首页 > 代码库 > OpenCV Tutorials —— Random generator and text with OpenCV

OpenCV Tutorials —— Random generator and text with OpenCV

creating a Random Number Generator object (RNG):

RNG rng( 0xFFFFFFFF );

创建并初始化随机数生成子

create a matrix initialized to zeros (which means that it will appear as black), specifying its height, width and its type:

/// Initialize a matrix filled with zerosMat image = Mat::zeros( window_height, window_width, CV_8UC3 );/// Show it in a window during DELAY msimshow( window_name, image );

Drawing_Random_Lines

int Drawing_Random_Lines( Mat image, char* window_name, RNG rng ){  int lineType = 8;  Point pt1, pt2;  for( int i = 0; i < NUMBER; i++ )  {   pt1.x = rng.uniform( x_1, x_2 );   pt1.y = rng.uniform( y_1, y_2 );   pt2.x = rng.uniform( x_1, x_2 );   pt2.y = rng.uniform( y_1, y_2 );   line( image, pt1, pt2, randomColor(rng), rng.uniform(1, 10), 8 );   imshow( window_name, image );   if( waitKey( DELAY ) >= 0 )   { return -1; }  }  return 0;}

rng.uniform(a,b). This generates a radombly uniformed distribution between the values a and b(inclusive in a, exclusive in b). —— 左闭右开

 
randomColor(rng)
static Scalar randomColor( RNG& rng )  {  int icolor = (unsigned) rng;  return Scalar( icolor&255, (icolor>>8)&255, (icolor>>16)&255 );  }
 

Display_Random_Text

int Displaying_Random_Text( Mat image, char* window_name, RNG rng ){  int lineType = 8;  for ( int i = 1; i < NUMBER; i++ )  {    Point org;    org.x = rng.uniform(x_1, x_2);    org.y = rng.uniform(y_1, y_2);    putText( image, "Testing text rendering", org, rng.uniform(0,8),             rng.uniform(0,100)*0.05+0.1, randomColor(rng), rng.uniform(1, 10), lineType);    imshow( window_name, image );    if( waitKey(DELAY) >= 0 )      { return -1; }  }  return 0;}

  • Draws the text “Testing text rendering” in image
  • The bottom-left corner of the text will be located in the Point org
  • The font type is a random integer value in the range: [0, 8>.
  • The scale of the font is denoted by the expression rng.uniform(0, 100)x0.05 + 0.1 (meaning its range is: [0.1, 5.1>)
  • The text color is random (denoted by randomColor(rng))
  • The text thickness ranges between 1 and 10, as specified by rng.uniform(1,10)

如果org参数不合适,字会只显示一半,但不用担心越界神马的 ~

 

Displaying_Big_End

int Displaying_Big_End( Mat image, char* window_name, RNG rng ){  Size textsize = getTextSize("OpenCV forever!", CV_FONT_HERSHEY_COMPLEX, 3, 5, 0);  Point org((window_width - textsize.width)/2, (window_height - textsize.height)/2);  int lineType = 8;  Mat image2;  for( int i = 0; i < 255; i += 2 )  {    image2 = image - Scalar::all(i);    putText( image2, "OpenCV forever!", org, CV_FONT_HERSHEY_COMPLEX, 3,           Scalar(i, i, 255), 5, lineType );    imshow( window_name, image2 );    if( waitKey(DELAY) >= 0 )      { return -1; }  }  return 0;}

image2 = image - Scalar::all(i)
  1. In fact, what happens here is that every pixel ofimage2 will be the result of substracting every pixel of image minus the value of i (remember that for each pixel we are considering three values such as R, G and B, so each of them will be affected)

Also remember that the substraction operation always performs internally a saturate operation, which means that the result obtained will always be inside the allowed range (no negative and between 0 and 255 for our example).

相减的结果被限定在0到255 之间,不用担心负数

这样会显示出一种逐渐消退的效果!

 

 

注意 uniform 输入参数类型,输出参数类型

C++: int RNG::uniform(int a, int b)
C++: float RNG::uniform(float a, float b)
C++: double RNG::uniform(double a, double b)

 

ALL Code

/**
 * @file Drawing_2.cpp
 * @brief Simple sample code
 */
#include "stdafx.h"

#include <opencv2/core/core.hpp>
#include <opencv2/imgproc/imgproc.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <iostream>
#include <stdio.h>

using namespace cv;

/// Global Variables
const int NUMBER = 100;
const int DELAY = 5;

const int window_width = 900;
const int window_height = 600;
int x_1 = -window_width/2;
int x_2 = window_width*3/2;
int y_1 = -window_width/2;
int y_2 = window_width*3/2;

/// Function headers
static Scalar randomColor( RNG& rng );
int Drawing_Random_Lines( Mat image, char* window_name, RNG rng );
int Drawing_Random_Rectangles( Mat image, char* window_name, RNG rng );
int Drawing_Random_Ellipses( Mat image, char* window_name, RNG rng );
int Drawing_Random_Polylines( Mat image, char* window_name, RNG rng );
int Drawing_Random_Filled_Polygons( Mat image, char* window_name, RNG rng );
int Drawing_Random_Circles( Mat image, char* window_name, RNG rng );
int Displaying_Random_Text( Mat image, char* window_name, RNG rng );
int Displaying_Big_End( Mat image, char* window_name, RNG rng );


/**
 * @function main
 */
int main( void )
{
  int c;

  /// Start creating a window
  char window_name[] = "Drawing_2 Tutorial";

  /// Also create a random object (RNG)
  RNG rng( 0xFFFFFFFF );

  /// Initialize a matrix filled with zeros
  Mat image = Mat::zeros( window_height, window_width, CV_8UC3 );
  /// Show it in a window during DELAY ms
  imshow( window_name, image );
  waitKey( DELAY );

  /// Now, let‘s draw some lines
  c = Drawing_Random_Lines(image, window_name, rng);
  if( c != 0 ) return 0;

  /// Go on drawing, this time nice rectangles
  c = Drawing_Random_Rectangles(image, window_name, rng);
  if( c != 0 ) return 0;

  /// Draw some ellipses
  c = Drawing_Random_Ellipses( image, window_name, rng );
  if( c != 0 ) return 0;

  /// Now some polylines
  c = Drawing_Random_Polylines( image, window_name, rng );
  if( c != 0 ) return 0;

  /// Draw filled polygons
  c = Drawing_Random_Filled_Polygons( image, window_name, rng );
  if( c != 0 ) return 0;

  /// Draw circles
  c = Drawing_Random_Circles( image, window_name, rng );
  if( c != 0 ) return 0;

  /// Display text in random positions
  c = Displaying_Random_Text( image, window_name, rng );
  if( c != 0 ) return 0;

  /// Displaying the big end!
  c = Displaying_Big_End( image, window_name, rng );
  if( c != 0 ) return 0;

  waitKey(0);
  return 0;
}

/// Function definitions

/**
 * @function randomColor
 * @brief Produces a random color given a random object
 */
static Scalar randomColor( RNG& rng )
{
  int icolor = (unsigned) rng;
  return Scalar( icolor&255, (icolor>>8)&255, (icolor>>16)&255 );
}


/**
 * @function Drawing_Random_Lines
 */
int Drawing_Random_Lines( Mat image, char* window_name, RNG rng )
{
  Point pt1, pt2;

  for( int i = 0; i < NUMBER; i++ )
  {
    pt1.x = rng.uniform( x_1, x_2 );
    pt1.y = rng.uniform( y_1, y_2 );
    pt2.x = rng.uniform( x_1, x_2 );
    pt2.y = rng.uniform( y_1, y_2 );

    line( image, pt1, pt2, randomColor(rng), rng.uniform(1, 10), 8 );
    imshow( window_name, image );
    if( waitKey( DELAY ) >= 0 )
      { return -1; }
  }

  return 0;
}

/**
 * @function Drawing_Rectangles
 */
int Drawing_Random_Rectangles( Mat image, char* window_name, RNG rng )
{
  Point pt1, pt2;
  int lineType = 8;
  int thickness = rng.uniform( -3, 10 );

  for( int i = 0; i < NUMBER; i++ )
  {
    pt1.x = rng.uniform( x_1, x_2 );
    pt1.y = rng.uniform( y_1, y_2 );
    pt2.x = rng.uniform( x_1, x_2 );
    pt2.y = rng.uniform( y_1, y_2 );

    rectangle( image, pt1, pt2, randomColor(rng), MAX( thickness, -1 ), lineType );

    imshow( window_name, image );
    if( waitKey( DELAY ) >= 0 )
      { return -1; }
  }

  return 0;
}

/**
 * @function Drawing_Random_Ellipses
 */
int Drawing_Random_Ellipses( Mat image, char* window_name, RNG rng )
{
  int lineType = 8;

  for ( int i = 0; i < NUMBER; i++ )
  {
    Point center;
    center.x = rng.uniform(x_1, x_2);
    center.y = rng.uniform(y_1, y_2);

    Size axes;
    axes.width = rng.uniform(0, 200);
    axes.height = rng.uniform(0, 200);

    double angle = rng.uniform(0, 180);

    ellipse( image, center, axes, angle, angle - 100, angle + 200,
             randomColor(rng), rng.uniform(-1,9), lineType );

    imshow( window_name, image );

    if( waitKey(DELAY) >= 0 )
      { return -1; }
  }

  return 0;
}

/**
 * @function Drawing_Random_Polylines
 */
int Drawing_Random_Polylines( Mat image, char* window_name, RNG rng )
{
  int lineType = 8;

  for( int i = 0; i< NUMBER; i++ )
  {
    Point pt[2][3];
    pt[0][0].x = rng.uniform(x_1, x_2);
    pt[0][0].y = rng.uniform(y_1, y_2);
    pt[0][1].x = rng.uniform(x_1, x_2);
    pt[0][1].y = rng.uniform(y_1, y_2);
    pt[0][2].x = rng.uniform(x_1, x_2);
    pt[0][2].y = rng.uniform(y_1, y_2);
    pt[1][0].x = rng.uniform(x_1, x_2);
    pt[1][0].y = rng.uniform(y_1, y_2);
    pt[1][1].x = rng.uniform(x_1, x_2);
    pt[1][1].y = rng.uniform(y_1, y_2);
    pt[1][2].x = rng.uniform(x_1, x_2);
    pt[1][2].y = rng.uniform(y_1, y_2);

    const Point* ppt[2] = {pt[0], pt[1]};
    int npt[] = {3, 3};

    polylines(image, ppt, npt, 2, true, randomColor(rng), rng.uniform(1,10), lineType);

    imshow( window_name, image );
    if( waitKey(DELAY) >= 0 )
      { return -1; }
  }
  return 0;
}

/**
 * @function Drawing_Random_Filled_Polygons
 */
int Drawing_Random_Filled_Polygons( Mat image, char* window_name, RNG rng )
{
  int lineType = 8;

  for ( int i = 0; i < NUMBER; i++ )
  {
    Point pt[2][3];
    pt[0][0].x = rng.uniform(x_1, x_2);
    pt[0][0].y = rng.uniform(y_1, y_2);
    pt[0][1].x = rng.uniform(x_1, x_2);
    pt[0][1].y = rng.uniform(y_1, y_2);
    pt[0][2].x = rng.uniform(x_1, x_2);
    pt[0][2].y = rng.uniform(y_1, y_2);
    pt[1][0].x = rng.uniform(x_1, x_2);
    pt[1][0].y = rng.uniform(y_1, y_2);
    pt[1][1].x = rng.uniform(x_1, x_2);
    pt[1][1].y = rng.uniform(y_1, y_2);
    pt[1][2].x = rng.uniform(x_1, x_2);
    pt[1][2].y = rng.uniform(y_1, y_2);

    const Point* ppt[2] = {pt[0], pt[1]};
    int npt[] = {3, 3};

    fillPoly( image, ppt, npt, 2, randomColor(rng), lineType );

    imshow( window_name, image );
    if( waitKey(DELAY) >= 0 )
       { return -1; }
  }
  return 0;
}

/**
 * @function Drawing_Random_Circles
 */
int Drawing_Random_Circles( Mat image, char* window_name, RNG rng )
{
  int lineType = 8;

  for (int i = 0; i < NUMBER; i++)
  {
    Point center;
    center.x = rng.uniform(x_1, x_2);
    center.y = rng.uniform(y_1, y_2);

    circle( image, center, rng.uniform(0, 300), randomColor(rng),
            rng.uniform(-1, 9), lineType );

    imshow( window_name, image );
    if( waitKey(DELAY) >= 0 )
      { return -1; }
  }

  return 0;
}

/**
 * @function Displaying_Random_Text
 */
int Displaying_Random_Text( Mat image, char* window_name, RNG rng )
{
  int lineType = 8;

  for ( int i = 1; i < NUMBER; i++ )
  {
    Point org;
    org.x = rng.uniform(x_1, x_2);
    org.y = rng.uniform(y_1, y_2);

    putText( image, "Testing text rendering", org, rng.uniform(0,8),
             rng.uniform(0,100)*0.05+0.1, randomColor(rng), rng.uniform(1, 10), lineType);

    imshow( window_name, image );
    if( waitKey(DELAY) >= 0 )
      { return -1; }
  }

  return 0;
}

/**
 * @function Displaying_Big_End
 */
int Displaying_Big_End( Mat image, char* window_name, RNG )
{
  Size textsize = getTextSize("OpenCV forever!", FONT_HERSHEY_COMPLEX, 3, 5, 0);
  Point org((window_width - textsize.width)/2, (window_height - textsize.height)/2);
  int lineType = 8;

  Mat image2;

  for( int i = 0; i < 255; i += 2 )
  {
    image2 = image - Scalar::all(i);
    putText( image2, "OpenCV forever!", org, FONT_HERSHEY_COMPLEX, 3,
             Scalar(i, i, 255), 5, lineType );

    imshow( window_name, image2 );
    if( waitKey(DELAY) >= 0 )
       { return -1; }
  }

  return 0;
}

OpenCV Tutorials —— Random generator and text with OpenCV