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Construct a tree from Inorder and Level order traversals

Given inorder and level-order traversals of a Binary Tree, construct the Binary Tree. Following is an example to illustrate the problem.

BinaryTree

Input: Two arrays that represent Inorder and level order traversals of a Binary Tree
in[]    = {4, 8, 10, 12, 14, 20, 22};
level[] = {20, 8, 22, 4, 12, 10, 14};

Output: Construct the tree represented by the two arrays. For the above two arrays, the constructed tree is shown in the diagram.

geeksforgeeks的做法是,每次以in和level数组去构建以level[0]为根结点的树。生成下一次level结点的开销是O(n),所以整个时间复杂度是O(n^2)。

我的做法是:

1. 先计算出所有点的层序号。基于这个规律,如果两个元素在同一层,那么后面的数在中序遍历的顺序中,必然也是处于后面;如果后面的数在中序遍历中处于前面,那么必然是处于下一层。O(n)可以做到,但是需要先对两个数组作索引。

2. 从最后一层开始,每一层的左结点,是在inorder序列中,在它左边的连续序列(该序列必须保证层数比它大)中第一个层数=它的层数+1的数。右结点同理。查找左右结点的开销需要O(n)。

所以最终可以做到$O(n^2)$。

 1 struct TreeNode { 2     int val; 3     TreeNode *left, *right; 4     TreeNode(int v): val(v), left(NULL), right(NULL) {} 5 }; 6  7 void print(TreeNode *root) { 8     if (root == NULL) { 9         cout << "NULL ";10     } else {11         cout << root->val << " ";12         print(root->left);13         print(root->right);14     }15 }16 17 struct Indices {18     int inOrderIndex;19     int levelOrderIndex;20     int level;21 };22 23 int main(int argc, char** argv) {24     vector<int> inOrder = {4, 8, 10, 12, 14, 20, 22};25     vector<int> levelOrder = {20, 8, 22, 4, 12, 10, 14};26 27     // build indices28     unordered_map<int, Indices> indices;29     for (int i = 0; i < inOrder.size(); ++i) {30         if (indices.count(inOrder[i]) <= 0) {31             indices[inOrder[i]] = {i, 0, 0};32         } else {33             indices[inOrder[i]].inOrderIndex = i;34         }35         if (indices.count(levelOrder[i]) <= 0) {36             indices[levelOrder[i]] = {0, i, 0};37         } else {38             indices[levelOrder[i]].levelOrderIndex = i;39         }40     }41 42     // get level no. for each number43     int level = 0;44     for (int i = 1; i < levelOrder.size(); ++i) {45         if (indices[levelOrder[i]].inOrderIndex < indices[levelOrder[i - 1]].inOrderIndex) {46             ++level;47         }     48         indices[levelOrder[i]].level = level;    49     }50 51     unordered_map<int, TreeNode*> nodes;52     for (int i = levelOrder.size() - 1; i >= 0; --i) {53         nodes[levelOrder[i]] = new TreeNode(levelOrder[i]);54         int index = indices[levelOrder[i]].inOrderIndex;55         for (int j = index - 1; j >= 0 && indices[inOrder[j]].level > indices[inOrder[index]].level; --j) {56             if (indices[inOrder[j]].level == indices[inOrder[index]].level + 1) {57                 nodes[levelOrder[i]]->left = nodes[inOrder[j]];58                 break;59             }60         }61         for (int j = index + 1; j < levelOrder.size() && indices[inOrder[j]].level > indices[inOrder[index]].level; ++j) {62             if (indices[inOrder[j]].level == indices[inOrder[index]].level + 1) {63                 nodes[levelOrder[i]]->right = nodes[inOrder[j]];64                 break;65             }66         }67     }68     print(nodes[levelOrder[0]]);69     cout << endl;70     return 0;71 }

 

Construct a tree from Inorder and Level order traversals