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WPF 简易的跑马灯效果

最近项目上要用到跑马灯的效果,和网上不太相同的是,网上大部分都是连续的,而我们要求的是不连续的。

也就是是,界面上就展示4项(展示项数可变),如果有7项要展示的话,则不断的在4个空格里左跳,当然,衔接上效果不是很好看。

然后,需要支持点击以后进行移除掉不再显示的内容。

效果如下:

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思路大致如下:

1、最外层用一个ViewBox,为了可以填充调用此控件的地方,这样可以方便自动拉伸

<Viewbox x:Name="viewbox_main" Height="{Binding Path=ActualHeight}" Width="{Binding Path=ActualWidth}" MouseLeave="grid_main_MouseLeave" MouseMove="grid_main_MouseMove"  HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Stretch="Fill"/>

2、定义三个变量,一个是Count值,是为了设定要展示的UserControl的个数的,例如默认是4个,如效果图,当然,设置成5的话,就是5个了;一个List<Grid>是为了放入展示控件的列表,一个List<UserControl>是用来放所有要用于跑马灯里的控件的。

3、设置一个Canvas,放入到最外层的Viewbox中,用于跑马灯时候用(这也是常用的跑马灯控件Canvas)

//给Canvas设置一些属性 canvas_board.VerticalAlignment = VerticalAlignment.Stretch; canvas_board.HorizontalAlignment = HorizontalAlignment.Stretch;canvas_board.Width = this.viewbox_main.ActualWidth;canvas_board.Height = this.viewbox_main.ActualHeight;canvas_board.ClipToBounds = true;//用viewbox可以支持拉伸this.viewbox_main.Child = canvas_board;

4、将要循环的Grid放入到Canvas里,这里的Grid的个数,要比展示的个数大一个,也就是Count+1个值,因为滚动的时候,其实是在最外面有一个的,这样保证了循环的走动。至于两个控件之间的Margin这个就是要设置Grid的了,到时候控件是直接扔进Grid里的

//循环将Grid加入到要展示的列表里for (int i = 0; i < Uc_Count + 1; i++){    Grid grid = new Grid();    grid.Width = canvas_board.Width / Uc_Count - 10;    grid.Height = canvas_board.Height - 10;    grid.Margin = new Thickness(5);    this.canvas_board.Children.Add(grid);    grid.SetValue(Canvas.TopProperty, 0.0);    grid.SetValue(Canvas.LeftProperty, i * (grid.Width + 10));    UcListForShow.Add(grid);}

5、给每个Grid增加一个动画效果,就是向左移动的效果

for (int i = 0; i < UcListForShow.Count; i++){    //设置滚动时候的效果    DoubleAnimationUsingKeyFrames daukf_uc = new DoubleAnimationUsingKeyFrames();    LinearDoubleKeyFrame k1_uc = new LinearDoubleKeyFrame(i * (UcListForShow[i].Width + 10), KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2)));    LinearDoubleKeyFrame k2_uc = new LinearDoubleKeyFrame((i - 1) * (UcListForShow[i].Width + 10), KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2.5)));    daukf_uc.KeyFrames.Add(k1_uc);    daukf_uc.KeyFrames.Add(k2_uc);    storyboard_imgs.Children.Add(daukf_uc);    Storyboard.SetTarget(daukf_uc, UcListForShow[i]);    Storyboard.SetTargetProperty(daukf_uc, new PropertyPath("(Canvas.Left)"));}

6、滚动的时候,要计算UserControl到底是添加到了哪个Grid里面,也就是哪个控件作为了第一位。

我们设置一个索引值scroll_index,默认的时候,scroll_index=0,这是初始的状态,当滚动起来以后,scroll_index = scroll_index + 1 - Uc_Count;

然后,判断,循环的时候,是否是展示列表的末尾了,如果是的话,则要填充的控件是scroll_index %UcListSum.Count(滚动索引,对总数直接取余数),如果不是的话则是scroll_index++ % UcListSum.Count(滚动索引++,对总数直接取余数)

scroll_index = scroll_index + 1 - Uc_Count;for (int i = 0; i < UcListForShow.Count; i++){    UcListForShow[i].SetValue(Canvas.LeftProperty, i * (UcListForShow[i].Width + 10));    UserControl uc;    if (i == UcListForShow.Count - 1)    {        uc = UcListSum[scroll_index % UcListSum.Count];    }    else    {        uc = UcListSum[scroll_index++ % UcListSum.Count];    }    if (uc.Parent != null)    {        (uc.Parent as Grid).Children.Clear();//将Usercontrol从原来的里面移除掉,要不然会抛错,Usercontrol已属于另一个控件    }    UcListForShow[i].Children.Clear();    UcListForShow[i].Children.Add(uc);    //将隐藏按钮加入到Grid里    Button btn = new Button();    btn.Style = (dictionary["hidenStyle"] as Style);//从样式文件里读取到Button的样式    btn.Tag = UcListForShow[i].Children;//给Tag赋值,这样方便查找    btn.Click += Btn_Click;//注册隐藏事件    UcListForShow[i].Children.Add(btn);}

代码中,需要注意的是(uc.Parent as Grid).Children.Clear(),如果不移除的话,则会提示,已经属于另一个,所以,要从parent里面移除掉。

7、Button的隐藏事件,当Button点击以后,则要进行隐藏,其实也就是将总数里面,减除掉不再显示的那一项

private void Btn_Click(object sender, RoutedEventArgs e){    if ((sender as Button).Tag != null)    {        UcListSum.Remove((((sender as Button).Tag as UIElementCollection)[0] as UserControl));    }    if (UcListSum.Count == Uc_Count)//当列表数和要展示的数目相同的时候,就停止掉动画效果    {        storyboard_imgs.Completed -= Storyboard_imgs_Completed;        storyboard_imgs.Stop();        for (int i = 0; i < Uc_Count; i++)        {            UcListForShow[i].Children.Clear();            if (UcListSum[i].Parent != null)            {                (UcListSum[i].Parent as Grid).Children.Clear();            }            UcListForShow[i].Children.Add(UcListSum[i]);        }        return;    }}

所有代码如下:

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using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Windows;using System.Windows.Controls;using System.Windows.Data;using System.Windows.Documents;using System.Windows.Input;using System.Windows.Media;using System.Windows.Media.Animation;using System.Windows.Media.Imaging;using System.Windows.Navigation;using System.Windows.Shapes;namespace MarqueeUserControl{    /// <summary>    /// MarqueeUC.xaml 的交互逻辑    /// </summary>    public partial class MarqueeUC : UserControl    {        ResourceDictionary dictionary;        public MarqueeUC()        {            InitializeComponent();            //读取样式文件            dictionary = new ResourceDictionary { Source = new Uri("/MarqueeUserControl;component/MarqueeUserControlDictionary.xaml", UriKind.Relative) };        }        #region 属性        private int _uc_Count = 0;        /// <summary>        /// 用来展示几个        /// </summary>        public int Uc_Count        {            get            {                return _uc_Count;            }            set            {                _uc_Count = value;            }        }        private List<Grid> _ucListForShow = new List<Grid>();        /// <summary>        /// 用来展示的控件列表        /// </summary>        private List<Grid> UcListForShow        {            get            {                return _ucListForShow;            }            set            {                _ucListForShow = value;            }        }        private List<UserControl> _ucListSum = new List<UserControl>();        /// <summary>        /// 要添加的控件的列表        /// </summary>        public List<UserControl> UcListSum        {            get            {                return _ucListSum;            }            set            {                _ucListSum = value;            }        }        #endregion        Canvas canvas_board = new Canvas();        Storyboard storyboard_imgs = new Storyboard();        int scroll_index = 0;//滚动索引        double scroll_width;//滚动宽度        void GridLayout()        {            if (Uc_Count == 0)//如果这个值没有赋值的话,则默认显示四个            {                Uc_Count = 4;            }            //给Canvas设置一些属性            canvas_board.VerticalAlignment = VerticalAlignment.Stretch;            canvas_board.HorizontalAlignment = HorizontalAlignment.Stretch;            canvas_board.Width = this.viewbox_main.ActualWidth;            canvas_board.Height = this.viewbox_main.ActualHeight;            canvas_board.ClipToBounds = true;            //用viewbox可以支持拉伸            this.viewbox_main.Child = canvas_board;            //循环将Grid加入到要展示的列表里            for (int i = 0; i < Uc_Count + 1; i++)            {                Grid grid = new Grid();                grid.Width = canvas_board.Width / Uc_Count - 10;                grid.Height = canvas_board.Height - 10;                grid.Margin = new Thickness(5);                this.canvas_board.Children.Add(grid);                grid.SetValue(Canvas.TopProperty, 0.0);                grid.SetValue(Canvas.LeftProperty, i * (grid.Width + 10));                UcListForShow.Add(grid);            }        }        void StoryLoad()        {            for (int i = 0; i < UcListForShow.Count; i++)            {//设置滚动时候的效果                DoubleAnimationUsingKeyFrames daukf_uc = new DoubleAnimationUsingKeyFrames();                LinearDoubleKeyFrame k1_uc = new LinearDoubleKeyFrame(i * (UcListForShow[i].Width + 10), KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2)));                LinearDoubleKeyFrame k2_uc = new LinearDoubleKeyFrame((i - 1) * (UcListForShow[i].Width + 10), KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2.5)));                daukf_uc.KeyFrames.Add(k1_uc);                daukf_uc.KeyFrames.Add(k2_uc);                storyboard_imgs.Children.Add(daukf_uc);                Storyboard.SetTarget(daukf_uc, UcListForShow[i]);                Storyboard.SetTargetProperty(daukf_uc, new PropertyPath("(Canvas.Left)"));            }            storyboard_imgs.FillBehavior = FillBehavior.Stop;            storyboard_imgs.Completed += Storyboard_imgs_Completed;            storyboard_imgs.Begin();        }        private void Storyboard_imgs_Completed(object sender, EventArgs e)        {            scroll_index = scroll_index + 1 - Uc_Count;            for (int i = 0; i < UcListForShow.Count; i++)            {                UcListForShow[i].SetValue(Canvas.LeftProperty, i * (UcListForShow[i].Width + 10));                UserControl uc;                if (i == UcListForShow.Count - 1)                {                    uc = UcListSum[scroll_index % UcListSum.Count];                }                else                {                    uc = UcListSum[scroll_index++ % UcListSum.Count];                }                if (uc.Parent != null)                {                    (uc.Parent as Grid).Children.Clear();//将Usercontrol从原来的里面移除掉,要不然会抛错,Usercontrol已属于另一个控件                }                UcListForShow[i].Children.Clear();                UcListForShow[i].Children.Add(uc);                //将隐藏按钮加入到Grid里                Button btn = new Button();                btn.Style = (dictionary["hidenStyle"] as Style);//从样式文件里读取到Button的样式                btn.Tag = UcListForShow[i].Children;//给Tag赋值,这样方便查找                btn.Click += Btn_Click;//注册隐藏事件                UcListForShow[i].Children.Add(btn);            }            storyboard_imgs.Begin();        }        private void Btn_Click(object sender, RoutedEventArgs e)        {            if ((sender as Button).Tag != null)            {                UcListSum.Remove((((sender as Button).Tag as UIElementCollection)[0] as UserControl));            }            if (UcListSum.Count == Uc_Count)//当列表数和要展示的数目相同的时候,就停止掉动画效果            {                storyboard_imgs.Completed -= Storyboard_imgs_Completed;                storyboard_imgs.Stop();                for (int i = 0; i < Uc_Count; i++)                {                    UcListForShow[i].Children.Clear();                    if (UcListSum[i].Parent != null)                    {                        (UcListSum[i].Parent as Grid).Children.Clear();                    }                    UcListForShow[i].Children.Add(UcListSum[i]);                }                return;            }        }        public void StartMar()        {            GridLayout();            scroll_width = this.canvas_board.Width;            for (int i = 0; i < UcListForShow.Count; i++)            {                UserControl uc;                if (i == UcListForShow.Count - 1)                {                    uc = UcListSum[scroll_index % UcListSum.Count];                }                else                {                    uc = UcListSum[scroll_index++ % UcListSum.Count];                }                if (uc.Parent != null)                {                    (uc.Parent as Grid).Children.Clear();                }                UcListForShow[i].Children.Clear();                UcListForShow[i].Children.Add(uc);            }            StoryLoad();        }        private void grid_main_MouseLeave(object sender, MouseEventArgs e)        {            if (storyboard_imgs.GetCurrentState() == ClockState.Stopped)//如果是停止的状态,则直接返回,不再起作用            {                return;            }            if (storyboard_imgs.GetIsPaused() == true)//如果是暂停状态的话,则开始            {                storyboard_imgs.Begin();            }        }        private void grid_main_MouseMove(object sender, MouseEventArgs e)        {            if (storyboard_imgs.GetIsPaused() == false)            {                storyboard_imgs.Pause();            }        }    }}
MarqueeUC
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<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"                    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"                    xmlns:local="clr-namespace:MarqueeUserControl">    <Style TargetType="Button" x:Key="hidenStyle">        <Setter Property="Background" Value="Transparent"/>        <Setter Property="HorizontalAlignment" Value="Center"/>        <Setter Property="VerticalAlignment" Value="Center"/>        <Setter Property="Width" Value="25"/>        <Setter Property="Height" Value="25"/>        <Setter Property="BorderBrush" Value="Transparent"/>        <Setter Property="BorderThickness" Value="0"/>        <Setter Property="Template"><!--把Image放到Template里作为Content显示,如果是单独给Content设置图片的话,则只有一个按钮显示图片,其他的不显示-->            <Setter.Value>                <ControlTemplate TargetType="{x:Type Button}">                    <Border>                        <Image Source="hiden.png"/>                    </Border>                </ControlTemplate>            </Setter.Value>        </Setter>    </Style></ResourceDictionary>
MarqueeUserControlDictionary

 

没有解决的问题

想给Button增加鼠标悬停的时候,显示,移除的时候隐藏,但是发现不好使,原因是当MouseOver上去的时候,虽然Visibility的值变了,但是只有到下一次的时候,Button的值才被附上,而此时,已经MouseLeave了,请哪位大神指导一下,看看这个显示和隐藏怎么做。

 

WPF 简易的跑马灯效果