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分析Cocos2d-x横版ACT手游源代码 3、人物选择界面

。h文件
#ifndef _NF_ROLE_SELECT_SCENE_HEAD_
#define _NF_ROLE_SELECT_SCENE_HEAD_

#include "../publicdef/PublicDef.h"

/************************************************************************/
/*人物选择层															*/
/************************************************************************/
class CNFRoleSelectLayer : public CCLayer
{
protected:
	//标签
	enum 
	{
		enTagStudioMainUiLayer,
		enTagRole1,
		enTagRole2,
		enTagRole3,
	};

	int				m_nRoleID;			//角色ID	1.鸣人	2.小樱	3.佐助
	int				m_nRelaseRoleID;	//解锁角色ID	1.鸣人	2.小樱	3.佐助
public:
	static CNFRoleSelectLayer * CreateLayer();
	static CCScene * scene();

	void OnGameStartPage(CCObject *pSender, TouchEventType type);				//开始游戏

	void OnRoleSelect(CCObject *pSender, TouchEventType type);					//选择人物

	void OnFollowSelect(CCObject *pSender, TouchEventType type);				//选择随从

	void OnCancelFollowSelect(CCObject *pSender, TouchEventType type);			//取消随从

	void OnBack(CCObject *pSender, TouchEventType type);						//返回登录

	void OnShowReleaseDlg(CCObject *pSender, TouchEventType type);				//显示解锁对话框

	void OnHideReleaseDlg(CCObject *pSender, TouchEventType type);				//隐藏解锁对话框

	void OnBtnSureRelease(CCObject *pSender, TouchEventType type);				//确定解锁



protected:
	virtual bool init();     
};

#endif
.cpp文件
#include "NFRoleSelectLayer.h"#include "NFTownScene.h"#include "NFLoginScene.h"#include "datamanager/NFServerDataManager.h"/************************************************************************//*人物选择层<span style="white-space:pre">															</span>*//************************************************************************/CCScene * CNFRoleSelectLayer::scene(){<span style="white-space:pre">	</span>do <span style="white-space:pre">	</span>{<span style="white-space:pre">		</span>CCScene* pScene = CCScene::create();<span style="white-space:pre">		</span>CC_BREAK_IF(pScene==NULL);<span style="white-space:pre">		</span>CNFRoleSelectLayer* pLayer = CNFRoleSelectLayer::CreateLayer();<span style="white-space:pre">		</span>CC_BREAK_IF(pLayer==NULL);<span style="white-space:pre">		</span>pScene->addChild(pLayer);<span style="white-space:pre">		</span>return pScene;<span style="white-space:pre">	</span>} while (false);<span style="white-space:pre">	</span>CCLog("Fun CNFRoleSelectLayer::scene Error!");<span style="white-space:pre">	</span>return NULL;}CNFRoleSelectLayer * CNFRoleSelectLayer::CreateLayer(){<span style="white-space:pre">	</span>CNFRoleSelectLayer *pRet = new CNFRoleSelectLayer();<span style="white-space:pre">	</span>if (pRet && pRet->init())<span style="white-space:pre">	</span>{<span style="white-space:pre">		</span>pRet->autorelease();<span style="white-space:pre">		</span>return pRet;<span style="white-space:pre">	</span>}<span style="white-space:pre">	</span>CCLog("Fun CNFRoleSelectLayer::CreateLayer Error!");<span style="white-space:pre">	</span>delete pRet; <span style="white-space:pre">	</span>pRet = NULL; <span style="white-space:pre">	</span>return NULL;}bool CNFRoleSelectLayer::init(){<span style="white-space:pre">	</span>do <span style="white-space:pre">	</span>{<span style="white-space:pre">		</span>//初始化父类<span style="white-space:pre">		</span>CC_BREAK_IF(CCLayer::init()==false);<span style="white-space:pre">		</span>m_nRoleID = 0;<span style="white-space:pre">		</span>m_nRelaseRoleID = 0;<span style="white-space:pre">		</span>//创建主场景UI层<span style="white-space:pre">		</span>UILayer* pUiLayer = UILayer::create(); <span style="white-space:pre">		</span>CC_BREAK_IF(pUiLayer==NULL);<span style="white-space:pre">		</span>//-------------------加入主场景UI----------------------------<span style="white-space:pre">		</span>UILayout *pBg = dynamic_cast<UILayout*><span style="white-space:pre">	</span>(GUIReader::shareReader()->widgetFromJsonFile("Character_Select_Bg_NF.json"));<span style="white-space:pre">		</span>CC_BREAK_IF(pBg==NULL);<span style="white-space:pre">		</span>addChild(pBg,enZOrderBack);<span style="white-space:pre">		</span>pBg->setSize(getContentSize());<span style="white-space:pre">		</span>UILayout *pCharacter_Select = dynamic_cast<UILayout*><span style="white-space:pre">	</span>(GUIReader::shareReader()->widgetFromJsonFile("Character_Select_NF.json"));<span style="white-space:pre">		</span>CC_BREAK_IF(pCharacter_Select==NULL);<span style="white-space:pre">		</span>pUiLayer->addWidget(pCharacter_Select);<span style="white-space:pre">		</span>pCharacter_Select->setName("Character_Select_Layer");<span style="white-space:pre">		</span>pCharacter_Select->setSize(getContentSize());<span style="white-space:pre">		</span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/xiaoyin.ExportJson");<span style="white-space:pre">		</span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/NewProject.ExportJson");<span style="white-space:pre">		</span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/minren1.ExportJson");<span style="white-space:pre">		</span>//设置开始游戏回调<span style="white-space:pre">		</span>UIButton* pBtn_Start_Game = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName("Btn_Start_Game"));<span style="white-space:pre">		</span>CC_BREAK_IF(pBtn_Start_Game==NULL);<span style="white-space:pre">		</span>pBtn_Start_Game->addTouchEventListener(this,toucheventselector(CNFRoleSelectLayer::OnGameStartPage));<span style="white-space:pre">		</span>//读取角色信息<span style="white-space:pre">		</span>CNFServerRoleSelectInfoVec RoleSelectInfoVec;<span style="white-space:pre">		</span>CNFServerDataManager::SharedData()->GetRoleSelectInfo(RoleSelectInfoVec);<span style="white-space:pre">		</span>CNFServerRoleSelectInfoVec::iterator itRole=RoleSelectInfoVec.begin();<span style="white-space:pre">		</span>char cName[3][256]={"minren1","xiaoyin","NewProject"};<span style="white-space:pre">		</span>for (int i=0;itRole!=RoleSelectInfoVec.end();itRole++,i++)<span style="white-space:pre">		</span>{<span style="white-space:pre">			</span>UIWidget* pChar=dynamic_cast<UIWidget*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",i+1)->getCString()));<span style="white-space:pre">			</span>CC_BREAK_IF(pChar==NULL);<span style="white-space:pre">			</span>UIButton* pBtn_Main_Role = dynamic_cast<UIButton*>(pChar->getChildByName("Btn_Main_Role"));<span style="white-space:pre">			</span>CC_BREAK_IF(pBtn_Main_Role==NULL);<span style="white-space:pre">			</span>pBtn_Main_Role->addTouchEventListener(this,toucheventselector(CNFRoleSelectLayer::OnRoleSelect));<span style="white-space:pre">			</span>pBtn_Main_Role->setEnabled(false);<span style="white-space:pre">			</span>UIButton* pBtnCancel_Follow = dynamic_cast<UIButton*>(pChar->getChildByName("Btn_Cancel_Follow"));<span style="white-space:pre">			</span>CC_BREAK_IF(pBtnCancel_Follow==NULL);<span style="white-space:pre">			</span>pBtnCancel_Follow->setEnabled(false);<span style="white-space:pre">			</span>pBtnCancel_Follow->addTouchEventListener(this,toucheventselector(CNFRoleSelectLayer::OnCancelFollowSelect));<span style="white-space:pre">			</span>UIButton* pBtnFollow = dynamic_cast<UIButton*>(pChar->getChildByName("Btn_Follow"));<span style="white-space:pre">			</span>CC_BREAK_IF(pBtnFollow==NULL);<span style="white-space:pre">			</span>pBtnFollow->setEnabled(false);<span style="white-space:pre">			</span>pBtnFollow->addTouchEventListener(this,toucheventselector(CNFRoleSelectLayer::OnFollowSelect));<span style="white-space:pre">			</span>CCArmature *pRole = CCArmature::create(cName[i]);<span style="white-space:pre">			</span>CC_BREAK_IF(pRole==NULL);<span style="white-space:pre">			</span>pRole->setPosition(ccp(pChar->getPositionX()+SCREEN_WIDTH/2,pChar->getPositionY()-100));<span style="white-space:pre">			</span>pRole->setAnchorPoint(ccp(pRole->getAnchorPoint().x,0));<span style="white-space:pre">			</span>pRole->setScale(1.5f);<span style="white-space:pre">			</span>pRole->getAnimation()->play("hold",-1,-1,-1,10000);<span style="white-space:pre">			</span>addChild(pRole,enZOrderFront,enTagRole1+i);<span style="white-space:pre">			</span>UIButton* pBtn_Release_Lock = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",i+1)->getCString())->getChildByName("Btn_Release_Lock"));<span style="white-space:pre">			</span>CC_BREAK_IF(pBtn_Release_Lock==NULL);<span style="white-space:pre">			</span>pBtn_Release_Lock->addTouchEventListener(this,toucheventselector(CNFRoleSelectLayer::OnShowReleaseDlg));<span style="white-space:pre">			</span>if (itRole->nState==0)//空闲<span style="white-space:pre">			</span>{<span style="white-space:pre">				</span>pBtn_Release_Lock->setEnabled(false);<span style="white-space:pre">				</span>pBtn_Main_Role->setEnabled(true);<span style="white-space:pre">				</span>pBtn_Main_Role->setVisible(true);<span style="white-space:pre">				</span>pBtnFollow->setEnabled(true);<span style="white-space:pre">				</span>pBtnFollow->setVisible(true);<span style="white-space:pre">			</span>}<span style="white-space:pre">			</span>if (itRole->nState==1)//出战<span style="white-space:pre">			</span>{<span style="white-space:pre">				</span>pBtn_Release_Lock->setEnabled(false);<span style="white-space:pre">				</span>pBtn_Main_Role->setEnabled(false);<span style="white-space:pre">				</span>pBtn_Main_Role->setVisible(false);<span style="white-space:pre">				</span>//获取按下图<span style="white-space:pre">				</span>UIImageView* pBtn_Select_Img=dynamic_cast<UIImageView*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName("Select_Main_Role_Img"));<span style="white-space:pre">				</span>CC_BREAK_IF(pBtn_Select_Img==NULL);<span style="white-space:pre">				</span>pBtn_Select_Img->setVisible(true);<span style="white-space:pre">				</span>pBtn_Select_Img->setPosition(pChar->getPosition());<span style="white-space:pre">				</span>pBtn_Start_Game->setVisible(true);<span style="white-space:pre">				</span>m_nRoleID=itRole->nRoleID;<span style="white-space:pre">			</span>}<span style="white-space:pre">			</span>if (itRole->nState==2)//助战<span style="white-space:pre">			</span>{<span style="white-space:pre">				</span>pBtn_Release_Lock->setEnabled(false);<span style="white-space:pre">				</span>pBtn_Main_Role->setEnabled(true);<span style="white-space:pre">				</span>pBtn_Main_Role->setVisible(true);<span style="white-space:pre">				</span>pBtnCancel_Follow->setEnabled(true);<span style="white-space:pre">				</span>pBtnCancel_Follow->setVisible(true);<span style="white-space:pre">				</span>//获取按下图<span style="white-space:pre">				</span>UIImageView* pBtn_Select_Img=dynamic_cast<UIImageView*>(pChar->getChildByName("Select_Follow_Img"));<span style="white-space:pre">				</span>CC_BREAK_IF(pBtn_Select_Img==NULL);<span style="white-space:pre">				</span>pBtn_Select_Img->setVisible(true);<span style="white-space:pre">			</span>}<span style="white-space:pre">		</span>}<span style="white-space:pre">		</span>//设置返回开始界面回调<span style="white-space:pre">		</span>UIButton* pBtn_Return = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName("Btn_Return"));<span style="white-space:pre">		</span>CC_BREAK_IF(pBtn_Return==NULL);<span style="white-space:pre">		</span>pBtn_Return->addTouchEventListener(this,toucheventselector(CNFRoleSelectLayer::OnBack));<span style="white-space:pre">		</span>//隐藏解锁对话框<span style="white-space:pre">		</span>UIImageView *pReleaseDlg = dynamic_cast<UIImageView*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName("ReleaseDlg"));<span style="white-space:pre">		</span>CC_BREAK_IF(pReleaseDlg==NULL);<span style="white-space:pre">		</span>pReleaseDlg->setEnabled(false);<span style="white-space:pre">		</span>pReleaseDlg->setVisible(false);<span style="white-space:pre">		</span>UIButton *pCloseDlg=dynamic_cast<UIButton*>(pReleaseDlg->getChildByName("Btn_Close"));<span style="white-space:pre">		</span>CC_BREAK_IF(pCloseDlg==NULL);<span style="white-space:pre">		</span>pCloseDlg->addTouchEventListener(this,toucheventselector(CNFRoleSelectLayer::OnHideReleaseDlg));<span style="white-space:pre">		</span>UIButton *pBtn_Sure=dynamic_cast<UIButton*>(pReleaseDlg->getChildByName("Btn_Sure"));<span style="white-space:pre">		</span>CC_BREAK_IF(pBtn_Sure==NULL);<span style="white-space:pre">		</span>pBtn_Sure->addTouchEventListener(this,toucheventselector(CNFRoleSelectLayer::OnBtnSureRelease));<span style="white-space:pre">		</span>addChild(pUiLayer,enZOrderFront,enTagStudioMainUiLayer);<span style="white-space:pre">		</span>return true;<span style="white-space:pre">	</span>} while (false);<span style="white-space:pre">	</span>CCLog("Fun CNFRoleSelectLayer::init Error!");<span style="white-space:pre">	</span>return false;}void CNFRoleSelectLayer::OnGameStartPage( CCObject *pSender, TouchEventType type ){<span style="white-space:pre">	</span>do <span style="white-space:pre">	</span>{<span style="white-space:pre">		</span>switch (type)<span style="white-space:pre">		</span>{<span style="white-space:pre">		</span>case TOUCH_EVENT_ENDED:<span style="white-space:pre">			</span>{<span style="white-space:pre">				</span>//跳转到城镇<span style="white-space:pre">				</span>CCScene * pScene = CNFTownScene::CreateTownScene(1,m_nRoleID);<span style="white-space:pre">				</span>CC_BREAK_IF(pScene==NULL);<span style="white-space:pre">				</span>CCDirector::sharedDirector()->replaceScene(CCTransitionFade::create(1.f,pScene));<span style="white-space:pre">				</span><span style="white-space:pre">			</span>}break;<span style="white-space:pre">		</span>default:<span style="white-space:pre">			</span>break;<span style="white-space:pre">		</span>}<span style="white-space:pre">		</span>return;<span style="white-space:pre">	</span>} while (false);<span style="white-space:pre">	</span>CCLog("CNFRoleSelectLayer::OnGameStartPage Error");}void CNFRoleSelectLayer::OnRoleSelect( CCObject *pSender, TouchEventType type ){<span style="white-space:pre">	</span>do <span style="white-space:pre">	</span>{<span style="white-space:pre">		</span>switch (type)<span style="white-space:pre">		</span>{<span style="white-space:pre">		</span>case TOUCH_EVENT_ENDED:<span style="white-space:pre">			</span>{<span style="white-space:pre">				</span>UILayer* pMainUiLayer = dynamic_cast<UILayer*>(getChildByTag(enTagStudioMainUiLayer));<span style="white-space:pre">				</span>CC_BREAK_IF(pMainUiLayer==NULL);<span style="white-space:pre">				</span>UILayout *pCharacter_Select = dynamic_cast<UILayout*><span style="white-space:pre">	</span>(pMainUiLayer->getWidgetByName("Character_Select_Layer"));<span style="white-space:pre">				</span>CC_BREAK_IF(pCharacter_Select==NULL);<span style="white-space:pre">				</span>for (int i=0;i<3;i++)<span style="white-space:pre">				</span>{<span style="white-space:pre">					</span>UIButton* pBtn_Release_Lock = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",i+1)->getCString())->getChildByName("Btn_Release_Lock"));<span style="white-space:pre">					</span>CC_BREAK_IF(pBtn_Release_Lock==NULL);<span style="white-space:pre">					</span>if(pBtn_Release_Lock->isEnabled())continue;<span style="white-space:pre">					</span>UIButton* pBtnSelect = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",i+1)->getCString())->getChildByName("Btn_Main_Role"));<span style="white-space:pre">					</span>CC_BREAK_IF(pBtnSelect==NULL);<span style="white-space:pre">					</span>pBtnSelect->setVisible(true);<span style="white-space:pre">					</span>pBtnSelect->setEnabled(true);<span style="white-space:pre">					</span>UIButton* pBtnFollow = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",i+1)->getCString())->getChildByName("Btn_Follow"));<span style="white-space:pre">					</span>CC_BREAK_IF(pBtnFollow==NULL);<span style="white-space:pre">					</span>pBtnFollow->setVisible(true);<span style="white-space:pre">					</span>pBtnFollow->setEnabled(true);<span style="white-space:pre">					</span>UIButton* pBtnCancel_Follow = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",i+1)->getCString())->getChildByName("Btn_Cancel_Follow"));<span style="white-space:pre">					</span>CC_BREAK_IF(pBtnCancel_Follow==NULL);<span style="white-space:pre">					</span>pBtnCancel_Follow->setEnabled(false);<span style="white-space:pre">					</span>pBtnCancel_Follow->setVisible(false);<span style="white-space:pre">					</span>//获取按下图<span style="white-space:pre">					</span>UIImageView* pBtn_Select_Img=dynamic_cast<UIImageView*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",i+1)->getCString())->getChildByName("Select_Follow_Img"));<span style="white-space:pre">					</span>CC_BREAK_IF(pBtn_Select_Img==NULL);<span style="white-space:pre">					</span>pBtn_Select_Img->setVisible(false);<span style="white-space:pre">				</span>}<span style="white-space:pre">				</span>UIButton* pBtn = dynamic_cast<UIButton*>(pSender);<span style="white-space:pre">				</span>CC_BREAK_IF(pBtn==NULL);<span style="white-space:pre">				</span>pBtn->setVisible(false);<span style="white-space:pre">			</span><span style="white-space:pre">				</span>UIWidget* pUiLayer = dynamic_cast<UIWidget*>(pBtn->getParent()->getParent());<span style="white-space:pre">				</span>CC_BREAK_IF(pUiLayer==NULL);<span style="white-space:pre">				</span>UIWidget* pChar = dynamic_cast<UIWidget*>(pBtn->getParent());<span style="white-space:pre">				</span>CC_BREAK_IF(pChar==NULL);<span style="white-space:pre">				</span>//判断选择的那个角色<span style="white-space:pre">				</span>if (strcmp("Char_1",pChar->getName())==0)<span style="white-space:pre">	</span>m_nRoleID = 1;<span style="white-space:pre">	</span>//鸣人<span style="white-space:pre">				</span>else if (strcmp("Char_2",pChar->getName())==0)<span style="white-space:pre">	</span>m_nRoleID = 2;<span style="white-space:pre">	</span>//小樱<span style="white-space:pre">				</span>else if (strcmp("Char_3",pChar->getName())==0)<span style="white-space:pre">	</span>m_nRoleID = 3;<span style="white-space:pre">	</span>//佐助<span style="white-space:pre">				</span>//CCLog("%d",m_nRoleID);<span style="white-space:pre">				</span>for (int i=0;i<3;i++)<span style="white-space:pre">				</span>{<span style="white-space:pre">					</span>CCArmature *pRole = dynamic_cast<CCArmature*>(getChildByTag(i+enTagRole1));<span style="white-space:pre">					</span>CC_BREAK_IF(pRole==NULL);<span style="white-space:pre">					</span>if (pRole->getPositionX()-SCREEN_WIDTH/2==pChar->getPositionX())<span style="white-space:pre">					</span>{<span style="white-space:pre">						</span><span style="white-space:pre">						</span><span style="white-space:pre">						</span>if (strcmp("Char_1",pChar->getName())==0)<span style="white-space:pre">	</span>pRole->getAnimation()->play("skill_2",-1,-1,-1,10000);<span style="white-space:pre">	</span>//鸣人<span style="white-space:pre">						</span>else if (strcmp("Char_2",pChar->getName())==0)<span style="white-space:pre">	</span>pRole->getAnimation()->play("skill_3",-1,-1,-1,10000);<span style="white-space:pre">	</span>//小樱<span style="white-space:pre">						</span>else if (strcmp("Char_3",pChar->getName())==0)<span style="white-space:pre">	</span>pRole->getAnimation()->play("skill_5",-1,-1,-1,10000);<span style="white-space:pre">	</span>//佐助<span style="white-space:pre">					</span>}<span style="white-space:pre">					</span>else<span style="white-space:pre">					</span>{<span style="white-space:pre">						</span>pRole->getAnimation()->play("hold",-1,-1,-1,10000);<span style="white-space:pre">					</span>}<span style="white-space:pre">				</span>}<span style="white-space:pre">				</span>UIButton* pBtnFollowSelect = dynamic_cast<UIButton*>(pChar->getChildByName("Btn_Follow"));<span style="white-space:pre">				</span>CC_BREAK_IF(pBtnFollowSelect==NULL);<span style="white-space:pre">				</span>pBtnFollowSelect->setEnabled(false);<span style="white-space:pre">				</span>pBtnFollowSelect->setVisible(false);<span style="white-space:pre">				</span>//获取按下图<span style="white-space:pre">				</span>UIImageView* pBtn_Select_Img=dynamic_cast<UIImageView*>(pUiLayer->getChildByName("Select_Main_Role_Img"));<span style="white-space:pre">				</span>CC_BREAK_IF(pBtn_Select_Img==NULL);<span style="white-space:pre">				</span>pBtn_Select_Img->setVisible(true);<span style="white-space:pre">				</span>pBtn_Select_Img->setPosition(pChar->getPosition());<span style="white-space:pre">				</span>//设置开始游戏回调<span style="white-space:pre">				</span>UIButton* pBtn_Start_Game = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName("Btn_Start_Game"));<span style="white-space:pre">				</span>CC_BREAK_IF(pBtn_Start_Game==NULL);<span style="white-space:pre">				</span>pBtn_Start_Game->setVisible(true);<span style="white-space:pre">			</span>}break;<span style="white-space:pre">		</span>default:<span style="white-space:pre">			</span>break;<span style="white-space:pre">		</span>}<span style="white-space:pre">		</span>return;<span style="white-space:pre">	</span>} while (false);<span style="white-space:pre">	</span>CCLog("CNFRoleSelectLayer::OnRoleSelect Error");}void CNFRoleSelectLayer::OnBack( CCObject *pSender, TouchEventType type ){<span style="white-space:pre">	</span>do <span style="white-space:pre">	</span>{<span style="white-space:pre">		</span>switch (type)<span style="white-space:pre">		</span>{<span style="white-space:pre">		</span>case TOUCH_EVENT_ENDED:<span style="white-space:pre">			</span>{<span style="white-space:pre">				</span>//跳转到服务器选择界面<span style="white-space:pre">				</span>CCScene * pScene = CNFLoginScene::scene();<span style="white-space:pre">				</span>CC_BREAK_IF(pScene==NULL);<span style="white-space:pre">				</span>CCDirector::sharedDirector()->replaceScene(CCTransitionFade::create(1.f,pScene));<span style="white-space:pre">			</span>}break;<span style="white-space:pre">		</span>default:<span style="white-space:pre">			</span>break;<span style="white-space:pre">		</span>}<span style="white-space:pre">		</span>return;<span style="white-space:pre">	</span>} while (false);<span style="white-space:pre">	</span>CCLog("CNFRoleSelectLayer::OnBack Error");}void CNFRoleSelectLayer::OnFollowSelect( CCObject *pSender, TouchEventType type ){<span style="white-space:pre">	</span>do <span style="white-space:pre">	</span>{<span style="white-space:pre">		</span>switch (type)<span style="white-space:pre">		</span>{<span style="white-space:pre">		</span>case TOUCH_EVENT_ENDED:<span style="white-space:pre">			</span>{<span style="white-space:pre">				</span>//UILayer* pMainUiLayer = dynamic_cast<UILayer*>(getChildByTag(enTagStudioMainUiLayer));<span style="white-space:pre">				</span>//CC_BREAK_IF(pMainUiLayer==NULL);<span style="white-space:pre">				</span>//UILayout *pCharacter_Select = dynamic_cast<UILayout*><span style="white-space:pre">	</span>(pMainUiLayer->getWidgetByName("Character_Select_Layer"));<span style="white-space:pre">				</span>//CC_BREAK_IF(pCharacter_Select==NULL);<span style="white-space:pre">				</span>//for (int i=0;i<3;i++)<span style="white-space:pre">				</span>//{<span style="white-space:pre">				</span>//<span style="white-space:pre">	</span>UIButton* pBtnSelect = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",i+1)->getCString())->getChildByName("Btn_Main_Role"));<span style="white-space:pre">				</span>//<span style="white-space:pre">	</span>CC_BREAK_IF(pBtnSelect==NULL);<span style="white-space:pre">				</span>//<span style="white-space:pre">	</span>pBtnSelect->setVisible(true);<span style="white-space:pre">				</span>//<span style="white-space:pre">	</span>UIButton* pBtnFollow = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",i+1)->getCString())->getChildByName("Btn_Follow"));<span style="white-space:pre">				</span>//<span style="white-space:pre">	</span>CC_BREAK_IF(pBtnFollow==NULL);<span style="white-space:pre">				</span>//<span style="white-space:pre">	</span>pBtnFollow->setVisible(true);<span style="white-space:pre">				</span>//}<span style="white-space:pre">				</span>UIButton* pBtn = dynamic_cast<UIButton*>(pSender);<span style="white-space:pre">				</span>CC_BREAK_IF(pBtn==NULL);<span style="white-space:pre">				</span>pBtn->setVisible(false);<span style="white-space:pre">				</span>pBtn->setEnabled(false);<span style="white-space:pre">				</span>UIWidget* pChar = dynamic_cast<UIWidget*>(pBtn->getParent());<span style="white-space:pre">				</span>CC_BREAK_IF(pChar==NULL);<span style="white-space:pre">				</span>UIButton* pBtn_Cancel_Follow = dynamic_cast<UIButton*>(pChar->getChildByName("Btn_Cancel_Follow"));<span style="white-space:pre">				</span>CC_BREAK_IF(pBtn_Cancel_Follow==NULL);<span style="white-space:pre">				</span>pBtn_Cancel_Follow->setVisible(true);<span style="white-space:pre">				</span>pBtn_Cancel_Follow->setEnabled(true);<span style="white-space:pre">				</span>//获取按下图<span style="white-space:pre">				</span>UIImageView* pBtn_Select_Img=dynamic_cast<UIImageView*>(pChar->getChildByName("Select_Follow_Img"));<span style="white-space:pre">				</span>CC_BREAK_IF(pBtn_Select_Img==NULL);<span style="white-space:pre">				</span>pBtn_Select_Img->setVisible(true);<span style="white-space:pre">			</span>}break;<span style="white-space:pre">		</span>default:<span style="white-space:pre">			</span>break;<span style="white-space:pre">		</span>}<span style="white-space:pre">		</span>return;<span style="white-space:pre">	</span>} while (false);<span style="white-space:pre">	</span>CCLog("CNFRoleSelectLayer::OnFollowSelect Error");}void CNFRoleSelectLayer::OnCancelFollowSelect( CCObject *pSender, TouchEventType type ){<span style="white-space:pre">	</span>do <span style="white-space:pre">	</span>{<span style="white-space:pre">		</span>switch (type)<span style="white-space:pre">		</span>{<span style="white-space:pre">		</span>case TOUCH_EVENT_ENDED:<span style="white-space:pre">			</span>{<span style="white-space:pre">				</span>//UILayer* pMainUiLayer = dynamic_cast<UILayer*>(getChildByTag(enTagStudioMainUiLayer));<span style="white-space:pre">				</span>//CC_BREAK_IF(pMainUiLayer==NULL);<span style="white-space:pre">				</span>//UILayout *pCharacter_Select = dynamic_cast<UILayout*><span style="white-space:pre">	</span>(pMainUiLayer->getWidgetByName("Character_Select_Layer"));<span style="white-space:pre">				</span>//CC_BREAK_IF(pCharacter_Select==NULL);<span style="white-space:pre">				</span>//for (int i=0;i<3;i++)<span style="white-space:pre">				</span>//{<span style="white-space:pre">				</span>//<span style="white-space:pre">	</span>UIButton* pBtnSelect = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",i+1)->getCString())->getChildByName("Btn_Main_Role"));<span style="white-space:pre">				</span>//<span style="white-space:pre">	</span>CC_BREAK_IF(pBtnSelect==NULL);<span style="white-space:pre">				</span>//<span style="white-space:pre">	</span>pBtnSelect->setVisible(true);<span style="white-space:pre">				</span>//<span style="white-space:pre">	</span>UIButton* pBtnFollow = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",i+1)->getCString())->getChildByName("Btn_Follow"));<span style="white-space:pre">				</span>//<span style="white-space:pre">	</span>CC_BREAK_IF(pBtnFollow==NULL);<span style="white-space:pre">				</span>//<span style="white-space:pre">	</span>pBtnFollow->setVisible(true);<span style="white-space:pre">				</span>//}<span style="white-space:pre">				</span>UIButton* pBtn = dynamic_cast<UIButton*>(pSender);<span style="white-space:pre">				</span>CC_BREAK_IF(pBtn==NULL);<span style="white-space:pre">				</span>pBtn->setVisible(false);<span style="white-space:pre">				</span>pBtn->setEnabled(false);<span style="white-space:pre">				</span>UIWidget* pChar = dynamic_cast<UIWidget*>(pBtn->getParent());<span style="white-space:pre">				</span>CC_BREAK_IF(pChar==NULL);<span style="white-space:pre">				</span>UIButton* pBtn_Follow = dynamic_cast<UIButton*>(pChar->getChildByName("Btn_Follow"));<span style="white-space:pre">				</span>CC_BREAK_IF(pBtn_Follow==NULL);<span style="white-space:pre">				</span>pBtn_Follow->setVisible(true);<span style="white-space:pre">				</span>pBtn_Follow->setEnabled(true);<span style="white-space:pre">				</span>//获取按下图<span style="white-space:pre">				</span>UIImageView* pBtn_Select_Img=dynamic_cast<UIImageView*>(pChar->getChildByName("Select_Follow_Img"));<span style="white-space:pre">				</span>CC_BREAK_IF(pBtn_Select_Img==NULL);<span style="white-space:pre">				</span>pBtn_Select_Img->setVisible(false);<span style="white-space:pre">			</span>}break;<span style="white-space:pre">		</span>default:<span style="white-space:pre">			</span>break;<span style="white-space:pre">		</span>}<span style="white-space:pre">		</span>return;<span style="white-space:pre">	</span>} while (false);<span style="white-space:pre">	</span>CCLog("CNFRoleSelectLayer::OnCancelFollowSelect Error");}void CNFRoleSelectLayer::OnShowReleaseDlg( CCObject *pSender, TouchEventType type ){<span style="white-space:pre">	</span>do <span style="white-space:pre">	</span>{<span style="white-space:pre">		</span>switch (type)<span style="white-space:pre">		</span>{<span style="white-space:pre">		</span>case TOUCH_EVENT_ENDED:<span style="white-space:pre">			</span>{<span style="white-space:pre">				</span>UILayer* pMainUiLayer = dynamic_cast<UILayer*>(getChildByTag(enTagStudioMainUiLayer));<span style="white-space:pre">				</span>CC_BREAK_IF(pMainUiLayer==NULL);<span style="white-space:pre">				</span>UILayout *pCharacter_Select = dynamic_cast<UILayout*><span style="white-space:pre">	</span>(pMainUiLayer->getWidgetByName("Character_Select_Layer"));<span style="white-space:pre">				</span>CC_BREAK_IF(pCharacter_Select==NULL);<span style="white-space:pre">				</span>UIButton* pBtn = dynamic_cast<UIButton*>(pSender);<span style="white-space:pre">				</span>CC_BREAK_IF(pBtn==NULL);<span style="white-space:pre">				</span>UIWidget* pChar = dynamic_cast<UIWidget*>(pBtn->getParent());<span style="white-space:pre">				</span>CC_BREAK_IF(pChar==NULL);<span style="white-space:pre">				</span>//隐藏解锁对话框<span style="white-space:pre">				</span>UIImageView *pReleaseDlg = dynamic_cast<UIImageView*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName("ReleaseDlg"));<span style="white-space:pre">				</span>CC_BREAK_IF(pReleaseDlg==NULL);<span style="white-space:pre">				</span>pReleaseDlg->setEnabled(true);<span style="white-space:pre">				</span>pReleaseDlg->setVisible(true);<span style="white-space:pre">				</span>UILabel* pCharName = dynamic_cast<UILabel*>(pChar->getChildByName("Char_Info")->getChildByName("Name_Lable"));<span style="white-space:pre">				</span>CC_BREAK_IF(pCharName==NULL);<span style="white-space:pre">				</span>UILabel *pName_Lable = dynamic_cast<UILabel*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName("ReleaseDlg")->getChildByName("Name_Lable"));<span style="white-space:pre">				</span>CC_BREAK_IF(pName_Lable==NULL);<span style="white-space:pre">				</span>pName_Lable->setText(pCharName->getStringValue());<span style="white-space:pre">		</span><span style="white-space:pre">				</span>//判断选择的那个角色<span style="white-space:pre">				</span>if (strcmp("Char_1",pChar->getName())==0)<span style="white-space:pre">		</span>//鸣人<span style="white-space:pre">				</span>{<span style="white-space:pre">					</span>m_nRelaseRoleID=1;<span style="white-space:pre">				</span>}<span style="white-space:pre">				</span>else if (strcmp("Char_2",pChar->getName())==0)<span style="white-space:pre">	</span>//小樱<span style="white-space:pre">				</span>{<span style="white-space:pre">					</span>m_nRelaseRoleID=2;<span style="white-space:pre">				</span>}<span style="white-space:pre">				</span>else if (strcmp("Char_3",pChar->getName())==0)<span style="white-space:pre">	</span>//佐助<span style="white-space:pre">				</span>{<span style="white-space:pre">					</span>m_nRelaseRoleID=3;<span style="white-space:pre">				</span>}<span style="white-space:pre">			</span>}break;<span style="white-space:pre">		</span>default:<span style="white-space:pre">			</span>break;<span style="white-space:pre">		</span>}<span style="white-space:pre">		</span>return;<span style="white-space:pre">	</span>} while (false);<span style="white-space:pre">	</span>CCLog("CNFRoleSelectLayer::OnShowReleaseDlg Error");}void CNFRoleSelectLayer::OnBtnSureRelease( CCObject *pSender, TouchEventType type ){<span style="white-space:pre">	</span>do <span style="white-space:pre">	</span>{<span style="white-space:pre">		</span>switch (type)<span style="white-space:pre">		</span>{<span style="white-space:pre">		</span>case TOUCH_EVENT_ENDED:<span style="white-space:pre">			</span>{<span style="white-space:pre">				</span>if(m_nRelaseRoleID==0)return;<span style="white-space:pre">				</span>UILayer* pMainUiLayer = dynamic_cast<UILayer*>(getChildByTag(enTagStudioMainUiLayer));<span style="white-space:pre">				</span>CC_BREAK_IF(pMainUiLayer==NULL);<span style="white-space:pre">				</span>UILayout *pCharacter_Select = dynamic_cast<UILayout*><span style="white-space:pre">	</span>(pMainUiLayer->getWidgetByName("Character_Select_Layer"));<span style="white-space:pre">				</span>CC_BREAK_IF(pCharacter_Select==NULL);<span style="white-space:pre">				</span>//隐藏解锁对话框<span style="white-space:pre">				</span>UIImageView *pReleaseDlg = dynamic_cast<UIImageView*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName("ReleaseDlg"));<span style="white-space:pre">				</span>CC_BREAK_IF(pReleaseDlg==NULL);<span style="white-space:pre">				</span>pReleaseDlg->setEnabled(false);<span style="white-space:pre">				</span>pReleaseDlg->setVisible(false);<span style="white-space:pre">				</span>//读取角色信息<span style="white-space:pre">				</span>CNFServerRoleSelectInfoVec RoleSelectInfoVec;<span style="white-space:pre">				</span>CNFServerDataManager::SharedData()->GetRoleSelectInfo(RoleSelectInfoVec);<span style="white-space:pre">				</span>CNFServerRoleSelectInfoVec::iterator itRole=RoleSelectInfoVec.begin();<span style="white-space:pre">				</span>for (;itRole!=RoleSelectInfoVec.end();itRole++)<span style="white-space:pre">				</span>{<span style="white-space:pre">					</span>if (itRole->nRoleID==m_nRelaseRoleID)<span style="white-space:pre">					</span>{<span style="white-space:pre">						</span>itRole->nState=0;<span style="white-space:pre">					</span>}<span style="white-space:pre">				</span>}<span style="white-space:pre">				</span>CNFServerDataManager::SharedData()->SetRoleSelectInfo(RoleSelectInfoVec);<span style="white-space:pre">				</span>UIButton* pBtn_Release_Lock = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",m_nRelaseRoleID)->getCString())->getChildByName("Btn_Release_Lock"));<span style="white-space:pre">				</span>CC_BREAK_IF(pBtn_Release_Lock==NULL);<span style="white-space:pre">				</span>pBtn_Release_Lock->setEnabled(false);<span style="white-space:pre">				</span>pBtn_Release_Lock->setVisible(false);<span style="white-space:pre">				</span>UIButton* pBtnSelect = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",m_nRelaseRoleID)->getCString())->getChildByName("Btn_Main_Role"));<span style="white-space:pre">				</span>CC_BREAK_IF(pBtnSelect==NULL);<span style="white-space:pre">				</span>pBtnSelect->setVisible(true);<span style="white-space:pre">				</span>pBtnSelect->setEnabled(true);<span style="white-space:pre">				</span>UIButton* pBtnFollow = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",m_nRelaseRoleID)->getCString())->getChildByName("Btn_Follow"));<span style="white-space:pre">				</span>CC_BREAK_IF(pBtnFollow==NULL);<span style="white-space:pre">				</span>pBtnFollow->setVisible(true);<span style="white-space:pre">				</span>pBtnFollow->setEnabled(true);<span style="white-space:pre">				</span>UIButton* pBtnCancel_Follow = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",m_nRelaseRoleID)->getCString())->getChildByName("Btn_Cancel_Follow"));<span style="white-space:pre">				</span>CC_BREAK_IF(pBtnCancel_Follow==NULL);<span style="white-space:pre">				</span>pBtnCancel_Follow->setEnabled(false);<span style="white-space:pre">				</span>pBtnCancel_Follow->setVisible(false);<span style="white-space:pre">				</span>//获取按下图<span style="white-space:pre">				</span>UIImageView* pBtn_Select_Img=dynamic_cast<UIImageView*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",m_nRelaseRoleID)->getCString())->getChildByName("Select_Follow_Img"));<span style="white-space:pre">				</span>CC_BREAK_IF(pBtn_Select_Img==NULL);<span style="white-space:pre">				</span>pBtn_Select_Img->setVisible(false);<span style="white-space:pre">				</span><span style="white-space:pre">			</span>}break;<span style="white-space:pre">		</span>default:<span style="white-space:pre">			</span>break;<span style="white-space:pre">		</span>}<span style="white-space:pre">		</span>return;<span style="white-space:pre">	</span>} while (false);<span style="white-space:pre">	</span>CCLog("CNFRoleSelectLayer::OnHideReleaseDlg Error");}void CNFRoleSelectLayer::OnHideReleaseDlg( CCObject *pSender, TouchEventType type ){<span style="white-space:pre">	</span>do <span style="white-space:pre">	</span>{<span style="white-space:pre">		</span>switch (type)<span style="white-space:pre">		</span>{<span style="white-space:pre">		</span>case TOUCH_EVENT_ENDED:<span style="white-space:pre">			</span>{<span style="white-space:pre">				</span>UILayer* pMainUiLayer = dynamic_cast<UILayer*>(getChildByTag(enTagStudioMainUiLayer));<span style="white-space:pre">				</span>CC_BREAK_IF(pMainUiLayer==NULL);<span style="white-space:pre">				</span>UILayout *pCharacter_Select = dynamic_cast<UILayout*><span style="white-space:pre">	</span>(pMainUiLayer->getWidgetByName("Character_Select_Layer"));<span style="white-space:pre">				</span>CC_BREAK_IF(pCharacter_Select==NULL);<span style="white-space:pre">				</span>//隐藏解锁对话框<span style="white-space:pre">				</span>UIImageView *pReleaseDlg = dynamic_cast<UIImageView*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName("ReleaseDlg"));<span style="white-space:pre">				</span>CC_BREAK_IF(pReleaseDlg==NULL);<span style="white-space:pre">				</span>pReleaseDlg->setEnabled(false);<span style="white-space:pre">			</span>}break;<span style="white-space:pre">		</span>default:<span style="white-space:pre">			</span>break;<span style="white-space:pre">		</span>}<span style="white-space:pre">		</span>return;<span style="white-space:pre">	</span>} while (false);<span style="white-space:pre">	</span>CCLog("CNFRoleSelectLayer::OnHideReleaseDlg Error");}个人博客 www.sundaboke.com

分析Cocos2d-x横版ACT手游源代码 3、人物选择界面