主函数
function RunAsDisplayer()
{
        local sigThis
        InitDraw
 
        #挂载各种信号的处理函数
        trap "sig=$sigRotate;" $sigRotate
        trap "sig=$sigLeft;" $sigLeft
        trap "sig=$sigRight;" $sigRight
        trap "sig=$sigDown;" $sigDown
        trap "sig=$sigAllDown;" $sigAllDown
        trap "ShowExit;" $sigExit
 
        while :
        do
                #依据当前的速度级iLevel不同,设定对应的循环的次数
                for ((i = 0; i < 21 - iLevel; i++))
                do
                        sleep 0.02
                        sigThis=$sig
                        sig=0
 
                        #依据sig变量推断是否接受到对应的信号
                        if ((sigThis == sigRotate)); then BoxRotate;        #旋转
                        elif ((sigThis == sigLeft)); then BoxLeft;        #左移一列
                        elif ((sigThis == sigRight)); then BoxRight;        #右移一列
                        elif ((sigThis == sigDown)); then BoxDown;        #下落一行
                        elif ((sigThis == sigAllDown)); then BoxAllDown;        #下落究竟
                        fi
                done
                #kill -$sigDown $$
                BoxDown        #下落一行
        done
}
 
 
#BoxMove(y, x), 測试能否够把移动中的方块移到(x, y)的位置, 返回0则能够, 1不能够
function BoxMove()
{
        local j i x y xTest yTest
        yTest=$1
        xTest=$2
        for ((j = 0; j < 8; j += 2))
        do
                ((i = j + 1))
                ((y = ${boxCur[$j]} + yTest))
                ((x = ${boxCur[$i]} + xTest))
                if (( y < 0 || y >= iTrayHeight || x < 0 || x >= iTrayWidth))
                then
                        #撞到墙壁了
                        return 1
                fi
                if ((${iMap[y * iTrayWidth + x]} != -1 ))
                then
                        #撞到其它已经存在的方块了
                        return 1
                fi
        done
        return 0;
}
 
 
#将当前移动中的方块放到背景方块中去,
#并计算新的分数和速度级。(即一次方块落究竟部)
function Box2Map()
{
        local j i x y xp yp line
 
        #将当前移动中的方块放到背景方块中去
        for ((j = 0; j < 8; j += 2))
        do
                ((i = j + 1))
                ((y = ${boxCur[$j]} + boxCurY))
                ((x = ${boxCur[$i]} + boxCurX))
                ((i = y * iTrayWidth + x))
                iMap[$i]=$cBoxCur
        done
 
        #消去可被消去的行
        line=0
        for ((j = 0; j < iTrayWidth * iTrayHeight; j += iTrayWidth))
        do
                for ((i = j + iTrayWidth - 1; i >= j; i--))
                do
                        if ((${iMap[$i]} == -1)); then break; fi
                done
                if ((i >= j)); then continue; fi
 
                ((line++))
                for ((i = j - 1; i >= 0; i--))
                do
                        ((x = i + iTrayWidth))
                        iMap[$x]=${iMap[$i]}
                done
                for ((i = 0; i < iTrayWidth; i++))
                do
                        iMap[$i]=-1
                done
        done
 
        if ((line == 0)); then return; fi
 
        #依据消去的行数line计算分数和速度级
        ((x = iLeft + iTrayWidth * 2 + 7))
        ((y = iTop + 11))
        ((iScore += line * 2 - 1))
        #显示新的分数
        echo -ne "\033[1m\033[3${cScoreValue}m\033[${y};${x}H${iScore}         "
        if ((iScore % iScoreEachLevel < line * 2 - 1))
        then
                if ((iLevel < 20))
                then
                        ((iLevel++))
                        ((y = iTop + 14))
                        #显示新的速度级
                        echo -ne "\033[3${cScoreValue}m\033[${y};${x}H${iLevel}        "
                fi
        fi
        echo -ne "\033[0m"
 
 
        #又一次显示背景方块
        for ((y = 0; y < iTrayHeight; y++))
        do
                ((yp = y + iTrayTop + 1))
                ((xp = iTrayLeft + 1))
                ((i = y * iTrayWidth))
                echo -ne "\033[${yp};${xp}H"
                for ((x = 0; x < iTrayWidth; x++))
                do
                        ((j = i + x))
                        if ((${iMap[$j]} == -1))
                        then
                                echo -ne "  "
                        else
                                echo -ne "\033[1m\033[7m\033[3${iMap[$j]}m\033[4${iMap[$j]}m[]\033[0m"
                        fi
                done
        done
}
 
 
#下落一行
function BoxDown()
{
        local y s
        ((y = boxCurY + 1))        #新的y坐标
        if BoxMove $y $boxCurX        #測试能否够下落一行
        then
                s="`DrawCurBox 0`"        #将旧的方块抹去
                ((boxCurY = y))
                s="$s`DrawCurBox 1`"        #显示新的下落后方块
                echo -ne $s
        else
                #走到这儿, 假设不能下落了
                Box2Map                #将当前移动中的方块贴到背景方块中
                RandomBox        #产生新的方块
        fi
}
 
#左移一列
function BoxLeft()
{
        local x s
        ((x = boxCurX - 1))
        if BoxMove $boxCurY $x
        then
                s=`DrawCurBox 0`
                ((boxCurX = x))
                s=$s`DrawCurBox 1`
                echo -ne $s
        fi
}
 
#右移一列
function BoxRight()
{
        local x s
        ((x = boxCurX + 1))
        if BoxMove $boxCurY $x
        then
                s=`DrawCurBox 0`
                ((boxCurX = x))
                s=$s`DrawCurBox 1`
                echo -ne $s
        fi
}
 
 
#下落究竟
function BoxAllDown()
{
        local k j i x y iDown s
        iDown=$iTrayHeight
 
        #计算一共须要下落多少行
        for ((j = 0; j < 8; j += 2))
        do
                ((i = j + 1))
                ((y = ${boxCur[$j]} + boxCurY))
                ((x = ${boxCur[$i]} + boxCurX))
                for ((k = y + 1; k < iTrayHeight; k++))
                do
                        ((i = k * iTrayWidth + x))
                        if (( ${iMap[$i]} != -1)); then break; fi
                done
                ((k -= y + 1))
                if (( $iDown > $k )); then iDown=$k; fi
        done
 
        s=`DrawCurBox 0`        #将旧的方块抹去
        ((boxCurY += iDown))
        s=$s`DrawCurBox 1`        #显示新的下落后的方块
        echo -ne $s
        Box2Map                #将当前移动中的方块贴到背景方块中
        RandomBox        #产生新的方块
}
 
 
#旋转方块
function BoxRotate()
{
        local iCount iTestRotate boxTest j i s
        iCount=${countBox[$iBoxCurType]}        #当前的方块经旋转能够产生的样式的数目
 
        #计算旋转后的新的样式
        ((iTestRotate = iBoxCurRotate + 1))
        if ((iTestRotate >= iCount))
        then
                ((iTestRotate = 0))
        fi
 
        #更新到新的样式, 保存老的样式(但不显示)
        for ((j = 0, i = (${offsetBox[$iBoxCurType]} + $iTestRotate) * 8; j < 8; j++, i++))
        do
                boxTest[$j]=${boxCur[$j]}
                boxCur[$j]=${box[$i]}
        done
 
        if BoxMove $boxCurY $boxCurX        #測试旋转后是否有空间放的下
        then
                #抹去旧的方块
                for ((j = 0; j < 8; j++))
                do
                        boxCur[$j]=${boxTest[$j]}
                done
                s=`DrawCurBox 0`
 
                #画上新的方块
                for ((j = 0, i = (${offsetBox[$iBoxCurType]} + $iTestRotate) * 8; j < 8; j++, i++))
                do
                        boxCur[$j]=${box[$i]}
                done
                s=$s`DrawCurBox 1`
                echo -ne $s
                iBoxCurRotate=$iTestRotate
        else
                #不能旋转,还是继续使用老的样式
                for ((j = 0; j < 8; j++))
                do
                        boxCur[$j]=${boxTest[$j]}
                done
        fi
}
 
 
#DrawCurBox(bDraw), 绘制当前移动中的方块, bDraw为1, 画上, bDraw为0, 抹去方块。

function DrawCurBox() { local i j t bDraw sBox s bDraw=$1 s="" if (( bDraw == 0 )) then sBox="\040\040" else sBox="[]" s=$s"\033[1m\033[7m\033[3${cBoxCur}m\033[4${cBoxCur}m" fi for ((j = 0; j < 8; j += 2)) do ((i = iTrayTop + 1 + ${boxCur[$j]} + boxCurY)) ((t = iTrayLeft + 1 + 2 * (boxCurX + ${boxCur[$j + 1]}))) #\033[y;xH, 光标到(x, y)处 s=$s"\033[${i};${t}H${sBox}" done s=$s"\033[0m" echo -n $s } #更新新的方块 function RandomBox() { local i j t #更新当前移动的方块 iBoxCurType=${iBoxNewType} iBoxCurRotate=${iBoxNewRotate} cBoxCur=${cBoxNew} for ((j = 0; j < ${#boxNew[@]}; j++)) do boxCur[$j]=${boxNew[$j]} done #显示当前移动的方块 if (( ${#boxCur[@]} == 8 )) then #计算当前方块该从顶端哪一行"冒"出来 for ((j = 0, t = 4; j < 8; j += 2)) do if ((${boxCur[$j]} < t)); then t=${boxCur[$j]}; fi done ((boxCurY = -t)) for ((j = 1, i = -4, t = 20; j < 8; j += 2)) do if ((${boxCur[$j]} > i)); then i=${boxCur[$j]}; fi if ((${boxCur[$j]} < t)); then t=${boxCur[$j]}; fi done ((boxCurX = (iTrayWidth - 1 - i - t) / 2)) #显示当前移动的方块 echo -ne `DrawCurBox 1` #假设方块一出来就没处放,Game over! if ! BoxMove $boxCurY $boxCurX then kill -$sigExit ${PPID} ShowExit fi fi #清除右边预显示的方块 for ((j = 0; j < 4; j++)) do ((i = iTop + 1 + j)) ((t = iLeft + 2 * iTrayWidth + 7)) echo -ne "\033[${i};${t}H " done #随机产生新的方块 ((iBoxNewType = RANDOM % ${#offsetBox[@]})) ((iBoxNewRotate = RANDOM % ${countBox[$iBoxNewType]})) for ((j = 0, i = (${offsetBox[$iBoxNewType]} + $iBoxNewRotate) * 8; j < 8; j++, i++)) do boxNew[$j]=${box[$i]}; done ((cBoxNew = ${colorTable[RANDOM % ${#colorTable[@]}]})) #显示右边预显示的方块 echo -ne "\033[1m\033[7m\033[3${cBoxNew}m\033[4${cBoxNew}m" for ((j = 0; j < 8; j += 2)) do ((i = iTop + 1 + ${boxNew[$j]})) ((t = iLeft + 2 * iTrayWidth + 7 + 2 * ${boxNew[$j + 1]})) echo -ne "\033[${i};${t}H[]" done echo -ne "\033[0m" } #初始绘制 function InitDraw() { clear RandomBox #随机产生方块。这时右边预显示窗体中有方快了 RandomBox #再随机产生方块。右边预显示窗体中的方块被更新,原先的方块将開始下落 local i t1 t2 t3 #显示边框 echo -ne "\033[1m" echo -ne "\033[3${cBorder}m\033[4${cBorder}m" ((t2 = iLeft + 1)) ((t3 = iLeft + iTrayWidth * 2 + 3)) for ((i = 0; i < iTrayHeight; i++)) do ((t1 = i + iTop + 2)) echo -ne "\033[${t1};${t2}H||" echo -ne "\033[${t1};${t3}H||" done ((t2 = iTop + iTrayHeight + 2)) for ((i = 0; i < iTrayWidth + 2; i++)) do ((t1 = i * 2 + iLeft + 1)) echo -ne "\033[${iTrayTop};${t1}H==" echo -ne "\033[${t2};${t1}H==" done echo -ne "\033[0m" #显示"Score"和"Level"字样 echo -ne "\033[1m" ((t1 = iLeft + iTrayWidth * 2 + 7)) ((t2 = iTop + 10)) echo -ne "\033[3${cScore}m\033[${t2};${t1}HScore" ((t2 = iTop + 11)) echo -ne "\033[3${cScoreValue}m\033[${t2};${t1}H${iScore}" ((t2 = iTop + 13)) echo -ne "\033[3${cScore}m\033[${t2};${t1}HLevel" ((t2 = iTop + 14)) echo -ne "\033[3${cScoreValue}m\033[${t2};${t1}H${iLevel}" echo -ne "\033[0m" } #退出时显示GameOVer! function ShowExit() { local y ((y = iTrayHeight + iTrayTop + 3)) echo -e "\033[${y};0HGameOver!\033[0m" exit } #显示使用方法. function Usage { cat << EOF Usage: $APP_NAME Start tetris game. -h, --help display this help and exit --version output version information and exit EOF } #游戏主程序在这儿開始. if [[ "$1" == "-h" || "$1" == "--help" ]]; then Usage elif [[ "$1" == "--version" ]]; then echo "$APP_NAME $APP_VERSION" elif [[ "$1" == "--show" ]]; then #当发现具有參数--show时,执行显示函数 RunAsDisplayer else bash $0 --show& #以參数--show将本程序再执行一遍 RunAsKeyReceiver $! #以上一行产生的进程的进程号作为參数 fi



很强大的shell写的俄罗斯方块