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2 TileMapObject的使用

1 CCTMXObjectGroup的使用方法

为了取以下内容:


操作代码如下:

T27TileMapObject.h

#ifndef __T27TileMapObject_H__

#define __T27TileMapObject_H__

 

#include "cocos2d.h"

#include "cocos-ext.h"

#include "TBack.h"

USING_NS_CC;

USING_NS_CC_EXT;

 

//格子地图对象层

class T27TileMapObject :public TBack

{

public:

    CREATE_FUNC(T27TileMapObject);

    bool init();

    static CCScene* scene();

};

 

#endif

 

 

T27TileMapObject.cpp

#include "T27TileMapObject.h"

 

CCScene* T27TileMapObject::scene()

{

    CCScene* scene = CCScene::create();

    T27TileMapObject *layer = T27TileMapObject::create();

    scene->addChild(layer);

    return scene;

}

 

bool T27TileMapObject::init()

{

    TBack::init();

 

    CCTMXTiledMap * map = CCTMXTiledMap::create("MarioMap1.tmx");

    addChild(map);

   

    //这里的objects是MarioMap1.tmx中的一个key

    CCTMXObjectGroup* objGroup = map->objectGroupNamed("objects");

    CCArray* objs = objGroup->getObjects();

    CCObject* obj;

 

    CCTexture2D* texture = CCTextureCache::sharedTextureCache()->addImage("Mushroom0.png");

    CCSpriteFrame* frame = CCSpriteFrame::createWithTexture(

        texture, CCRectMake(0,0,texture->getContentSize().width / 4,texture->getContentSize().height));

    CCARRAY_FOREACH(objs,obj)

    {

        //通过下面的方式获得object中的参数信息

        CCDictionary* dict = (CCDictionary*)obj;

        const CCString* name = dict->valueForKey("name");

        const CCString* type = dict->valueForKey("type");

        const CCString* x = dict->valueForKey("x");

        const CCString* y = dict->valueForKey("y");

        if (type->m_sString =="mushroom")

        {

            //创建一个蘑菇怪Mushroom0.png

            CCSprite* sprite = CCSprite::createWithSpriteFrame(frame);

            map->addChild(sprite);

            sprite->setPosition(ccp(x->intValue(),y->intValue()));

            sprite->setZOrder(10000);

        }

        //如果object对象的名字是Birthday,那么将执行以下的操作

        if (type->m_sString =="BirthPoint")

        {

            CCSprite* sprite = CCSprite::createWithSpriteFrame(frame);

            map->addChild(sprite);

            sprite->setPosition(ccp(x->intValue(),y->intValue() - 16));

            //如果不设置这一句,马里奥会在山后

            sprite->setZOrder(10000);

            //设置锚点

            sprite->setAnchorPoint(ccp(0,0));

        }

    }

    return true;

}

 

运行结果:


 

 

 

 

 

2 TileMapObject的使用