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CSS+js打造的网页版俄罗斯方块游戏

<HTML>    <SCRIPT>    parent.moveTo((screen.width-775)/2,(screen.height-540)/2);    parent.resizeTo(775,540)    </SCRIPT>    <HEAD>    <META NAME="Title" CONTENT="JScript Simple Tetris">    <TITLE>CSS+js打造的网页版俄罗斯方块游戏丨石家庄展柜-石家庄网络公司</TITLE>    <style>    body {margin:0;background:black;font-size:9pt}    td {height:20;width:20;font-size:9pt}    #block_div {position:absolute;z-index:1;width:80;font-size:9pt}    #table_div {position:absolute;z-index:0;width:320;font-size:9pt}    #nblock_div {position:absolute;z-index:2;font:48 system;color:red;font-size:9pt}    #title_div {position:absolute;left:326;top:7;font-size:22px;color:whitefont-size:9pt}    #infobar_div {position:absolute;left:396;top:416;}    #infobar2_div {position:absolute;left:396;top:480;font-size:14px;color:whitefont-size:9pt}    #infobar2_div a{color:99ccff;font:system;text-decoration:none;font-size:9pt}    </style>    <SCRIPT ID=clientEventHandlersJS LANGUAGE=javascript>    <!--    if (document.all){    var n_width = 800;    var n_height = 600;    var n_left = Math.round( screen.width/2 ) - n_width/2;    var n_top = Math.round( screen.height/2 ) - n_height/2;    var n_IncStep = 20;    var curBlcok,nextBlock;    var arr_curBlock = new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);    var curX,curY;    var speed=1;    var maxspeed=9;    var clr_per_line=18;    var pause=0;    var gameover=0;    var colors = new Array("#999999","#0000FF","#80FFFF","#80FF80","#FFFF00","#FF8000","#FF00FF","#FF0000"    );    var cid;    var ncid;    var blocks = new Array("tt_O1","tt_T2","tt_Z1","tt_S1","tt_L1","tt_J1","tt_I2");    var bid;    var killedlines=0;    var tt_O1 = new Array(0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0);    var tt_O2 = new Array(0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0);    var tt_O3 = new Array(0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0);    var tt_O4 = new Array(0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0);    var tt_T1 = new Array(0,0,0,0,0,1,0,0,1,1,0,0,0,1,0,0);    var tt_T2 = new Array(0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0);    var tt_T3 = new Array(0,0,0,0,0,1,0,0,0,1,1,0,0,1,0,0);    var tt_T4 = new Array(0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0);    var tt_Z1 = new Array(0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0);    var tt_Z2 = new Array(0,0,0,0,0,0,1,0,0,1,1,0,0,1,0,0);    var tt_Z3 = new Array(0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0);    var tt_Z4 = new Array(0,0,1,0,0,1,1,0,0,1,0,0,0,0,0,0);    var tt_S1 = new Array(0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0);    var tt_S2 = new Array(0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0);    var tt_S3 = new Array(0,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0);    var tt_S4 = new Array(0,1,0,0,0,1,1,0,0,0,1,0,0,0,0,0);    var tt_L1 = new Array(0,1,0,0,0,1,0,0,0,1,1,0,0,0,0,0);    var tt_L2 = new Array(0,0,0,0,0,0,1,0,1,1,1,0,0,0,0,0);    var tt_L3 = new Array(0,0,0,0,0,1,1,0,0,0,1,0,0,0,1,0);    var tt_L4 = new Array(0,0,0,0,0,1,1,1,0,1,0,0,0,0,0,0);    var tt_J1 = new Array(0,0,1,0,0,0,1,0,0,1,1,0,0,0,0,0);    var tt_J2 = new Array(0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0);    var tt_J3 = new Array(0,0,0,0,0,1,1,0,0,1,0,0,0,1,0,0);    var tt_J4 = new Array(0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,0);    var tt_I1 = new Array(0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0);    var tt_I2 = new Array(0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1);    var tt_I3 = new Array(0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0);    var tt_I4 = new Array(0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1);    var table = new Array(    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,    1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,    1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1)    }    else    alert("You need IE4+ to play Tetris!")    function dimension2(row,col,num){    var i = row * num + col;    return (this[i]);    }    Array.prototype.getd = dimension2;    function ShowBlock(x,y,block_type,color){    for (var i=0;i<block_tbl.rows.length;i++){    for (var j=0;j<block_tbl.rows(i).cells.length;j++){    var d2 = i * 4 + j;    if (block_type[d2]==1){    block_tbl.rows(i).cells(j).style.background = color;    }    else{    block_tbl.rows(i).cells(j).style.background = "";    }    }    }    block_div.style.pixelLeft=x;    block_div.style.pixelTop=y;    }    function ShowBlock1(x,y,block_type,color,obj_tabID,obj_divID){    for (var i=0;i<obj_tabID.rows.length;i++){    for (var j=0;j<obj_tabID.rows(i).cells.length;j++){    var d2 = i * 4 + j;    if (block_type[d2]==1){    obj_tabID.rows(i).cells(j).style.background = color;    }    else{    obj_tabID.rows(i).cells(j).style.background = "";    }    }    }    obj_divID.style.pixelLeft=x;    obj_divID.style.pixelTop=y;    }    function Change(inc){    var type = curBlock.substr(0,4);    var num = curBlock.substr(curBlock.length-1);    num = parseInt(num) + inc;    if (num>4||num<1) num -= 4*inc;    type += num;    eval("arr_tmp = " + type + ";");    if (CanMove(curX,curY,arr_tmp)){    curBlock = type;    eval("arr_curBlock = " + curBlock + ";");    eval("ShowBlock(block_div.style.pixelLeft,block_div.style.pixelTop," + curBlock + ",colors[" + cid + "]);");    }    }    function CanMove(x,y,block){    for (i=0;i<4;i++){    for (j=0;j<4;j++){    if (block.getd(i,j,4)&table.getd(y/n_IncStep+i,x/n_IncStep+j,16)) return false;    }    }    return true;    }    function NewBlock(){    curBlock = nextBlock;    cid = ncid;    bid = Math.round(Math.random()*(blocks.length-1));    ncid = Math.round(Math.random()*(colors.length-1));    nextBlock = blocks[bid];    eval("arr_curBlock = " + curBlock + ";");    eval("ShowBlock(120,0," + curBlock + ",colors[" + cid + "]);");    eval("arr_curBlock = " + curBlock + ";");    eval("ShowBlock1(466,116," + nextBlock + ",colors[" + ncid + "],nblock_tbl,nblock_div);");    }    function SaveBlock(){    for (i=0;i<4;i++){    for (j=0;j<4;j++){    table[(curY/n_IncStep+i)*16+curX/n_IncStep+j]|=arr_curBlock[i*4+j];    if (arr_curBlock[i*4+j]==1)    if ((curY/n_IncStep+i<21)&&(curX/n_IncStep+j>1)&&(curX/n_IncStep+j<14))    table_tbl.rows(curY/n_IncStep+i).cells(curX/n_IncStep+j).style.background = colors[cid];    if (table[(curY/n_IncStep+i)*16+curX/n_IncStep+j]!=1)    table_tbl.rows(curY/n_IncStep+i).cells(curX/n_IncStep+j).style.background = "black";    }    }    }    function DelLine(line){    for(i=line;i>0;i--){    for(j=2;j<14;j++){    table[i*16+j]=table[(i-1)*16+j];    }    }    table_tbl.deleteRow(line);    table_tbl.insertRow(0);    for (i=0;i<16;i++){    table_tbl.rows(0).insertCell();    if (i<2||i>13) table_tbl.rows(0).cells(i).style.background="navy";    }    killedlines++;    cll.innerText=parseInt(cll.innerText)+1;    }    function DelLines(){    var c,d,i,j;    d=0;    curY=block_div.style.pixelTop;    for(i=(curY/20+3);i>curY/20-1;i--){    c=0;    for(j=2;j<14;j++){    if (isNaN(table[i*16+j])||i==21) break;    c+=table[i*16+j];    }    if(c==12){    DelLine(i);    i++;    d++;    }    }    if (d>0)    sco.innerText=parseInt(sco.innerText)+d*d*36;    }    function Lucifer(){    for(var i=2;i<14;i++){    if (table[16+i]==1) return true;    }    return false;    }    function GameOver(){    gameover=1;    clearInterval(gameInterval);    block_div.innerHTML="";    for (i=0;i<21;i++){    for (j=2;j<14;j++){    setTimeout("table_tbl.rows(" + i + ").cells(" + j + ").style.background = colors[Math.round(Math.random()*7)];",16*i*j);    }    }    nblock_div.innerHTML = "Game Over";    }    function document_onkeydown() {    if (gameover==1) return;    with (block_div.style){    curX = pixelLeft;    curY = pixelTop;    switch (event.keyCode){    case 37:    if (CanMove(curX-n_IncStep,curY,arr_curBlock))    pixelLeft-=n_IncStep;    break;    case 38:    Change(1);    break;    case 39:    if (CanMove(curX+n_IncStep,curY,arr_curBlock))    pixelLeft+=n_IncStep;    break;    case 40:    if (CanMove(curX,curY+n_IncStep,arr_curBlock)){    pixelTop+=n_IncStep;    }    else{    SaveBlock();    DelLines();    if (Lucifer()){    GameOver();    return;    }    sco.innerText=parseInt(sco.innerText)+2;    NewBlock();    }    break;    case 32:    if (pause==0){    clearInterval(gameInterval);    pause=1;    }    else{    gameInterval=window.setInterval("Handle_Interval()",(maxspeed-speed+1)*60);    pause=0;    }    break;    case 90:    Change(1);    break;    case 88:    Change(-1);    break;    default:    }    }    }    function Handle_Interval(){    curX = block_div.style.pixelLeft;    curY = block_div.style.pixelTop;    if (CanMove(curX,curY+n_IncStep,arr_curBlock)){    block_div.style.pixelTop+=n_IncStep;    }    else{    SaveBlock();    DelLines();    if (Lucifer()){    GameOver();    return;    }    sco.innerText=parseInt(sco.innerText)+2    NewBlock();    }    if (killedlines>=clr_per_line){    killedlines-=clr_per_line;    if (speed<maxspeed)    speed++;    else    speed=maxspeed;    spd.innerText=speed;    clearInterval(gameInterval);    gameInterval=window.setInterval("Handle_Interval()",(maxspeed-speed+1)*60);    }    }    //-->    </SCRIPT>    <SCRIPT LANGUAGE=javascript FOR=document EVENT=onkeydown>    <!--    if (document.all)    document_onkeydown()    //-->    </SCRIPT>    </HEAD>    <BODY LANGUAGE=javascript>    <div id=block_div style="left:60;top:0">    <table id=block_tbl border=0 cellspacing=0 cellpadding=0>    <script>    if (document.all){    for (var i=0;i<4;i++){    document.write("<tr>");    for (var j=0;j<4;j++){    document.write("<td style=\"border:1 solid black;\"></td>");    }    document.write("</tr>");    }    }    </script>    </table>    </div>    <div id=nblock_div>    <table id=nblock_tbl border=0 cellspacing=0 cellpadding=0>    <script>    if (document.all){    for (var i=0;i<4;i++){    document.write("<tr>");    for (var j=0;j<4;j++){    document.write("<td style=\"height:40;width:40;border:1 outset black;\"></td>");    }    document.write("</tr>");    }    }    </script>    </table>    </div>    <div id=table_div>    <table id=table_tbl border=0 cellspacing=0 cellpadding=0>    <script>    if (document.all){    for (var i=0;i<22;i++){    document.write("<tr>");    for (var j=0;j<16;j++){    var d2 = i * 16 + j;    if (table[d2]==1)    document.write("<td bgcolor=navy></td>");    else    document.write("<td style=\"background:black;\"></td>");    }    document.write("</tr>");    }    }    </script>    </table>    </div>    <div id=title_div nowrap style="width: 117; height: 142;font-size:9t"> <font color="#FFFF00">input speed (1-9) to begin: <input type="text" size=8 id="speedin">&#160;<button onClick="begintet()" id="but">Submit!</font></button></div>    <div id=infobar_div>    <table border=1 bordercolor=navy cellspacing=0 cellpadding=0>    <tr align=center>    <td style="color:99ccff;font:12 system;width:56;">Speed:</td>    <td style="color:red;font:12 system;" id=spd>1</td>    <td style="color:99ccff;font:12 system;width:86;">Total Score:</td>    <td style="color:red;font:12 system;" id=sco>0</td>    <td style="color:99ccff;font:12 system;width:96;">Cleared Lines:</td>    <td style="color:red;font:12 system;" id=cll>0</td>    </tr>    </table>    </div>    <div id=infobar2_div>Script featured on <a href="/">Dynamic Drive</a></div>    <SCRIPT ID=MainSection LANGUAGE=javascript>    <!--    if (document.all){    ncid = Math.round(Math.random()*(colors.length-1));    bid = Math.round(Math.random()*(blocks.length-1));    nextBlock = blocks[bid];    NewBlock();    }    function begintet(){    document.all.speedin.disabled=true    document.all.but.disabled=true    speed=parseInt(document.all.speedin.value);    if (isNaN(speed)||speed==null||speed>maxspeed||speed<1) speed=1;    spd.innerText=speed;    gameInterval=window.setInterval("Handle_Interval()",(maxspeed-speed+1)*60);    }    //-->    </SCRIPT>    </BODY>    </HTML>    <br><br><hr>

 

CSS+js打造的网页版俄罗斯方块游戏