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WPF 中,如何使用自定义的resources

第一步,先自己自定义一个Resources

1.新建一个xaml文件,在其中自定义好自己的Resources

这个Resource 的根节点是

<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"></ResourceDictionary>

然后在根节点中写入自己要定义的样式,

注意,在对应特定控件的样式中,要写入  TargetType 对应于要设置样式的控件,如:

TargetType="{x:Type Button}",并且对样式写上x:key= 以便查找:

入下面一个例子:

<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">

    <GradientStopCollection x:Key="MyGlassGradientStopsResource">
        <GradientStop Color="WhiteSmoke" Offset="0.2" />
        <GradientStop Color="Transparent" Offset="0.4" />
        <GradientStop Color="WhiteSmoke" Offset="0.5" />
        <GradientStop Color="Transparent" Offset="0.75" />
        <GradientStop Color="WhiteSmoke" Offset="0.9" />
        <GradientStop Color="Transparent" Offset="1" />
    </GradientStopCollection>
    <LinearGradientBrush x:Key="MyGlassBrushResource"
   StartPoint="0,0" EndPoint="1,1" Opacity="0.75"
   GradientStops="{StaticResource MyGlassGradientStopsResource}" />
    <!-- Styles and other resources below here. -->

    <LinearGradientBrush x:Key="GrayBlueGradientBrush"
    StartPoint="0,0" EndPoint="1,1">
        <GradientStop Color="YellowGreen" Offset="0" />
        <GradientStop Color="#CCCCFF" Offset="0.5" />
        <GradientStop Color="YellowGreen" Offset="1" />
    </LinearGradientBrush>

   <Style x:Key="GlassButton" TargetType="{x:Type Button}">
        <Setter Property="Background"
      Value=http://www.mamicode.com/"{StaticResource GrayBlueGradientBrush}" />
        <Setter Property="Width" Value=http://www.mamicode.com/"80" />
        <Setter Property="Margin" Value=http://www.mamicode.com/"10" />
        <Setter Property="Template">
            <Setter.Value>
                <ControlTemplate TargetType="{x:Type Button}">
                    <Grid Width="{TemplateBinding Width}"
      Height="{TemplateBinding Height}" ClipToBounds="True">

                        <!-- Outer Rectangle with rounded corners. -->
                        <Rectangle x:Name="outerRectangle" HorizontalAlignment="Stretch"
      VerticalAlignment="Stretch" Stroke="{TemplateBinding Background}"
      RadiusX="20" RadiusY="20" StrokeThickness="5" Fill="Transparent" />

                        <!-- Inner Rectangle with rounded corners. -->
                        <Rectangle x:Name="innerRectangle" HorizontalAlignment="Stretch"
        VerticalAlignment="Stretch" Stroke="Transparent"
        StrokeThickness="20"
        Fill="{TemplateBinding Background}" RadiusX="20" RadiusY="20"
      />

                        <!-- Glass Rectangle -->
                        <Rectangle x:Name="glassCube" HorizontalAlignment="Stretch"
        VerticalAlignment="Stretch"
        StrokeThickness="2" RadiusX="10" RadiusY="10" Opacity="0"
        Fill="{StaticResource MyGlassBrushResource}"
        RenderTransformOrigin="0.5,0.5">
                            <Rectangle.Stroke>
                                <LinearGradientBrush StartPoint="0.5,0" EndPoint="0.5,1">
                                    <LinearGradientBrush.GradientStops>
                                        <GradientStop Offset="0.0" Color="LightBlue" />
                                        <GradientStop Offset="1.0" Color="Gray" />
                                    </LinearGradientBrush.GradientStops>
                                </LinearGradientBrush>
                            </Rectangle.Stroke>

                            <!-- These transforms have no effect as they
             are declared here.
             The reason the transforms are included is to be targets
             for animation (see later). -->
                            <Rectangle.RenderTransform>
                                <TransformGroup>
                                    <ScaleTransform />
                                    <RotateTransform />
                                </TransformGroup>
                            </Rectangle.RenderTransform>

                            <!-- A BevelBitmapEffect is applied to give the button a
               "Beveled" look. -->
                            <Rectangle.BitmapEffect>
                                <BevelBitmapEffect />
                            </Rectangle.BitmapEffect>
                        </Rectangle>

                        <!-- Present Text of the button. -->
                        <DockPanel Name="myContentPresenterDockPanel">
                            <ContentPresenter x:Name="myContentPresenter" Margin="20"
          Content="{TemplateBinding  Content}" TextBlock.Foreground="Black" />
                        </DockPanel>
                    </Grid>

                    <ControlTemplate.Triggers>
                        <!-- Set properties when mouse pointer is over the button. -->
                        <Trigger Property="IsMouseOver" Value=http://www.mamicode.com/"True">

                            <!-- Below are three property settings that occur when the
         condition is met (user mouses over button).  -->
                            <!-- Change the color of the outer rectangle when user          mouses over it. -->
                            <Setter Property ="Rectangle.Stroke" TargetName="outerRectangle"
      Value=http://www.mamicode.com/"{DynamicResource {x:Static SystemColors.HighlightBrushKey}}" />

                            <!-- Sets the glass opacity to 1, therefore, the          glass "appears" when user mouses over it. -->
                            <Setter Property="Rectangle.Opacity" Value=http://www.mamicode.com/"1"       TargetName="glassCube" />

                            <!-- Makes the text slightly blurry as though you were          looking at it through blurry glass. -->
                            <Setter Property="ContentPresenter.BitmapEffect"       TargetName="myContentPresenter">
                                <Setter.Value>
                                    <BlurBitmapEffect Radius="1" />
                                </Setter.Value>
                            </Setter>
                        </Trigger>
                        <!-- Set properties when button has focus. -->
                        <Trigger Property="IsFocused" Value=http://www.mamicode.com/"true">
                            <Setter Property="Rectangle.Opacity" Value=http://www.mamicode.com/"1"       TargetName="glassCube" />
                            <Setter Property="Rectangle.Stroke" TargetName="outerRectangle"
      Value=http://www.mamicode.com/"{DynamicResource {x:Static SystemColors.HighlightBrushKey}}" />
                            <Setter Property="Rectangle.Opacity" Value=http://www.mamicode.com/"1" TargetName="glassCube" />
                        </Trigger>


                        <!-- Animations that start when mouse enters and leaves button. -->
                        <EventTrigger RoutedEvent="Mouse.MouseEnter">
                            <EventTrigger.Actions>
                                <BeginStoryboard Name="mouseEnterBeginStoryboard">
                                    <Storyboard>

                                        <!-- This animation makes the glass rectangle shrink in the X direction. -->
                                        <DoubleAnimation Storyboard.TargetName="glassCube"
          Storyboard.TargetProperty=
          "(Rectangle.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"
          By="-0.1" Duration="0:0:0.5" />

                                        <!-- This animation makes the glass rectangle shrink in the Y direction. -->
                                        <DoubleAnimation
        Storyboard.TargetName="glassCube"
          Storyboard.TargetProperty=
          "(Rectangle.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"
          By="-0.1" Duration="0:0:0.5" />
                                    </Storyboard>
                                </BeginStoryboard>
                            </EventTrigger.Actions>
                        </EventTrigger>
                        <EventTrigger RoutedEvent="Mouse.MouseLeave">
                            <EventTrigger.Actions>

                                <!-- Stopping the storyboard sets all animated properties back to default. -->
                                <StopStoryboard BeginStoryboardName="mouseEnterBeginStoryboard" />
                            </EventTrigger.Actions>
                        </EventTrigger>


                        <!-- Animation fires when button is clicked, causing glass to spin.  -->
                        <EventTrigger RoutedEvent="Button.Click">
                            <EventTrigger.Actions>
                                <BeginStoryboard>
                                    <Storyboard>
                                        <DoubleAnimation Storyboard.TargetName="glassCube"
          Storyboard.TargetProperty=
          "(Rectangle.RenderTransform).(TransformGroup.Children)[1].(RotateTransform.Angle)"
          By="360" Duration="0:0:0.5" />
                                    </Storyboard>
                                </BeginStoryboard>
                            </EventTrigger.Actions>
                        </EventTrigger>
                    </ControlTemplate.Triggers>
                </ControlTemplate>
            </Setter.Value>
        </Setter>

    </Style>
</ResourceDictionary>

第二步:在项目的配置文件 App.xaml 中配置 自定义Resources

在 App.xml根节点下面建立一个 <Application.Resources>,其中定义ResourceDictionary节点

在其中配置自己定义的Resources,例如:

<Application x:Class="PaperOfficerPro.App"
            xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" StartupUri="MainWindow.xaml">
    <Application.Resources>
        <ResourceDictionary>
            <ResourceDictionary.MergedDictionaries>
                <ResourceDictionary  Source="Resource/ButtonResource.xaml"></ResourceDictionary>
                <ResourceDictionary  Source="Resource/ExpanderStyleResource.xaml"></ResourceDictionary>
                <ResourceDictionary  Source="Resource/GlassButtonStyle.xaml"></ResourceDictionary>
                <ResourceDictionary  Source="Resource/DataGridResource.xaml"></ResourceDictionary>
            </ResourceDictionary.MergedDictionaries>
        </ResourceDictionary>
    </Application.Resources>
</Application>

 

第三步,页面引用Resource中自定义的样式:

在页面的需要引用样式的控件的样式属性上引用样式

如需要在Button属性中引用第一步中定义的TargetType="{x:Type Button}" 的样式,那么就引用这个样式的x:key中的值。

例如:

<Button x:Name="LoginSubmit" Style="{DynamicResource GlassButton}" Width="Auto" Margin="117,271,148,20" Content="确定登陆" Click="LoginSubmit_Click" FontSize="14" Grid.RowSpan="2" >
        </Button>

WPF 中,如何使用自定义的resources